The problem is the following. Whenever I spawn some fakeplayer for pvp or event, my character's target is always set together with the fakeplayer's target. Whenever I or a fakeplayer takes a target, all targets in an area are set to the same target.
I hope you understood.
Link changed
from https://l2.fiskpay.com/panel/0x41dA7A1e5085179F43758dC5F0a5bBEB012E07F1/
to https://l2.fiskpay.com/0x41dA7A1e5085179F43758dC5F0a5bBEB012E07F1/
WTS AQ, Zaken, Baium l2reborn origins x1
NOT cheap, so resellers likely aren't going to find this attractive.
MM doable at your expense ( epicnpc or pufa.store with verification )
discord :
xeenthekeen
If you like to test our CLExt fully server with latest updates before buy a subscription, you have the option to have,
7 Days Trial.
if you want send me a dm.
Question
AccessDenied
Hello recently i played star wars old republic and i got inspired an idea of the pet / summon
that it auto-attack the target that you attack.
Tried to do a code in L2Character (btw use F & High5)
like
final L2Summon pet = this.getPet();
doAttack(L2Character target)
{
if (!(pet == null))
{
pet.getAi().getIntention(CTRL.INTENTION.DOAttack. target)
}
something like this but it give error
any way on how to control attack of our summon / pet to attack the enemy even if is L2MonsterInstance or L2PcInstance object?
Thanks a lot
Ps. i'm not starter in java so speak freely, any answer i would appreciate it i just stuck.
Link to comment
Share on other sites
24 answers to this question
Recommended Posts