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Posted (edited)

CORE :

Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java    (revision 1)
+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java    (working copy)
@@ -20,18 +20,29 @@

 import net.sf.l2j.gameserver.handler.IAdminCommandHandler;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.BuffCommand;
+import net.sf.l2j.gameserver.datatables.SkillTable;

@@ -89,10 +100,218 @@
               
             else if (_command.startsWith("player_help "))
             {
                 playerHelp(activeChar, _command.substring(12));
             }
+            // start voiced .buff command
+            else if (_command.startsWith("buffCommandFight"))
+            {
+                BuffCommand.getFullBuff(activeChar, false);
+            }            
+            else if (_command.startsWith("buffCommandMage"))
+            {
+                BuffCommand.getFullBuff(activeChar, true);
+            }
+            else if (_command.startsWith("buffCommand") && BuffCommand.check(activeChar))
+            {
+                String idBuff = _command.substring(12);
+                int parseIdBuff = Integer.parseInt(idBuff);
+                SkillTable.getInstance().getInfo(parseIdBuff, SkillTable.getInstance().getMaxLevel(parseIdBuff)).getEffects(activeChar, activeChar);
+                BuffCommand.showHtml(activeChar);
+            }
+            else if (_command.startsWith("cancelBuffs") && BuffCommand.check(activeChar))
+            {
+                activeChar.stopAllEffectsExceptThoseThatLastThroughDeath();
+                BuffCommand.showHtml(activeChar);
+            }
+            // end voiced .buff command

Index: java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/BuffCommand.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/BuffCommand.java    (revision 0)
+++ java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/BuffCommand.java    (working copy)
@@ -0,0 +1,59 @@
+package net.sf.l2j.gameserver.handler.voicedcommandhandlers;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.datatables.SkillTable;
+import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.zone.ZoneId;
+import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
+
+/**
+ *
+ * @author Bluur
+ *
+ */
+public class BuffCommand implements IVoicedCommandHandler
+{
+    private final String[] _voicedCommands =
+    {
+        "buff"
+    };
+    
+    @Override
+    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
+    {    
+        if (check(activeChar)) //retorna                
+            showHtml(activeChar);    
+        
+        return true;
+    }
+    
+    public static void getFullBuff(L2PcInstance p, boolean isClassMage)
+    {
+        if (check(p))
+        {
+            if (isClassMage)
+            {
+                for (int b : Config.BUFF_COMMAND_MAGE_IDBUFFS)    
+                     SkillTable.getInstance().getInfo(b, SkillTable.getInstance().getMaxLevel(b)).getEffects(p, p);        
+            }
+            else
+            {
+                for (int b : Config.BUFF_COMMAND_FIGHT_IDBUFFS)    
+                     SkillTable.getInstance().getInfo(b, SkillTable.getInstance().getMaxLevel(b)).getEffects(p, p);        
+            }
+            p.sendMessage("[Buff Command]: Voce foi buffado!");
+        }        
+    }
+    
+    public static boolean check(L2PcInstance p)
+    {        
+        return p.isInsideZone(ZoneId.PEACE) && !p.isInCombat() && !p.isInOlympiadMode(); //restrições
+    }
+    
+    public static void showHtml(L2PcInstance player)
+    {      
+        NpcHtmlMessage html = new NpcHtmlMessage(0);    
+        html.setFile("data/html/mods/buffCommand.htm");
+        html.replace("%currentBuffs%", player.getBuffCount());
+        html.replace("%getMaxBuffs%", player.getMaxBuffCount());
+        player.sendPacket(html);
+    }
+    
+    @Override
+    public String[] getVoicedCommandList()
+    {
+        return _voicedCommands;
+    }
+}

\ No newline at end of file

Index: java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java    (revision 0)
+++ java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java    (working copy)
@@ -0,0 +1,94 @@

import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Online;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.BuffCommand;

    protected VoicedCommandHandler()
    {
        registerHandler(new Online());
+       registerHandler(new BuffCommand());

Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java    (revision 1)
+++ java/net/sf/l2j/Config.java    (working copy)
@@ -484,6 +484,11 @@

     public static boolean STORE_SKILL_COOLTIME;
     public static int BUFFS_MAX_AMOUNT;
  
