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Help Me Plz:)


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Posted (edited)

Kalispera perasa olla ta Gold weapon kai shield... apo ta 17 litrougoune ta 11

6 wapone mou kanoune auto to provlima
kai den forgiounte kai den exoune oute stat opos aloste fenete kiolas stin photo .....

Shot00006.jpg

Edited by MrAnGel_700

4 answers to this question

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Posted

Όταν προσπαθείς να τα φορέσεις, τι ερρορ παίρνεις στο gameserver?

Στείλτο λίγο εδώ..

 

Επίσης, gameserver/data/xml/items τα πέρασες εκεί?

Αν χρησιμοποιείς άλλο project και όχι acis, τότε σιγουρέψου ότι τα πέρασες κ κει σωστά..

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Posted (edited)

Όταν προσπαθείς να τα φορέσεις, τι ερρορ παίρνεις στο gameserver?

Στείλτο λίγο εδώ..

 

Επίσης, gameserver/data/xml/items τα πέρασες εκεί?

Αν χρησιμοποιείς άλλο project και όχι acis, τότε σιγουρέψου ότι τα πέρασες κ κει σωστά..K

kalhspera file mou , to pack einai L2Jfrozen ... sto gameserver den mou dini kapio error otan paw na to foresw ...ta file pou exw perasi einai ta e3is...

 

 

