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L2Sanity is about to open again after hundred of request and polls by our players.
                        Last season opened on 30 september 2014 and closed on 20 August 2015 (Almost 1 year online).

We will always keep the server until the last player.

 

 

Sanity is about to open again on 27.2.2016, 20:00 GMT+2

Site - www.l2sanity.com

        Forum - www.l2sanity.com/forum

 

 

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Exp : 1000x

Sp : 1000x
Adena : 1000x
Drop : 10x
 
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Safe Enchant : +5
Maximum Enchant : +16
kQ4Gzo5.pngNormal Scrolls Rate (Maximum Enchant +15) : 70%
   oZqNzAa.pngBlessed Scrolls Rate (Maximum Enchant +15) : 100%
I0dhSpZ.pngCrystal Scrolls Rate (Maximum Enchant +16) : 40%
 
5xUVki3.pngTop Life Stone Rate : 20%
ZwT5WWl.pngHigh Life Stone Rate : 10%
1 Active or 1 Passive Augment Skill
 
 
                                                           k8l9nwf.png
Easy Farm
Instant Level 80
Max Buff Slot 60
Buff Time 4h
No Weigh Limit
No Clan Penalty
Max Subclasses 5 [ Free Subclass & Free proffesion ]
Max Clans on Alliance 3
Armor | Weapon Mastery Penalty
Block-Buff Skill
Flawless Geodata & Pathnotes
Olympiad Period 1 week [ Every Sunday ] [ Starts 18:00 | Ends 00:00 ]
 
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Special Starting Tutorial
Advanced NPC Buffer with full buffs and counting buff slots
Detailed Gatekeeper
Advanced Shop
Top Manager
Castle Manager
Clan Manager [ Instantly clan lvl 8 or +5000 clan rep each time ]
Advanced Server Information NPC with everything inside
Unique Vote Machine
Advanced PvP Title Colors
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FsBDDvF.png0mTXylG.pngOyrmTbe.pngumy6hpn.pngF9mBVUI.pngwjj8olg.png
 
                                                                       Sm0M722.png
Events Every every hour.
 
Team vs Team
Last Man Standing
Deathmatch
Capture the Flag
 
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  • Posts

    • fixed the flickering , if you noticed to an other specific page please let me know
    • And Discord: https://discord.gg/3aYqWNqb
    • Ofc: https://discord.gg/3aYqWNqb
    • You can find some H5 skins shared in old L2 modding Discords, but most of the higher‑quality ones are either paid or come bundled with full client edits. I usually mix in commissioned work and whatever I can patch myself. On a side note, I fund a lot of these commissions by selling off game items through instant sell cs2 skins, which has been a quick way for me to get some cash for projects.
    • There is no need for gRPC in this case, even tho originally it was gRPC based but since we don't need it to be bi-directional, we switched to simple http requests for the web calls and SSEs for the data streamed from the server. There are distributed locks in place to precent race conditions between actions that can happen between multiple web instances and the server.   Local models can also be slow depending on the model, and most external models can actually be faster than local ones if you use Flash 2.5 or something along those lines. I am running on 512GB of Unified Memory on my Mac Studio M3 Ultra so the speed of the local model for a small model is pretty good but I tested it with Gemini too and it works equally as fast and in some cases faster. The way it works is that I'm using pgvector (one of the benefits of moving to Postgres) to search the data and see what the player can see etc and there is some batching of the next few actions for 2-4 seconds for the user until the next LLM request fires. The batching also includes branching on logic so if they for example fall under some HP they will move to kiting instead of attacking or maybe they heal etc.   Everything is authed and permission-based. The server and the backend of the frontend have secure communication between them, either with a symmetric key (not recommended for production) or a certificate (the recommended way), so there is no worry. It's all tied to the account's access level, etc., so nobody can make an action that they normally wouldn't be allowed to do. Even the MCP is token-based, and there are prompt injection protections in place. The MCP is audited, and every mutation needs confirmation. The admin area is only accessible to the admin account anyway so normal users can't access it.  
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