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  • 0
Posted

kalhspera. ithela na rotisw uparxi kapoios tropws sto l2jfrozen anti gia 1-1 acts na to kanw 3-1

dld 3 acts 1 passive?

 

Καλησπέρα φίλε μου , πηγαίνεις στο Enchant. Και εδώ

# Augments Active and Passive skills delete on change weapon
DeleteAgmentPassiveEffectOnChangeWep=true
DeleteAgmentActiveEffectOnChangeWep=true

αλλάζεις το DeleteAgmentActiveEffectOnChangeWep=true σε DeleteAgmentActiveEffectOnChangeWep=False 

 

Έτσι θα μπορείς να στακάρεις όσα Active θες.

  • 0
Posted

Καλησπέρα φίλε μου , πηγαίνεις στο Enchant. Και εδώ

# Augments Active and Passive skills delete on change weapon
DeleteAgmentPassiveEffectOnChangeWep=true
DeleteAgmentActiveEffectOnChangeWep=true

αλλάζεις το DeleteAgmentActiveEffectOnChangeWep=true σε DeleteAgmentActiveEffectOnChangeWep=False 

 

Έτσι θα μπορείς να στακάρεις όσα Active θες.

δεν ειναι μονο αυτο.. θελει και core edit

εχω ενα κωδικο για unlimited stuckable augmenst, αλλαξε τον λιγο να δουλευει οπως εσυ θες

Index: D:/L2JSheZ/L2JSheZ/gameserver/config/functions/L2JSheZ.properties
===================================================================
--- D:/L2JSheZ/L2JSheZ/gameserver/config/functions/L2JSheZ.properties   (revisão 63)
+++ D:/L2JSheZ/L2JSheZ/gameserver/config/functions/L2JSheZ.properties   (cópia de trabalho)
@@ -308,4 +308,9 @@
 
 # Defina quantos de MP será restaurado quando usar a ManaPotion!
 # Padrão: 200
-ManaPotionMPRes = 200
\ No newline at end of file
+ManaPotionMPRes = 200
+
+# Isso deixa os arguments ativos como servidores originais
+# em servidores originais quando tira a arma que tem augument ativo ele sai
+# Padrão: True
+RetailAugmentations = True
\ No newline at end of file
Index: D:/L2JSheZ/L2JSheZ/gameserver/head-src/com/l2jfrozen/Config.java
===================================================================
--- D:/L2JSheZ/L2JSheZ/gameserver/head-src/com/l2jfrozen/Config.java    (revisão 71)
+++ D:/L2JSheZ/L2JSheZ/gameserver/head-src/com/l2jfrozen/Config.java    (cópia de trabalho)
@@ -163,6 +163,7 @@
        public static boolean STRICT_HERO_SYSTEM;
        public static boolean REMOVER_ITEMS_SUB;
        public static int MANA_POTION_RES;
+       public static boolean RETAIL_AUGMENTATIONS;
        //============================================================
        public static void loadL2JSheZ()
        {
@@ -390,6 +391,7 @@
                        STRICT_HERO_SYSTEM = Boolean.parseBoolean(L2JSheZ.getProperty("StrictHeroSystem", "False"));
                        REMOVER_ITEMS_SUB = Boolean.parseBoolean(L2JSheZ.getProperty("RemoverItemsSubClasse", "False"));
                        MANA_POTION_RES = Integer.parseInt(L2JSheZ.getProperty("ManaPotionMPRes", "200"));
+                       RETAIL_AUGMENTATIONS = Boolean.parseBoolean(L2JSheZ.getProperty("RetailAugmentations", "False"));
                        //============================================================
                }
                catch(Exception e)
Index: D:/L2JSheZ/L2JSheZ/gameserver/head-src/com/l2jfrozen/gameserver/network/clientpackets/UseItem.java
===================================================================
--- D:/L2JSheZ/L2JSheZ/gameserver/head-src/com/l2jfrozen/gameserver/network/clientpackets/UseItem.java  (revisão 45)
+++ D:/L2JSheZ/L2JSheZ/gameserver/head-src/com/l2jfrozen/gameserver/network/clientpackets/UseItem.java  (cópia de trabalho)
@@ -327,7 +327,35 @@
                                        activeChar.sendMessage("This item can not be equipped when you have the flag.");
                                return;
                        }
-
+                      
+                       if (Config.RETAIL_AUGMENTATIONS)
+                       {
+                               if (bodyPart == L2Item.SLOT_L_HAND)
+                               {
+                                       if (activeChar.getInventory().getPaperdollItemByL2ItemId(0x4000) != null && activeChar.getInventory().getPaperdollItemByL2ItemId(0x4000).getAugmentation() !=null)
+                                       {
+                                               activeChar.getInventory().getPaperdollItemByL2ItemId(0x4000).getAugmentation().removeBoni(activeChar);
+                                       }
+                               }
+                              
+                               L2Effect[] effects = activeChar.getAllEffects();
+                              
+                               for (L2Effect e : effects)
+                               {
+                                       if ((e.getSkill().getSkillType() == L2Skill.SkillType.BUFF ||
+                                               e.getSkill().getSkillType() == L2Skill.SkillType.HEAL_PERCENT ||
+                                               e.getSkill().getSkillType() == L2Skill.SkillType.REFLECT)
+                                               && (e.getSkill().getId() >= 3124 && e.getSkill().getId() <= 3259)
+                                               && (bodyPart == L2Item.SLOT_LR_HAND
+                                               || bodyPart == L2Item.SLOT_L_HAND
+                                               || bodyPart == L2Item.SLOT_R_HAND))
+                                               {
+                                                       activeChar.stopSkillEffects(e.getSkill().getId());
+                                                       break;
+                                               }
+                               }
+                       }
+                      
                        // Don't allow weapon/shield equipment if wearing formal wear
                        if(activeChar.isWearingFormalWear() && (bodyPart == L2Item.SLOT_LR_HAND || bodyPart == L2Item.SLOT_L_HAND || bodyPart == L2Item.SLOT_R_HAND))
                        {
  • 0
Posted

Καλησπέρα φίλε μου , πηγαίνεις στο Enchant. Και εδώ

# Augments Active and Passive skills delete on change weapon
DeleteAgmentPassiveEffectOnChangeWep=true
DeleteAgmentActiveEffectOnChangeWep=true

αλλάζεις το DeleteAgmentActiveEffectOnChangeWep=true σε DeleteAgmentActiveEffectOnChangeWep=False 

 

Έτσι θα μπορείς να στακάρεις όσα Active θες.

file mou max 3 acts kai 1 passive 8elw. uparxi kt tetio?

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