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L2Jacis Customs


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hi all i need to put some customs on my server with acis pack and cant find weapon and armors in mysql to put them so... what i can do?
create my own table?and how can i create my own table? 

 

8 answers to this question

Recommended Posts

  • 0
Posted (edited)

added in xml and cant find the item in l2...

1rst you need to addapt this items for acis

2nd use filed edit to add you items into client+systextures animations 

i give you and examble for weapons

<?xml version="1.0" encoding="UTF-8"?>
<!-- Vesper Noble weapons on frozen interlude by WilliamFS -->
<list>
<item id="13511" type="Weapon" name="Vesper Noble Cutter">
<set name="is_magical" val="true" />
<set name="default_action" val="equip" />
<set name="weapon_type" val="SWORD" />
<set name="bodypart" val="rhand" />
<set name="random_damage" val="10" />
<set name="attack_range" val="40" />
<set name="damage_range" val="0;0;40;120" />
<set name="crystal_count" val="2160" />
<set name="crystal_type" val="S" />
<set name="material" val="ADAMANTAITE" />
<set name="weight" val="840" />
<set name="price" val="27000000" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<for>
<set order="0x08" stat="pAtk" val="396" />
<set order="0x08" stat="mAtk" val="176" />
<set order="0x08" stat="rCrit" val="8" />
<set order="0x08" stat="pAtkSpd" val="379" />
<enchant val="0" order="0x0C" stat="pAtk" />
<enchant val="0" order="0x0C" stat="mAtk" />
</for>
</item>
</List>

Armors

<?xml version='1.0' encoding='utf-8'?>
<list>
<item id="15606" type="Armor" name="Moirai Helmet">
<set name="default_action" val="equip" />
<set name="bodypart" val="head" />
<set name="crystal_type" val="S" />
<set name="crystal_count" val="268" />
<set name="material" val="BONE" />
<set name="weight" val="550" />
<set name="price" val="7370000" />
<for>
<add order="0x10" stat="pDef" val="75" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
</List>

You probably have only the stats

 

<for>
<add order="0x10" stat="pDef" val="75" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>

 

take a look and you will make it its easy..

Edited by Reborn12
  • 0
Posted (edited)
<?xml version='1.0' encoding='utf-8'?>
<list>
<item id='14640' name="FWDemonic Agony Splitter">
<for>
    <set val='281' order='0x08' stat='pAtk'/>
    <set val='145' order='0x08' stat='mAtk'/>
    <set val='12' order='0x08' stat='rCrit'/>
    <add val='-3' order='0x10' stat='accCombat'/>
    <set val='433' order='0x08' stat='pAtkSpd'/>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='14641' name="FWDemonic Corpse Impaler">
<for>
    <set val='309' order='0x08' stat='pAtk'/>
    <set val='145' order='0x08' stat='mAtk'/>
    <set val='5' order='0x08' stat='rCrit'/>
    <add val='-3' order='0x10' stat='accCombat'/>
    <set val='325' order='0x08' stat='pAtkSpd'/>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='14642' name="FWDemonic Blood Seeker">
<for>
    <set val='281' order='0x08' stat='pAtk'/>
    <set val='145' order='0x08' stat='mAtk'/>
    <set val='4' order='0x08' stat='rCrit'/>
    <add val='4' order='0x10' stat='accCombat'/>
    <set val='325' order='0x08' stat='pAtkSpd'/>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='14643' name="FWDemonic Doom Bringer">
<for>
    <set val='342' order='0x08' stat='pAtk'/>
    <set val='145' order='0x08' stat='mAtk'/>
    <set val='8' order='0x08' stat='rCrit'/>
    <add val='0' order='0x10' stat='accCombat'/>
    <set val='325' order='0x08' stat='pAtkSpd'/>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='14644' name="FWDemonic Spirit Bow">
<for>
    <set val='581' order='0x08' stat='pAtk'/>
    <set val='145' order='0x08' stat='mAtk'/>
    <set val='12' order='0x08' stat='rCrit'/>
    <add val='-3' order='0x10' stat='accCombat'/>
    <set val='300' order='0x08' stat='pAtkSpd'/>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
    <!-- SA: Focus -->
    <add val='87' order='0x40' stat='rCrit'/>
</for>
</item>
<item id='14645' name="FWDemonic Soul Eater">
<for>
    <set val='342' order='0x08' stat='pAtk'/>
    <set val='145' order='0x08' stat='mAtk'/>
    <set val='5' order='0x08' stat='rCrit'/>
    <add val='0' order='0x10' stat='accCombat'/>
    <set val='379' order='0x08' stat='pAtkSpd'/>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='14646' name="FWDemonic Death Dealer">
<for>
    <set val='376' order='0x08' stat='pAtk'/>
    <set val='145' order='0x08' stat='mAtk'/>
    <set val='5' order='0x08' stat='rCrit'/>
    <add val='4' order='0x10' stat='accCombat'/>
    <set val='379' order='0x08' stat='pAtkSpd'/>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='14647' name="FWDemonic Tormenting Whisper">
<for>
    <set val='247' order='0x08' stat='pAtk'/>
    <set val='192' order='0x08' stat='mAtk'/>
    <set val='4' order='0x08' stat='rCrit'/>
    <add val='4' order='0x10' stat='accCombat'/>
    <set val='379' order='0x08' stat='pAtkSpd'/>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
    <!-- SA: Acumen -->
    <mul val='1.15' order='0x30' stat='mAtkSpd'/>
</for>
</item>
<item id='14648' name="FWDemonic Fates Redemption">
  <for>
    <set val='397' order='0x08' stat='pAtk'/>
    <set val='145' order='0x08' stat='mAtk'/>
    <set val='8' order='0x08' stat='rCrit'/>
    <add val='0' order='0x10' stat='accCombat'/>
    <set val='325' order='0x08' stat='pAtkSpd'/>
    <mul val='1.04' order='0x30' stat='pAtkSpd'>
      <and>
        <using slotitem="14648;14;4"/>
      </and>
    </mul>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</list>

