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Type Of +Stat


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Posted
            <effect name="Buff">
                <mul stat="weightLimit" val="2" />
                <add stat="mCritRate" val="4" />
                <mul stat="critRate" val="1.2" />
            </effect>

Examples from xml, i dont understand some type of these effects (aug skill). Plz correct me:

  • critRate is +20% to total crit.rate (not basic), I am right?
  • mCritRate +4?? (+400%??) , and what is this effect on?
  • mCritRate +2?? (+200%??) , and what is this effect on?

 

7 answers to this question

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Posted (edited)

Weight limit x2, inventory.

M crit looks wrong(?), its add (+).

Crit rate ye its 20% and its not base, otherwise that would be basemul.

Edited by SweeTs
  • 0
Posted

Weight limit x2, inventory.

M crit looks wrong(?), its add (+).

Crit rate ye its 20% and its not base, otherwise that would be basemul.

Okay, if weigh x2, so with same code, wild magic is x4 (400%?)??? Im confuse...

 

This is from 03200-03299.xml, l2j 1.4

    <skill id="3250" levels="10" name="Item Skill: Wild Magic">
        <!-- Confirmed CT2.5 -->
        <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
        <set name="icon" val="icon.skill3238" />
        <set name="magicLvl" val="#magicLvl" />
        <set name="operateType" val="P" />
        <set name="targetType" val="SELF" />
        <for>
            <effect name="Buff">
                <add stat="mCritRate" val="4" />
            </effect>
        </for>
    </skill>
    <skill id="3251" levels="10" name="Item Skill: Weight Limit">
        <!-- Confirmed CT2.5 -->
        <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
        <set name="icon" val="icon.skill3238" />
        <set name="magicLvl" val="#magicLvl" />
        <set name="operateType" val="P" />
        <set name="targetType" val="SELF" />
        <for>
            <effect name="Buff">
                <mul stat="weightLimit" val="2" />
            </effect>
        </for>
    </skill>
  • 0
Posted (edited)

Magic critical rate is +4 not x4. Because it's add. For multiply, you use mul.

 

SweeTs just told you that it's wrong value.

Edited by Devlin
  • 0
Posted

Magic critical rate is +4 not x4. Because it's add. For multiply, you use mul.

 

SweeTs just told you that it's wrong value.

Its +4 m.crit.rate to base stat?

 

Additional question: where to check that base-stat like crit, mcrit...?

  • 0
Posted

Its +4 m.crit.rate to base stat?

 

Additional question: where to check that base-stat like crit, mcrit...?

About base stat I'm not sure because I'm not using your project. It might be stored in xml or db.

  • 0
Posted

About base stat I'm not sure because I'm not using your project. It might be stored in xml or db.

I'm players, not dev, just using l2j hi5 ver 1.4 (un-touch) for checking everything for improve my game play.

  • 0
Posted

I'm players, not dev, just using l2j hi5 ver 1.4 (un-touch) for checking everything for improve my game play.

<add = +

<mul = %

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