+    /** Voiced buff command */
+    public static String LIST_BUFF_COMMAND;
+    public static int[] BUFF_COMMAND_FIGHT_IDBUFFS;
+    public static int[] BUFF_COMMAND_MAGE_IDBUFFS;
+    

            STORE_SKILL_COOLTIME = players.getProperty("StoreSkillCooltime", true);                                                            
+                
+            LIST_BUFF_COMMAND = players.getProperty("buffCommandFightBuffsID", "123,456");
+        
+            String[] buffCommand = LIST_BUFF_COMMAND.split(",");            
+            BUFF_COMMAND_FIGHT_IDBUFFS = new int[buffCommand.length];        
+            for (int i = 0; i < buffCommand.length; i++)
+                BUFF_COMMAND_FIGHT_IDBUFFS[i] = Integer.parseInt(buffCommand[i]);
+            
+            LIST_BUFF_COMMAND = players.getProperty("buffCommandMageBuffsID", "789,1011112");
+            
+            buffCommand = LIST_BUFF_COMMAND.split(",");            
+            BUFF_COMMAND_MAGE_IDBUFFS = new int[buffCommand.length];            
+            for (int i = 0; i < buffCommand.length; i++)
+                BUFF_COMMAND_MAGE_IDBUFFS[i] = Integer.parseInt(buffCommand[i]);

Index: config/players.properties
===================================================================
--- config/players.properties    (revision 1)
+++ config/players.properties    (working copy)
@@ -288,4 +288,14 @@

StoreSkillCooltime = True
+
+#=============================================================
+#                    Voiced .buff Command  by Bluur
+#=============================================================
+
+# List of ID buffs - FIGHT -
+buffCommandFightBuffsID = 1204,1040,1035,1045,1062,1048,1036,1303,1085,1059,1078,264,267,268,304,349,273,276,365,1363
+
+# List of ID buffs - MAGE -
+buffCommandMageBuffsID = 1204,1068,1040,1035,1036,1045,1086,1077,1240,1242,264,267,268,269,304,364,271,274,275,1363

DATA :

<html><title>buff Command</title><body><center>

<br>
Slots de Buffs: <font color=LEVEL>%currentBuffs%</font> / %getMaxBuffs%
<br>
<table width=280>
<tr>
<td align=center><a action="bypass -h buffCommand 1040">Shield</a></td>
<td align=center><a action="bypass -h buffCommand 1062">Berserker</a></td>
<td align=center><a action="bypass -h buffCommand 271">Warrior</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1068">Might</a></td>
<td align=center><a action="bypass -h buffCommand 269">Hunter</a></td>
<td align=center><a action="bypass -h buffCommand 272">Inspiration</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1035">Mental Shield</a></td>

<td align=center><a action="bypass -h buffCommand 304">Vitality</a></td>
<td align=center><a action="bypass -h buffCommand 1355">P Of Water</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1077">Focus</a></td>
<td align=center><a action="bypass -h buffCommand 268">Wind</a></td>
<td align=center><a action="bypass -h buffCommand 1356">P Of Fire</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1078">Concentration</a></td>
<td align=center><a action="bypass -h buffCommand 265">Life</a></td>
<td align=center><a action="bypass -h buffCommand 1357">P Of Wind</a></td>
</tr>

<tr>
<td align=center><a action="bypass -h buffCommand 1085">Acumen</a></td>
<td align=center><a action="bypass -h buffCommand 363">Meditation</a></td>
<td align=center><a action="bypass -h buffCommand 1363">C Of Victory</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1036">Magic Barrier</a></td>
<td align=center><a action="bypass -h buffCommand 267">Warding</a></td>
<td align=center><a action="bypass -h buffCommand 1413">C Of Magnus'</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1045">Blessed Body</a></td>
<td align=center><a action="bypass -h buffCommand 270">Invocation</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1048">Blessed Soul</a></td>
<td align=center><a action="bypass -h buffCommand 266">Water</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1086">Haste</a></td>
<td align=center><a action="bypass -h buffCommand 264">Earth</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1204">Wind Walk</a></td>
<td align=center><a action="bypass -h buffCommand 277">Light</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1240">Guidance</a></td>
<td align=center><a action="bypass -h buffCommand 275">Fury</a></td>
<td align=center><a action="bypass -h cancelBuffs"><font color=LEVEL>Cancel Buffs</font></a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1303">Wild Magic</a></td>
<td align=center><a action="bypass -h buffCommand 274">Fire</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1059">Empower</a></td>
<td align=center><a action="bypass -h buffCommand 273">Mystic</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1087">Agility</a></td>
<td align=center><a action="bypass -h buffCommand 276">D Concentration</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1268">Vampiric Rage</a></td>
<td align=center><a action="bypass -h buffCommand 365">Siren's</a></td>
</tr>
<tr>
<tr><td align=center><a action="bypass -h buffCommand 1242">Dead Whisper</a></td>
</tr>
</table>    

