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Posted (edited)

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Witcher x10 1+1 class

Grand Opening: in summer

Beta Opening: in summer


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Experience (EXP) : 10x
Skill Points (SP) : 10x
Adena : 10x Drop Items : 10x (Recs-Keys 1x)
Quest Experience (EXP) : 3x
Quest Skill Points (SP) : 3x
Quest Adena : 3x
Quest Drop Items : 4x
Spoil : 10x
Weight Limit : 5x
Manor : 2x
Extract Fish : 6x


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Safe Enchant : 4
Max. Enchant : 12
Normal Scroll chance : 50%
Blessed Scroll chance : 50%
Elemental Max. Level : Level 7
Elemental Stone chance : 40%
Elemental Crystal chance : 30%


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Server, and Forum Time : GMT+2
Buffs, Dances and songs Duration : 2h
Buff Slots : 24
Dance and Songs Slots : 12
Max. Clients per PC : 2
Olympiads Max. Enchant : 6
Geodata and Pathnodes


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Class Master
Off-line Shop mode
Off-line Buffers mode
Auto Learn Skills
Auto Learn Loot
Vitality System
Unique Community Board
Droplist Search Engine
Auction System
Champions System
Wedding System

 

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Unique class 1+1 system same race
Subclass without quest

Max main lvl 80
Max lvl subclass 80


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Unigue gameplay kamael class disabled


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Certification skills disabled


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Much more letter

 


Website: soon,preview here:http://s23.postimg.org/9yiuec9aj/web.png
Facebook: https://www.facebook.com/FansofWitcher/
 

Edited by L2Witcher
Posted (edited)

For all hater.they create any different. all server now have same setting.When no like witcher no must play.I

Hope lot ppl join :-)

Edited by Benitoz
Posted

Originality is in most cases a good thing , but he plans to open a h5 with the kamael class disabled which means he immediately eliminates a portion of the player base. + its hard to have any control over balance in a substack server 

Posted

On older chronicles like c4/interlude substack server can be easly ballanced with just a few skill changes, on HB little more changes are required but it is still doable. When it comes to H5 where every single class is strong on its own, can do hell lot of things and is way more powerfull than it was on older chronicles (just compare tanks on interlude and on h5) , balancing a h5 stacksub server is  huge challenge. I played on h5 stacksub some time ago and it was done kinda nice. No idea how admins gonna ballance things on this server since there are no informations at all, but there is a lot of work to do.

 

Removing cert skills is a obvious thing.

 

Kamaels are part of this game (like it or not), however allowing them to take stacking sub or completly removing them is not a good idea.

IMO keep them in the game but dont let them take stacksub. 

They are strong on its own and can fit every single kind of party, trickster in archers, berk in close-range one, slh in mage for example. They will be still a viable choice even without stacksubs.

 

One more thing about rates. I think that brand NEW x10 stacksub server, without history of previous 1+1 projects have a good chance to succed, just because "lower-rates" server require a solid online numbers to create stable economy and "available pvps" to keep ppl playing. I doubt you will be able to gather such amount of players, tho i hope you do.

Anyway, you should consider boosting rates to something like x20-x25 or maybe more (mid rate server?).

Posted

you ppl cry all the time because every high five mid rate is the same. Now that someone comes up with a new concept you still cry.

Yes, it's different, but not lineage for me...

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