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Little Issue, With Acis Scheme Buffer


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Posted

Hi guys, i got a little problem, with the retail scheme buffer from acis;

 

I add a new category; add the buffs; this appear but don't show me a image of buff;

 

Example i add: Gift of Seraphim and Blessing of Queen (reuse delay and critical attack) on the npc, icon no appear, but on a buff effects; yeah.

 

buffer.png

 

buff1.png

12 answers to this question

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  • 0
Posted
But they got icon.skills ; 
 
<skill id="4699" levels="13" name="Blessing of Queen">
 
Skillname
4699	1	a,Blessing of Queen\0	a,Queen's buff magic Temporarily increases your party member's critical damage amount rate and power. Effect 1.\0	a,none\0	a,none\0

Skillgrp

4699 1 1 122 -1 1 4.00000000 1 skill.su.1077 icon.skill1331 0 0 0 0 -1 10
4699 2 1 157 -1 1 4.00000000 1 skill.su.1077 icon.skill1331 0 0 0 0 -1 10
4699 3 1 194 -1 1 4.00000000 1 skill.su.1077 icon.skill1331 0 0 0 0 -1 10
4699 4 1 202 -1 1 4.00000000 1 skill.su.1077 icon.skill1331 0 0 0 0 -1 10
4699 5 1 207 -1 1 4.00000000 1 skill.su.1077 icon.skill1331 0 0 0 0 -1 10
4699 6 1 212 -1 1 4.00000000 1 skill.su.1077 icon.skill1331 0 0 0 0 -1 10
4699 7 1 215 -1 1 4.00000000 1 skill.su.1077 icon.skill1331 0 0 0 0 -1 10
4699 8 1 220 -1 1 4.00000000 1 skill.su.1077 icon.skill1331 0 0 0 0 -1 10
4699 9 1 224 -1 1 4.00000000 1 skill.su.1077 icon.skill1331 0 0 0 0 -1 10
4699 10 1 229 -1 1 4.00000000 1 skill.su.1077 icon.skill1331 0 0 0 0 -1 10
4699 11 1 233 -1 1 4.00000000 1 skill.su.1077 icon.skill1331 0 0 0 0 -1 10
4699 12 1 237 -1 1 4.00000000 1 skill.su.1077 icon.skill1331 0 0 0 0 -1 10
4699 13 1 242 -1 1 4.00000000 1 skill.su.1077 icon.skill1331 0 0 0 0 -1 10

<skill id="4703" levels="13" name="Gift of Seraphim">

 

SkillName

4703	2	a,Gift of Seraphim\0	a,Unicorn Seraphim's buff magic temporarily reduces party members' magic skill recovery time. Effect 2.\0	a,none\0	a,none\0

SkillGrp

4703	1	1	122	-1	1	4.00000000	1	D	skill.su.1085	icon.skill1332	0	0	0	0	-1	10
4703	2	1	157	-1	1	4.00000000	1	D	skill.su.1085	icon.skill1332	0	0	0	0	-1	10
4703	3	1	194	-1	1	4.00000000	1	D	skill.su.1085	icon.skill1332	0	0	0	0	-1	10
4703	4	1	202	-1	1	4.00000000	1	D	skill.su.1085	icon.skill1332	0	0	0	0	-1	10
4703	5	1	207	-1	1	4.00000000	1	D	skill.su.1085	icon.skill1332	0	0	0	0	-1	10
4703	6	1	212	-1	1	4.00000000	1	D	skill.su.1085	icon.skill1332	0	0	0	0	-1	10
4703	7	1	215	-1	1	4.00000000	1	D	skill.su.1085	icon.skill1332	0	0	0	0	-1	10
4703	8	1	220	-1	1	4.00000000	1	D	skill.su.1085	icon.skill1332	0	0	0	0	-1	10
4703	9	1	224	-1	1	4.00000000	1	D	skill.su.1085	icon.skill1332	0	0	0	0	-1	10
4703	10	1	229	-1	1	4.00000000	1	D	skill.su.1085	icon.skill1332	0	0	0	0	-1	10
4703	11	1	233	-1	1	4.00000000	1	D	skill.su.1085	icon.skill1332	0	0	0	0	-1	10
4703	12	1	237	-1	1	4.00000000	1	D	skill.su.1085	icon.skill1332	0	0	0	0	-1	10
4703	13	1	242	-1	1	4.00000000	1	D	skill.su.1085	icon.skill1332	0	0	0	0	-1	10

  • 0
Posted

I change it

4699 1 1 122 -1 1 4.00000000 1 skill.su.1077 icon.skill1331 0 0 0 0 -1 10

for

4699 1 1 122 -1 1 4.00000000 1 skill.su.1077 icon.skill4699 0 0 0 0 -1 10

Still nothing, but on my buff bar, skill appear black;

  • 0
Posted

I change it

4699 1 1 122 -1 1 4.00000000 1 skill.su.1077 icon.skill1331 0 0 0 0 -1 10

for

4699 1 1 122 -1 1 4.00000000 1 skill.su.1077 icon.skill4699 0 0 0 0 -1 10

Still nothing, but on my buff bar, skill appear black;

that wont work because skill4699 is not a valid texture in your icon file

i'd assume the buffer works by icon.skill(+id) so it's not very accurate for some stuff

you can duplicate skill 1331 and make it skill4669 and import it into your icon file if you really want to do that, same thing for malarias

  • 0
Posted

In L2BufferInstance,

 

find:

 

 

if (skillId < 100)
StringUtil.append(sb, "<td><button action=\"bypass -h npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, "\" width=32 height=32 back=\"icon.skill00", skillId, "\" fore=\"icon.skill00", skillId, "\"></td>");
else if (skillId < 1000)
StringUtil.append(sb, "<td><button action=\"bypass -h npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, "\" width=32 height=32 back=\"icon.skill0", skillId, "\" fore=\"icon.skill0", skillId, "\"></td>");
else
StringUtil.append(sb, "<td><button action=\"bypass -h npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, "\" width=32 height=32 back=\"icon.skill", skillId, "\" fore=\"icon.skill", skillId, "\"></td>");

 

Under else, you need to​ add a check, if (skillId == CATID) then show icon.skill1331. Same for the other skills you want, because these skills do not use their id for their icons, they use the pet id.

You have to do this in 2 points in L2BufferInstance. Pony id: 1332, Malaria id: 1164, Cat id: 1331​

  • 0
Posted

In L2BufferInstance,

 

find:

if (skillId < 100)
StringUtil.append(sb, "<td><button action=\"bypass -h npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, "\" width=32 height=32 back=\"icon.skill00", skillId, "\" fore=\"icon.skill00", skillId, "\"></td>");
else if (skillId < 1000)
StringUtil.append(sb, "<td><button action=\"bypass -h npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, "\" width=32 height=32 back=\"icon.skill0", skillId, "\" fore=\"icon.skill0", skillId, "\"></td>");
else
StringUtil.append(sb, "<td><button action=\"bypass -h npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, "\" width=32 height=32 back=\"icon.skill", skillId, "\" fore=\"icon.skill", skillId, "\"></td>");

Under else, you need to​ add a check, if (skillId == CATID) then show icon.skill1331. Same for the other skills you want, because these skills do not use their id for their icons, they use the pet id.

You have to do this in 2 points in L2BufferInstance. Pony id: 1332, Malaria id: 1164, Cat id: 1331​

 

Thanks bro, u are the best :)

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