-- ----------------------------
-- Records of weapon
-- ----------------------------
INSERT INTO `weapon` VALUES ('11112', 'Bow of Halisha', 'lrhand', 'true', '1650', '1', '1', 's', '581', '5', 'bow', '12', '-3.00000', '0', '0', '0', '293', '11', '132', '-1', '48800000', '2440', 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `weapon` VALUES ('11113', 'Doll Knife', 'rhand', 'true', '950', '1', '1', 's', '246', '5', 'dagger', '12', '-3.00000', '0', '0', '0', '433', '0', '132', '-1', '48800000', '2440', 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `weapon` VALUES ('11114', 'Doll Knife*Doll Knife', 'lrhand', 'true', '2080', '1', '1', 's', '342', '5', 'dual', '8', '0.00000', '0', '0', '0', '325', '0', '132', '-1', '48800000', '2440', 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `weapon` VALUES ('11115', 'Giant Trident', 'rhand', 'true', '950', '1', '1', 's', '246', '5', 'dagger', '12', '-3.00000', '0', '0', '0', '433', '0', '132', '-1', '48800000', '2440', 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `weapon` VALUES ('11116', 'Sword of Vampire', 'lrhand', 'true', '1380', '1', '1', 's', '342', '5', 'bigsword', '8', '0.00000', '0', '0', '0', '325', '0', '132', '-1', '48800000', '2440', 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `weapon` VALUES ('11117', 'Sword of Apostole', 'rhand', 'true', '1300', '1', '1', 's', '281', '10', 'sword', '8', '0.00000', '0', '0', '0', '379', '0', '132', '-1', '48800000', '2440', 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `weapon` VALUES ('11118', 'Dreadbane', 'lrhand', 'true', '1800', '1', '1', 's', '281', '5', 'pole', '8', '-3.00000', '0', '0', '0', '325', '0', '132', '-1', '48800000', '2440', 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `weapon` VALUES ('11119', 'Axe of Ketra', 'lrhand', 'true', '1800', '1', '1', 's', '281', '5', 'pole', '8', '-3.00000', '0', '0', '0', '325', '0', '132', '-1', '48800000', '2440', 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `weapon` VALUES ('11120', 'Crokian Blade', 'rhand', 'true', '1300', '1', '1', 's', '281', '10', 'sword', '8', '0.00000', '0', '0', '0', '379', '0', '132', '-1', '48800000', '2440', 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `weapon` VALUES ('11121', 'Crokian Blade*Crokian Blade', 'lrhand', 'true', '2080', '1', '1', 's', '342', '5', 'dual', '8', '0.00000', '0', '0', '0', '325', '0', '132', '-1', '48800000', '2440', 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `weapon` VALUES ('11122', 'Cudgel', 'rhand', 'true', '1570', '1', '1', 's', '281', '20', 'blunt', '4', '4.00000', '0', '0', '0', '379', '0', '132', '-1', '48800000', '2440', 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `weapon` VALUES ('11123', 'Lady\'s Fan', 'rhand', 'true', '1300', '1', '1', 's', '225', '20', 'blunt', '4', '4.00000', '0', '0', '0', '379', '0', '175', '-1', '48800000', '2440', 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `weapon` VALUES ('11124', 'Dusk Staff', 'rhand', 'true', '1300', '1', '1', 's', '225', '20', 'blunt', '4', '4.00000', '0', '0', '0', '379', '0', '175', '-1', '48800000', '2440', 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `weapon` VALUES ('11125', 'Dusk Sword', 'rhand', 'true', '1300', '1', '1', 's', '225', '20', 'blunt', '4', '4.00000', '0', '0', '0', '379', '0', '175', '-1', '48800000', '2440', 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `weapon` VALUES ('11126', 'Dusk Shield', 'lhand', 'true', '1650', '1', '1', 's', '751', '5', 'none', '12', '-3.00000', '0', '0', '0', '293', '11', '132', '-1', '48800000', '2440', 'false', 'false', 'true', 'true', '3076', '1', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `weapon` VALUES ('11127', 'Shield of Reflection', 'lhand', 'true', '1650', '1', '1', 's', '751', '5', 'none', '12', '-3.00000', '0', '0', '0', '293', '11', '132', '-1', '48800000', '2440', 'false', 'false', 'true', 'true', '3076', '1', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `weapon` VALUES ('11128', 'Shield of Evasion', 'lhand', 'true', '1650', '1', '1', 's', '751', '5', 'none', '12', '-3.00000', '0', '0', '0', '293', '11', '132', '-1', '48800000', '2440', 'false', 'false', 'true', 'true', '3076', '1', '0', '0', '0', '0', '0', '0', '0', '0');
