'Baggos' Posted October 30, 2015 Posted October 30, 2015 Hello guys. I want to ask something.. I use adrenaline for over 3 months, but I can't find a way to make my bot to do teleport in a position. For example: When my bot dies, I want to take re-buffs and teleport in a zone. After this, to walk arround in another locations. Sorry for my bad english.. Quote
GhostBuster-* Posted October 30, 2015 Posted October 30, 2015 Hello guys. I want to ask something.. I use adrenaline for over 3 months, but I can't find a way to make my bot to do teleport in a position. For example: When my bot dies, I want to take re-buffs and teleport in a zone. After this, to walk arround in another locations. Sorry for my bad english.. I think these options and script exist in the latest version,but you have to pay for those services.Idk if there is a way for free version to do this. Quote
adr.bot Posted October 31, 2015 Posted October 31, 2015 you can use script for that, example here http://www.maxcheaters.com/topic/189997-l2-adrenaline-scripts/page-1 Quote
'Baggos' Posted October 31, 2015 Author Posted October 31, 2015 (edited) I think these options and script exist in the latest version,but you have to pay for those services.Idk if there is a way for free version to do this. I've the latest version. No as free version! I can do the bot to move arround, it's not this the problem. All I want, it's to do buffs/teleport. Nothing else. Maybe I will try to re-write a ready script. I don't think I will help here.. you can use script for that, example here http://www.maxcheaters.com/topic/189997-l2-adrenaline-scripts/page-1 Hey adr.bot! Yes, I think this one can be help me. Thank you! var item: TL2Item; function buffCheck: Boolean; var buff: TL2Buff; begin if not User.Buffs.ByID(1204, buff) then begin Result:=true; Print('Buffs are needed. Buffing...'); Engine.MoveTo(82968, 53240, -1488); Delay(500); Engine.SetTarget(30176); // NPC ID Delay(500); Engine.DlgOpen; Delay(500); Engine.DlgSel(1); Delay(500); Print('Buffed.'); Engine.MoveTo(82968, 53208, -1488); end; Result:=false; end; function deadCheck: Boolean; begin Result := false; if User.Dead then begin Result := true; Print('Dead. Pressing to village.'); Delay(1000); Engine.FaceControl(0,false); Engine.GoHome; Delay(10000); end; end; begin while true do begin delay(150); if User.inrange(80334,54400,-1552, 250, 150) then begin Engine.MoveTo(80334,54400,-1552); Engine.MoveTo(80969,53698,-1558); Engine.MoveTo(81540,53454,-1494); Engine.MoveTo(82480,53340,-1494); Engine.MoveTo(82950,53186,-1494); end; if User.inrange(82323,55466,-1520, 250, 150) then begin Engine.MoveTo(82323,55466,-1520); Engine.MoveTo(82403,54498,-1523); Engine.MoveTo(82589,53861,-1486); Engine.MoveTo(82950,53186,-1494); end; if User.inrange(82123,53535,-1488, 250, 150) then begin Engine.MoveTo(82123,53535,-1488); Engine.MoveTo(82950,53186,-1494); end; if User.inrange(80304,56241,-1552, 250, 150) then begin Engine.MoveTo(80304,56241,-1552); Engine.MoveTo(81470,55682,-1523); Engine.MoveTo(82256,55294,-1523); Engine.MoveTo(82510,54035,-1494); Engine.MoveTo(82950,53186,-1494); end; if User.inrange(82445,56012,-1520, 250, 150) then begin Engine.MoveTo(82445,56012,-1520); Engine.MoveTo(82341,54950,-1523); Engine.MoveTo(82574,53833,-1486); Engine.MoveTo(82950,53186,-1494); end; if User.inrange(80054,53209,-1552, 250, 150) then begin Engine.MoveTo(80054,53209,-1552); Engine.MoveTo(80624,53611,-1558); Engine.MoveTo(81772,53468,-1494); Engine.MoveTo(82289,53472,-1494); Engine.MoveTo(82950,53186,-1494); end; if User.inrange(80513,52980,-1552, 250, 150) then begin Engine.MoveTo(80513,52980,-1552); Engine.MoveTo(80165,53065,-1558); Engine.MoveTo(80630,53610,-1558); Engine.MoveTo(81688,53447,-1494); Engine.MoveTo(82303,53338,-1494); Engine.MoveTo(82950,53186,-1494); end; if User.inrange(80267,55497,-1552, 250, 150) then begin