<br>
<center>
<table width=260>
<tr>
<td align=center><img src=icon.skill0214 width=32 height=32></td>
<td align=center><img src=icon.skill0430 width=32 height=32></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommandMage"><font color=3399CC>Mage Buff</a></td>
<td align=center><a action="bypass -h buffCommandFight">Fight Buff</font></a></td>
</tr>
</table>
</center>
</body></html>
Edited by valentin
  • 2 months later...
  • 4 weeks later...
Posted (edited)

2015-2016 still people share .help voice commands.

 

*walks away*

 

Ps. valentin is that you in your photo profil? If yes you're ugly <3

Edited by AccessDenied
Posted

 

CORE :

Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java    (revision 1)
+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java    (working copy)
@@ -20,18 +20,29 @@

 import net.sf.l2j.gameserver.handler.IAdminCommandHandler;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.BuffCommand;
+import net.sf.l2j.gameserver.datatables.SkillTable;

@@ -89,10 +100,218 @@
               
             else if (_command.startsWith("player_help "))
             {
                 playerHelp(activeChar, _command.substring(12));
             }
+            // start voiced .buff command
+            else if (_command.startsWith("buffCommandFight"))
+            {
+                BuffCommand.getFullBuff(activeChar, false);
+            }            
+            else if (_command.startsWith("buffCommandMage"))
+            {
+                BuffCommand.getFullBuff(activeChar, true);
+            }
+            else if (_command.startsWith("buffCommand") && BuffCommand.check(activeChar))
+            {
+                String idBuff = _command.substring(12);
+                int parseIdBuff = Integer.parseInt(idBuff);
+                SkillTable.getInstance().getInfo(parseIdBuff, SkillTable.getInstance().getMaxLevel(parseIdBuff)).getEffects(activeChar, activeChar);
+                BuffCommand.showHtml(activeChar);
+            }
+            else if (_command.startsWith("cancelBuffs") && BuffCommand.check(activeChar))
+            {
+                activeChar.stopAllEffectsExceptThoseThatLastThroughDeath();
+                BuffCommand.showHtml(activeChar);
+            }
+            // end voiced .buff command

Index: java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/BuffCommand.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/BuffCommand.java    (revision 0)
+++ java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/BuffCommand.java    (working copy)
@@ -0,0 +1,59 @@
+package net.sf.l2j.gameserver.handler.voicedcommandhandlers;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.datatables.SkillTable;
+import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.zone.ZoneId;
+import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
+
+/**
+ *
+ * @author Bluur
+ *
+ */
+public class BuffCommand implements IVoicedCommandHandler
+{
+    private final String[] _voicedCommands =
+    {
+        "buff"
+    };
+    
+    @Override
+    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
+    {    
+        if (check(activeChar)) //retorna                
+            showHtml(activeChar);    
+        
+        return true;
+    }
+    
+    public static void getFullBuff(L2PcInstance p, boolean isClassMage)
+    {
+        if (check(p))
+        {
+            if (isClassMage)
+            {
+                for (int b : Config.BUFF_COMMAND_MAGE_IDBUFFS)    
+                     SkillTable.getInstance().getInfo(b, SkillTable.getInstance().getMaxLevel(b)).getEffects(p, p);        
+            }
+            else
+            {
+                for (int b : Config.BUFF_COMMAND_FIGHT_IDBUFFS)    
+                     SkillTable.getInstance().getInfo(b, SkillTable.getInstance().getMaxLevel(b)).getEffects(p, p);        
+            }
+            p.sendMessage("[Buff Command]: Voce foi buffado!");
+        }        
+    }
+    
+    public static boolean check(L2PcInstance p)
+    {        
+        return p.isInsideZone(ZoneId.PEACE) && !p.isInCombat() && !p.isInOlympiadMode(); //restrições
+    }
+    
+    public static void showHtml(L2PcInstance player)
+    {      
+        NpcHtmlMessage html = new NpcHtmlMessage(0);    
+        html.setFile("data/html/mods/buffCommand.htm");
+        html.replace("%currentBuffs%", player.getBuffCount());
+        html.replace("%getMaxBuffs%", player.getMaxBuffCount());
+        player.sendPacket(html);
+    }
+    
+    @Override
+    public String[] getVoicedCommandList()
+    {
+        return _voicedCommands;
+    }
+}

