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Posted

=============================

Usage

=============================

change settings in the *.ini

start any hl1 mod (cstrike / dod / …)

execute the aimbot.exe

wait for the game’s console msg

connect to a server

(you can connect to a server first)

press del to open the menu

use the arrow keys for navigation

 

=============================

Changelog

=============================

Release 15 (09-03-2008):

fixed awp nospread

added visible esp

made sound time adjustable

 

Release 14 (083-2008):

fixed dod support

fixed aimkey bug

fixed some other code

security improvements

popups don’t come up while playing

added NoTwitching

added german readme.txt

 

Release 13 (086-2008):

fixed far esp

changed menu style

added wallhacks (weapon + player)

 

Release 12 (081-2008):

fixed crashing when injecting while ingame

some optimation

readded advertisement

 

Release 11 (07-21-2008):

some bugfixes

added 2nd smoothing method

fixed and added prediction

 

Release 10 (073-2008):

fixed crash on server/map change

fixed MinDistance drawing

fixed target selection

fixed nospread

improved menu

 

Release 09 (07-08-2008):

added nosmoke

added aimthrough

removed voiplay support

hopefully fixed crashing bug

 

Release 08 (06-05-2008):

fixed autoshoot bug

removed some esp stuff

added explanation box to menu

updated for voiplay

created howto video

 

Release 07 (06-01-2008):

fixed voip update scanner

added distance esp

added name esp

added weapon esp

added sequence esp

 

Release 06 (05-26-2008):

added aimkey

added on/off function

added deathmatch mode support

added voip update scanner

 

Release 05 (05-25-2008):

clean screens for voip

 

Release 04 (05-24-2008):

some general recoding

added fov (+drawing)

added mindistance (+drawing)

 

Release 03 (059-2008):

added noflash + message

menu bug should be fixed

added advertising

 

Release 02 (04-23-2008):

added menu

added norecoil

added visual nospread

 

http://uploaded.to/?id=gwifqu

 

http://www.abload.de/image.php?img=de_aztec00113hu.jpg

 

 

By Serenity

 

It is still undetected.

  • 3 weeks later...
Posted

how do you see what ?

 

he mean the topic he got 19 posts so he can't see it ;)

 

anyway i think is very good i will test it in 30 minutes when i return ;)

Posted

ty I have now many cs hacks but cant donwload cs lol can anyone give me link for cs donwload no steam?

 

Use search button please.

 

http://www.maxcheaters.com/forum/index.php?topic=4135.0

  • 3 weeks later...
  • 1 year later...
Posted

very good thx man

 

Dont undig old topics.

First Warning Next Time Dekarma.

And dont forgot to read one more time the rules,i see you dosnt know the rules.

  • 8 months later...
  • 1 year later...
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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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" + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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