I want to create an area where players are auto flagged, the main idea is that people can pvp without pk.
I know there is the battlezone in areadata.txt but pk, pvp does not increase in that area, so for a pvp server, that would suck.
Is there any way around this?
if not, is there any way the user state can be changed from normal to flagged from AI.obj ? This way i can just change the monster ID where it targets a player, to change his state into flagged, but i could not find the ai.obj function to do this...
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
razvanwds
Hello,
I want to create an area where players are auto flagged, the main idea is that people can pvp without pk.
I know there is the battlezone in areadata.txt but pk, pvp does not increase in that area, so for a pvp server, that would suck.
Is there any way around this?
if not, is there any way the user state can be changed from normal to flagged from AI.obj ? This way i can just change the monster ID where it targets a player, to change his state into flagged, but i could not find the ai.obj function to do this...
3 answers to this question
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