\ No newline at end of file

Index: java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java    (revision 0)
+++ java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java    (working copy)
@@ -0,0 +1,94 @@

import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Online;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.BuffCommand;

    protected VoicedCommandHandler()
    {
        registerHandler(new Online());
+       registerHandler(new BuffCommand());

Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java    (revision 1)
+++ java/net/sf/l2j/Config.java    (working copy)
@@ -484,6 +484,11 @@

     public static boolean STORE_SKILL_COOLTIME;
     public static int BUFFS_MAX_AMOUNT;
  
+    /** Voiced buff command */
+    public static String LIST_BUFF_COMMAND;
+    public static int[] BUFF_COMMAND_FIGHT_IDBUFFS;
+    public static int[] BUFF_COMMAND_MAGE_IDBUFFS;
+    

            STORE_SKILL_COOLTIME = players.getProperty("StoreSkillCooltime", true);                                                            
+                
+            LIST_BUFF_COMMAND = players.getProperty("buffCommandFightBuffsID", "123,456");
+        
+            String[] buffCommand = LIST_BUFF_COMMAND.split(",");            
+            BUFF_COMMAND_FIGHT_IDBUFFS = new int[buffCommand.length];        
+            for (int i = 0; i < buffCommand.length; i++)
+                BUFF_COMMAND_FIGHT_IDBUFFS[i] = Integer.parseInt(buffCommand[i]);
+            
+            LIST_BUFF_COMMAND = players.getProperty("buffCommandMageBuffsID", "789,1011112");
+            
+            buffCommand = LIST_BUFF_COMMAND.split(",");            
+            BUFF_COMMAND_MAGE_IDBUFFS = new int[buffCommand.length];            
+            for (int i = 0; i < buffCommand.length; i++)
+                BUFF_COMMAND_MAGE_IDBUFFS[i] = Integer.parseInt(buffCommand[i]);

Index: config/players.properties
===================================================================
--- config/players.properties    (revision 1)
+++ config/players.properties    (working copy)
@@ -288,4 +288,14 @@

StoreSkillCooltime = True
+
+#=============================================================
+#                    Voiced .buff Command  by Bluur
+#=============================================================
+
+# List of ID buffs - FIGHT -
+buffCommandFightBuffsID = 1204,1040,1035,1045,1062,1048,1036,1303,1085,1059,1078,264,267,268,304,349,273,276,365,1363
+
+# List of ID buffs - MAGE -
+buffCommandMageBuffsID = 1204,1068,1040,1035,1036,1045,1086,1077,1240,1242,264,267,268,269,304,364,271,274,275,1363

DATA :

<html><title>buff Command</title><body><center>

<br>
Slots de Buffs: <font color=LEVEL>%currentBuffs%</font> / %getMaxBuffs%
<br>
<table width=280>
<tr>
<td align=center><a action="bypass -h buffCommand 1040">Shield</a></td>
<td align=center><a action="bypass -h buffCommand 1062">Berserker</a></td>
<td align=center><a action="bypass -h buffCommand 271">Warrior</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1068">Might</a></td>
<td align=center><a action="bypass -h buffCommand 269">Hunter</a></td>
<td align=center><a action="bypass -h buffCommand 272">Inspiration</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1035">Mental Shield</a></td>