  <?xml version="1.0" encoding="utf-8" ?> 
- <list>
- <item id="11112" name="Bow of Halisha">
- <for>
  <set val="614" order="0x08" stat="pAtk" /> 
  <set val="137" order="0x08" stat="mAtk" /> 
  <set val="107" order="0x08" stat="rCrit" /> 
  <add val="6" order="0x10" stat="accCombat" /> 
  <set val="293" order="0x08" stat="pAtkSpd" /> 
  <enchant val="0" order="0x0C" stat="pAtk" /> 
  <enchant val="0" order="0x0C" stat="mAtk" /> 
  </for>
  </item>
- <item id="11113" name="Doll Knife">
- <for>
  <set val="260" order="0x08" stat="pAtk" /> 
  <set val="137" order="0x08" stat="mAtk" /> 
  <set val="107" order="0x08" stat="rCrit" /> 
  <add val="-3" order="0x10" stat="accCombat" /> 
  <set val="433" order="0x08" stat="pAtkSpd" /> 
  <enchant val="0" order="0x0C" stat="pAtk" /> 
  <enchant val="0" order="0x0C" stat="mAtk" /> 
  <mul val="1.08" order="0x30" stat="pAtkSpd" /> 
  <add val="265" order="0x10" stat="cAtk" /> 
  </for>
  </item>
- <item id="11114" name="Doll Knife*Doll Knife">
- <for>
  <set val="361" order="0x08" stat="pAtk" /> 
  <set val="137" order="0x08" stat="mAtk" /> 
  <set val="8" order="0x08" stat="rCrit" /> 
  <add val="6" order="0x10" stat="accCombat" /> 
  <set val="325" order="0x08" stat="pAtkSpd" /> 
  <enchant val="0" order="0x0C" stat="pAtk" /> 
  <enchant val="0" order="0x0C" stat="mAtk" /> 
  <mul val="1.07" order="0x30" stat="pAtkSpd" /> 
  </for>
  </item>
- <item id="11115" name="Giant Trident">
- <for>
  <set val="260" order="0x08" stat="pAtk" /> 
  <set val="137" order="0x08" stat="mAtk" /> 
  <set val="12" order="0x08" stat="rCrit" /> 
  <add val="-3" order="0x10" stat="accCombat" /> 
  <set val="433" order="0x08" stat="pAtkSpd" /> 
  <enchant val="0" order="0x0C" stat="pAtk" /> 
  <enchant val="0" order="0x0C" stat="mAtk" /> 
  <set val="3" order="0x08" stat="rEvas" /> 
  <set val="265" order="0x08" stat="cAtk" /> 
  </for>
  </item>
- <item id="11116" name="Sword of Vampire">
- <for>
  <set val="361" order="0x08" stat="pAtk" /> 
  <set val="137" order="0x08" stat="mAtk" /> 
  <set val="103" order="0x08" stat="rCrit" /> 
  <add val="0" order="0x10" stat="accCombat" /> 
  <set val="325" order="0x08" stat="pAtkSpd" /> 
  <enchant val="0" order="0x0C" stat="pAtk" /> 
  <enchant val="0" order="0x0C" stat="mAtk" /> 
  <mul val="1.25" order="0x30" stat="maxHp" /> 
  </for>
  </item>
- <item id="11117" name="Sword of Apostole">
- <for>
  <set val="297" order="0x08" stat="pAtk" /> 
  <set val="137" order="0x08" stat="mAtk" /> 
  <set val="8" order="0x08" stat="rCrit" /> 
  <add val="6" order="0x10" stat="accCombat" /> 
  <set val="379" order="0x08" stat="pAtkSpd" /> 
  <enchant val="0" order="0x0C" stat="pAtk" /> 
  <enchant val="0" order="0x0C" stat="mAtk" /> 
  <mul val="1.25" order="0x30" stat="maxHp" /> 
  </for>
  </item>
- <item id="11118" name="Dreadbane">
- <for>
  <set val="297" order="0x08" stat="pAtk" /> 
  <set val="137" order="0x08" stat="mAtk" /> 
  <set val="8" order="0x08" stat="rCrit" /> 
  <set val="66" order="0x08" stat="pAtkRange" /> 
  <add val="6" order="0x10" stat="accCombat" /> 
  <set val="325" order="0x08" stat="pAtkSpd" /> 
  <enchant val="0" order="0x0C" stat="pAtk" /> 
  <enchant val="0" order="0x0C" stat="mAtk" /> 
  <mul val="1.03" order="0x30" stat="pAtkSpd" /> 
  <set val="360" order="0x08" stat="pAtkAngle" /> 
  </for>
  </item>
- <item id="11119" name="Axe of Ketra">
- <for>
  <set val="297" order="0x08" stat="pAtk" /> 
  <set val="137" order="0x08" stat="mAtk" /> 
  <set val="8" order="0x08" stat="rCrit" /> 
  <set val="66" order="0x08" stat="pAtkRange" /> 
  <add val="6" order="0x10" stat="accCombat" /> 
  <set val="325" order="0x08" stat="pAtkSpd" /> 
  <enchant val="0" order="0x0C" stat="pAtk" /> 
  <enchant val="0" order="0x0C" stat="mAtk" /> 
  <add val="265" order="0x10" stat="cAtk" /> 