Engine.MoveTo(80267,55497,-1552); Engine.MoveTo(80359,54536,-1558); Engine.MoveTo(80792,53785,-1558); Engine.MoveTo(81495,53421,-1494); Engine.MoveTo(82323,53362,-1494); Engine.MoveTo(82950,53186,-1494); end; if User.inrange(79933,55752,-1552, 250, 150) then begin Engine.MoveTo(79933,55752,-1552); Engine.MoveTo(80349,55208,-1558); Engine.MoveTo(80470,54217,-1558); Engine.MoveTo(81053,53602,-1558); Engine.MoveTo(81974,53465,-1494); Engine.MoveTo(82950,53186,-1494); end; if User.inrange(80594,55837,-1552, 250, 150) then begin Engine.MoveTo(80594,55837,-1552); Engine.MoveTo(81899,55492,-1523); Engine.MoveTo(82240,55142,-1523); Engine.MoveTo(82531,53946,-1494); Engine.MoveTo(82950,53186,-1494); end; if User.inrange(82213,53964,-1488, 250, 150) then begin Engine.MoveTo(82213,53964,-1488); Engine.MoveTo(82668,53709,-1486); Engine.MoveTo(82950,53186,-1494); end; if User.inrange(83327,55410,-1520, 250, 150) then begin Engine.MoveTo(83327,55410,-1520); Engine.MoveTo(82607,55592,-1523); Engine.MoveTo(82184,54809,-1523); Engine.MoveTo(82563,53882,-1488); Engine.MoveTo(82950,53186,-1494); end; if User.inrange(79706,52986,-1552, 250, 150) then begin Engine.MoveTo(79706,52986,-1552); Engine.MoveTo(80427,53549,-1558); Engine.MoveTo(80812,53655,-1558); Engine.MoveTo(81979,53439,-1494); Engine.MoveTo(82950,53186,-1494); end; if User.inrange(82880,55390,-1520, 250, 150) then begin Engine.MoveTo(82880,55390,-1520); Engine.MoveTo(82375,55524,-1523); Engine.MoveTo(82367,54313,-1493); Engine.MoveTo(82651,53734,-1486); Engine.MoveTo(82950,53186,-1494); end; if User.inrange(82552,53447,-1488, 250, 150) then begin Engine.MoveTo(82552,53447,-1488); Engine.MoveTo(82950,53186,-1494); end; if User.inrange(82638,53885,-1488, 250, 150) then begin Engine.MoveTo(82638,53885,-1488); Engine.MoveTo(82950,53186,-1494); end; if user.inrange(82888, 53240, -1488, 500) then begin buffCheck; end; if user.inrange(82968, 53208, -1488, 150) and User.Buffs.ByID(1204, buffCheck) then begin Print('Teleport to Apostate.'); Engine.SetTarget(30832); Engine.DlgOpen; Delay(500); Engine.DlgSel('Catacomb'); Delay(500); Engine.DlgSel('Apostate'); Delay(5000); end; if user.inrange(-20237, -250797, -8163, 500) then begin Print('Apostate. Moving to spot'); Engine.MoveTo(-20168,-250744,-8160); Engine.MoveTo(-19304,-250728,-8160); Engine.MoveTo(-18968,-250504,-8160); Engine.MoveTo(-18456,-250504,-8160); Engine.MoveTo(-16792,-250536,-8160); Engine.MoveTo(-16424,-250760,-8160); Engine.MoveTo(-14888,-250776,-8160); Engine.MoveTo(-14536,-250424,-8160); Engine.MoveTo(-14408,-249160,-8160); Engine.MoveTo(-13768,-249064,-8160); Engine.MoveTo(-13736,-247848,-8160); Print('AA farm: ON!'); Delay(500); Engine.FaceControl(0, true); while not deadCheck do delay(1000); //while not dead, do nothing and wait. end; end; end. Edited October 31, 2015 by 'Baggos' Quote
cuppacoffee Posted October 31, 2015 Posted October 31, 2015 pseudo code: begin while true do begin if user dead then begin go to village check position and act accordingly (ei. if in point A move to point F then move to G then to H and if in point B move to point I then J then H) rebuff at point H port to zone end; end. this is what you are looking for? Quote
'Baggos' Posted October 31, 2015 Author Posted October 31, 2015 pseudo code: begin while true do begin if user dead then begin go to village check position and act accordingly (ei. if in point A move to point F then move to G then to H and if in point B move to point I then J then H) rebuff at point H port to zone end; end. this is what you are looking for? Yes. I was looking for this. Quote
cuppacoffee Posted October 31, 2015 Posted October 31, 2015 (edited) Well, good.. there you have it then :P Edited October 31, 2015 by cuppacoffee Quote
testir2 Posted December 3, 2015 Posted December 3, 2015 Anyone have the script for imperial tomb? Quote
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