<td align=center><a action="bypass -h buffCommand 304">Vitality</a></td>
<td align=center><a action="bypass -h buffCommand 1355">P Of Water</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1077">Focus</a></td>
<td align=center><a action="bypass -h buffCommand 268">Wind</a></td>
<td align=center><a action="bypass -h buffCommand 1356">P Of Fire</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1078">Concentration</a></td>
<td align=center><a action="bypass -h buffCommand 265">Life</a></td>
<td align=center><a action="bypass -h buffCommand 1357">P Of Wind</a></td>
</tr>

<tr>
<td align=center><a action="bypass -h buffCommand 1085">Acumen</a></td>
<td align=center><a action="bypass -h buffCommand 363">Meditation</a></td>
<td align=center><a action="bypass -h buffCommand 1363">C Of Victory</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1036">Magic Barrier</a></td>
<td align=center><a action="bypass -h buffCommand 267">Warding</a></td>
<td align=center><a action="bypass -h buffCommand 1413">C Of Magnus'</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1045">Blessed Body</a></td>
<td align=center><a action="bypass -h buffCommand 270">Invocation</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1048">Blessed Soul</a></td>
<td align=center><a action="bypass -h buffCommand 266">Water</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1086">Haste</a></td>
<td align=center><a action="bypass -h buffCommand 264">Earth</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1204">Wind Walk</a></td>
<td align=center><a action="bypass -h buffCommand 277">Light</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1240">Guidance</a></td>
<td align=center><a action="bypass -h buffCommand 275">Fury</a></td>
<td align=center><a action="bypass -h cancelBuffs"><font color=LEVEL>Cancel Buffs</font></a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1303">Wild Magic</a></td>
<td align=center><a action="bypass -h buffCommand 274">Fire</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1059">Empower</a></td>
<td align=center><a action="bypass -h buffCommand 273">Mystic</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1087">Agility</a></td>
<td align=center><a action="bypass -h buffCommand 276">D Concentration</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1268">Vampiric Rage</a></td>
<td align=center><a action="bypass -h buffCommand 365">Siren's</a></td>
</tr>
<tr>
<tr><td align=center><a action="bypass -h buffCommand 1242">Dead Whisper</a></td>
</tr>
</table>    

<br>
<center>
<table width=260>
<tr>
<td align=center><img src=icon.skill0214 width=32 height=32></td>
<td align=center><img src=icon.skill0430 width=32 height=32></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommandMage"><font color=3399CC>Mage Buff</a></td>
<td align=center><a action="bypass -h buffCommandFight">Fight Buff</font></a></td>
</tr>
</table>
</center>

would have to adapt to acis 350?

  • 4 weeks later...
Posted (edited)

Ty for your share ..

Olympiad or TvT restrictions? Or you can .buff anywhere?

 

_EDITED: Found it.

return p.isInsideZone(ZoneId.PEACE) && !p.isInCombat() && !p.isInOlympiadMode();
Edited by Irelia#1
  • 3 weeks later...

