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Posted

Flame you know what means this word?? I just ask if you have ddos protection or your server die like all others servers...I need some information's before I join...its FLAME this questions??? I think you don't know what means flame...

Ok mate im wrong then ! 1st of all the server is not gonna die before ''opening'' just use a bit your '''''mind''''' STILL BETA as you can see at website !! So wait for ''opening'' and then u can post something about that !

Even IF we faill at opening the server is gonna stay Online 

Thank you in deep.

Posted

I cannot understand why there is such trash talking and debates in a server we all know that uses the same java frozen pack and the same features with last 2 years servers.Plus forum doesn't exist for community+Nothing unique or special,and maybe some backdoor files from previous file owners.Relax guys you all know that it will fail like me,but it's pointless to comment it since we all know it already(like all servers from 2013 do).I think that is pointless to argue for a crap like 'dat.Just wish him gl and leave him alone.

Posted

Ok mate im wrong then ! 1st of all the server is not gonna die before ''opening'' just use a bit your '''''mind''''' STILL BETA as you can see at website !! So wait for ''opening'' and then u can post something about that !

Even IF we faill at opening the server is gonna stay Online 

Thank you in deep.

You must use your mind I make this questions about grand opening...who cares about your BETA?? Why I spend my time on BETA MODE??? You don't have nothing special in your server so why I play on BETA??? you have same features like all no custom servers

Posted (edited)

I cannot understand why there is such trash talking and debates in a server we all know that uses the same java frozen pack and the same features with last 2 years servers.Plus forum doesn't exist for community+Nothing unique or special,and maybe some backdoor files from previous file owners.Relax guys you all know that it will fail like me,but it's pointless to comment it since we all know it already(like all servers from 2013 do).I think that is pointless to argue for a crap like 'dat.Just wish him gl and leave him alone.

Thank you. But the Pack got 0 backdoor's cause im working on it from 0 since now ! that means 0 backdoor's.

Anyway.

BTW that's why u are SPAMMING to much cause you are jealous cause you FAIL???? OmG

 

Nice Virus on patch :D

Btw how u can find ''Virus'' and i have already 15 Characters registered for testing etc? OmFg you guys HATER's everywhere ! damn god this FORUM !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1

Edited by zenernom
Posted

I'm not hater..I just make some questions and you called me kiddo and flamer....BTW I help you with advertise and i try your server...good luck

 

Well some peoples are interesting to see what we have deferent from other server that's why they want to join to see IF we got or NO ! 

As i said be4 they are already a few there and i already fix a few thinks from ''players report''

I'm not gonna open the server and that's it ! I will still work on it as i said '' FAIL OR NO '' i don't care you see.

I already spent too much money on that and im not here to claim NOTHING back ''as everyone is doing it'' tho. Anyway gl to all.

Posted

Saying what? We don't have forum where do u find it?

Yesterday I could access @http://www.l2amber.eu/forum which is forum basics 101 and it said L2 Reflection on it.

Today I can't because your "Pro Webdesigner" deleted the folder.

Posted

The difference between this server and other hr pvp servers is the amount of buufs. 32vs50+.

Besides as I saw how this admin speak with the community (kiddo, forum hater etc) you wont get a lot of players.

If you want to get 150+ players and stabl3 server (all others with this features died in 3-4 days) you should add smth else. Not copy-paste.

Posted

The difference between this server and other hr pvp servers is the amount of buufs. 32vs50+.

Besides as I saw how this admin speak with the community (kiddo, forum hater etc) you wont get a lot of players.

If you want to get 150+ players and stabl3 server (all others with this features died in 3-4 days) you should add smth else. Not copy-paste.

I think this should be mentioned as an important thing by your team and become more stable than others..

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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