  </for>
  </item>
- <item id="11120" name="Crokian Blade">
- <for>
  <set val="297" order="0x08" stat="pAtk" /> 
  <set val="137" order="0x08" stat="mAtk" /> 
  <set val="8" order="0x08" stat="rCrit" /> 
  <add val="6" order="0x10" stat="accCombat" /> 
  <set val="379" order="0x08" stat="pAtkSpd" /> 
  <enchant val="0" order="0x0C" stat="pAtk" /> 
  <enchant val="0" order="0x0C" stat="mAtk" /> 
  <mul val="1.07" order="0x30" stat="pAtkSpd" /> 
  </for>
  </item>
- <item id="11121" name="Crokian Blade*Crokian Blade">
- <for>
  <set val="361" order="0x08" stat="pAtk" /> 
  <set val="137" order="0x08" stat="mAtk" /> 
  <set val="103" order="0x08" stat="rCrit" /> 
  <add val="0" order="0x10" stat="accCombat" /> 
  <set val="325" order="0x08" stat="pAtkSpd" /> 
  <enchant val="0" order="0x0C" stat="pAtk" /> 
  <enchant val="0" order="0x0C" stat="mAtk" /> 
  <mul val="1.07" order="0x30" stat="pAtkSpd" /> 
  </for>
  </item>
- <item id="11122" name="Cudgel">
- <for>
  <set val="361" order="0x08" stat="pAtk" /> 
  <set val="137" order="0x08" stat="mAtk" /> 
  <set val="99" order="0x08" stat="rCrit" /> 
  <add val="4" order="0x10" stat="accCombat" /> 
  <set val="325" order="0x08" stat="pAtkSpd" /> 
  <enchant val="0" order="0x0C" stat="pAtk" /> 
  <enchant val="0" order="0x0C" stat="mAtk" /> 
  <mul val="1.07" order="0x30" stat="pAtkSpd" /> 
  </for>
  </item>
- <item id="11123" name="Ladys Fan">
- <for>
  <set val="238" order="0x08" stat="pAtk" /> 
  <set val="182" order="0x08" stat="mAtk" /> 
  <set val="4" order="0x08" stat="rCrit" /> 
  <add val="4" order="0x10" stat="accCombat" /> 
  <set val="379" order="0x08" stat="pAtkSpd" /> 
  <enchant val="0" order="0x0C" stat="pAtk" /> 
  <enchant val="0" order="0x0C" stat="mAtk" /> 
  <mul val="1.18" order="0x30" stat="mAtkSpd" /> 
  </for>
  </item>
- <item id="11124" name="Dusk Staff">
- <for>
  <set val="238" order="0x08" stat="pAtk" /> 
  <set val="182" order="0x08" stat="mAtk" /> 
  <set val="4" order="0x08" stat="rCrit" /> 
  <add val="4" order="0x10" stat="accCombat" /> 
  <set val="379" order="0x08" stat="pAtkSpd" /> 
  <enchant val="0" order="0x0C" stat="pAtk" /> 
  <enchant val="0" order="0x0C" stat="mAtk" /> 
  <mul val="1.03" order="0x30" stat="mAtk" /> 
  <mul val="1.18" order="0x30" stat="mAtkSpd" /> 
  </for>
  </item>
- <item id="11125" name="Dusk Sword">
- <for>
  <set val="290" order="0x08" stat="pAtk" /> 
  <set val="182" order="0x08" stat="mAtk" /> 
  <set val="4" order="0x08" stat="rCrit" /> 
  <add val="4" order="0x10" stat="accCombat" /> 
  <set val="325" order="0x08" stat="pAtkSpd" /> 
  <enchant val="0" order="0x0C" stat="pAtk" /> 
  <enchant val="0" order="0x0C" stat="mAtk" /> 
  <mul val="1.15" order="0x30" stat="mAtk" /> 
  </for>
  </item>
- <item id="11126" name="Dusk Shied">
- <for>
  <sub val="8" order="0x10" stat="rEvas" /> 
  <set val="300" order="0x08" stat="sDef" /> 
  <set val="50" order="0x08" stat="rShld" /> 
  <enchant val="0" order="0x0C" stat="sDef" /> 
  </for>
  </item>
- <item id="11127" name="Shield of Reflection">
- <for>
  <sub val="8" order="0x10" stat="rEvas" /> 
  <set val="276" order="0x08" stat="sDef" /> 
  <set val="20" order="0x08" stat="rShld" /> 
  <enchant val="0" order="0x0C" stat="sDef" /> 
  <add order="0x40" stat="reflectSkillPhysic" val="50" /> 
  <add order="0x40" stat="reflectSkillMagic" val="50" /> 
  </for>
  </item>
- <item id="11128" name="Shield of Evasion">
- <for>
  <add val="15" order="0x40" stat="runSpd" /> 
  <set val="276" order="0x08" stat="sDef" /> 
  <set val="20" order="0x08" stat="rShld" /> 
  <enchant val="0" order="0x0C" stat="sDef" /> 
  </for>
  </item>
  </list>

kai sto client system ta perasa mesa sta file (itemname-e.dat | weapongrp.dat )

Edited by MrAnGel_700
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This topic is now closed to further replies.


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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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