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    • L2 Kings    Stage 1 – The Awakening Dynasty and Moirai Level Cap: 83 Gear: Dynasty -Moirai & Weapons (Shop for Adena + Drop from mobs/instances ) Masterwork System: Available (Neolithics S required with neolithics u can do armor parts foundation aswell) Class Cloaks: Level 1 - Masterwork sets such us moirai/dynasty stats are boosted also vesper(stage 2) Olf T-Shirt: +6 (fails don’t reset) safe is +2 Dolls: Level 1 Belts: Low & Medium Enchant: Safe +3 / Max +8 / Attribution Easy in Moirai-Dynasty . Main Zones: Varka Outpost: Easy farm, Adena, EXP for new players = > 80- 100kk hour Dragon Valley: Main farm zone — , 100–120kk/hour Weapon Weakness System active (all classes can farm efficiently) Archers get vampiric auto-hits vs mobs Dragon Valley Center: Main Party Zone — boosted drops (Blessed enchants, Neolithics chance) => farm like 150-200kk per hour. Dragon Valley North: Spoil Zone (Asofe + crafting materials for MW) Primeval Isle: Safe autofarm zone (low adena for casual players) ==> 50kk per hour Forge of the Gods & Imperial Tomb: Available from Stage 1 (lower Adena reward in compare with Dragon Valley) Hellbound also avaliable from stage 1 In few words all zones opened but MAIN farm zone with boosted adena and drops is Dragon valley also has more mobs Instances: Zaken (24h Reuse) → Instead of Vespers drop Moirai , 100% chance to drop 1 of 9 dolls lvl 1, Zaken 7-Day Jewelry Raid Bosses (7 RBs): Drop Moirai Parts + Neolithic S grade instead of Vespers parts that has 7 Rb Quest give Icarus Weapons Special Feature 7rb bosses level up soul crystals aswell. Closed Areas : Monaster of SIlence, LOA, ( It wont have mobs) / Mahum Quest/Lizardmen off) Grand Epics: Unlocked on Day 4 of Stage 1 → Antharas, Valakas, Baium, AQ, etc ================================================================================= Stage 2 – Rise of Vespers Level Cap: 85 Gear: Moirai Armors (Adena GM SHOP / Craft/ Drop) Weapons: Icarus Cloaks: Level 2 Olf: +8 Dolls: Level 2 Belts: High & Top Enchant: Safe +3 / Max +8 Masterwork can be with Neolithics S84 aswell but higher so craft will be usefull aswell. 7 Raid Boss Quest Updated: Now works retail give vesper weapons 7rb Bosses Drops : Vespers Instances: Zaken : Drops to retail vespers + the dolls and the extra items that we added on stage 1 New Freya Instance: Added — drops vespers and instead of mid s84 weapons will drop vespers . Extra drops Blessed Bottle of Freya - drops 100% chance 1 of 9 dolls. Farm Areas Dragon Valley remains main farm New Zone : Lair of Antharas (mobs nerfed and added drop Noble stone so solo players can farm too) New Party Zone : LOA Circle   ============================================================================   Stage 3 – The Vorpal ERA Gear: Vorpal Unclock Cloaks: Level 3 Olf: +10 (max cap) Dolls: Level 3 Enchant: Safe +3 / Max +12 Farm Zones : Dragon Valley Center Scorpions becomes a normal solo zone (no longer party zone) Drops:   LOA & Knorik → Mid Weapons avaliable in drop New Party Zone Kariks Instances: Easy Freya Drops Mid Weapons Frintezza Release =================================================================================     Stage 4 – Elegia Era (Final Stage) Elegia Unlock Gear: Elegia Weapons: Elegia TOP s84 ( farmed via H-Freya/ Drops ) Cloaks: Level 5 Dolls: Level 3 (final bonuses) Enchant: Safe +6 / Max +16 Instances: Hard Freya → Drops Elegia Weapons + => The Instance will drop 2-3 parts for sure and also will be able to Join with 7 people . Party Zone will have also drop chances for elegia armor parts and weapons but small   Events (Hourly): Win: 50 Event Medals + 3 GCM + morewards Lose: 25 Medals + 1 GCM + more rewards Tie: 30 Medals + 2 GCM + more rewards   ================================================================================ Epic Fragments Currency Participating in Daily Bosses mass rewarding all players Participating in Instances (zaken freya frintezza etc) all players get reward ================================================================================ Adena - Main server currency (all items in gm shop require adena ) Event Medals (Festival Adena) - Event shop currency Donation coins you can buy with them dressme,cosmetics and premium account Epic Fragments you can buy with them fake epic jewels Olympiad Tokens you can buy many items from olympiad shop (Hero Coin even items that are on next stages) Olympiad Win = 1000 Tokens / Lose = 500 Tokens ================================================================================= Offline Autofarm Allows limited Offline farming requires offline autofarm ticket that you get by voting etc ================================================================================= Grand Epics have Specific Custom NPC that can spawn Epics EU/LATIN TIME ZONE ================================================================================= First Olympiad Day 19 December First Heroes 22 December ( 21 December Last day of 1st Period) After that olympiad will be weekly. ================================================================================= Item price and economy Since adena is main coin of server and NOT donation coins we will always add new items in gm shop with adena in order to burn the adena of server and not be inflation . =================================================================================        
    • Hello, I'd like to change a title color for custom npc.  I created custom NPC, cloned existing. I put unique id for it in npcname-e, npcgrp and database. I have "0" to serverSideName in db, so that it would use npcname-e, but instead it has "NoNameNPC"and no title color change.
    • Trusted Guy 100% ,  I asked him for some work and he did it right away.
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