i deleted the one i tried to fix.

it just says item it does not exist

 

are these just the req? xlm.anim.systextures.sytem? not sql?

Edited by izO
  • 0
Posted (edited)

<?xml version='1.0' encoding='utf-8'?>
<list>
<item id="14640" type="Weapon" name="FWDemonic Agony Splitter">
<set name="is_magical" val="true" />
<set name="default_action" val="equip" />
<set name="weapon_type" val="SWORD" />
<set name="bodypart" val="rhand" />
<set name="random_damage" val="10" />
<set name="attack_range" val="40" />
<set name="damage_range" val="0;0;40;120" />
<set name="crystal_count" val="2160" />
<set name="crystal_type" val="S" />
<set name="material" val="ADAMANTAITE" />
<set name="weight" val="840" />
<set name="price" val="27000000" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<for>
    <set val='281' order='0x08' stat='pAtk'/>
    <set val='145' order='0x08' stat='mAtk'/>
    <set val='12' order='0x08' stat='rCrit'/>
    <add val='-3' order='0x10' stat='accCombat'/>
    <set val='433' order='0x08' stat='pAtkSpd'/>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id="14641" type="Weapon" name="FWDemonic Corpse Impaler">
<set name="is_magical" val="true" />
<set name="default_action" val="equip" />
<set name="weapon_type" val="SWORD" />
<set name="bodypart" val="rhand" />
<set name="random_damage" val="10" />
<set name="attack_range" val="40" />
<set name="damage_range" val="0;0;40;120" />
<set name="crystal_count" val="2160" />
<set name="crystal_type" val="S" />
<set name="material" val="ADAMANTAITE" />
<set name="weight" val="840" />
<set name="price" val="27000000" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<for>
    <set val='309' order='0x08' stat='pAtk'/>
    <set val='145' order='0x08' stat='mAtk'/>
    <set val='5' order='0x08' stat='rCrit'/>
    <add val='-3' order='0x10' stat='accCombat'/>
    <set val='325' order='0x08' stat='pAtkSpd'/>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id="14642" type="Weapon" name="FWDemonic Blood Seeker">
<set name="is_magical" val="true" />
<set name="default_action" val="equip" />
<set name="weapon_type" val="SWORD" />
<set name="bodypart" val="rhand" />
<set name="random_damage" val="10" />
<set name="attack_range" val="40" />
<set name="damage_range" val="0;0;40;120" />
<set name="crystal_count" val="2160" />
<set name="crystal_type" val="S" />
<set name="material" val="ADAMANTAITE" />
<set name="weight" val="840" />
<set name="price" val="27000000" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<for>
    <set val='281' order='0x08' stat='pAtk'/>
    <set val='145' order='0x08' stat='mAtk'/>
    <set val='4' order='0x08' stat='rCrit'/>
    <add val='4' order='0x10' stat='accCombat'/>
    <set val='325' order='0x08' stat='pAtkSpd'/>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id="14643" type="Weapon" name="FWDemonic Doom Bringer">
<set name="is_magical" val="true" />
<set name="default_action" val="equip" />
<set name="weapon_type" val="SWORD" />
<set name="bodypart" val="rhand" />
<set name="random_damage" val="10" />
<set name="attack_range" val="40" />
<set name="damage_range" val="0;0;40;120" />
<set name="crystal_count" val="2160" />
<set name="crystal_type" val="S" />
<set name="material" val="ADAMANTAITE" />
<set name="weight" val="840" />
<set name="price" val="27000000" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<for>
    <set val='342' order='0x08' stat='pAtk'/>
    <set val='145' order='0x08' stat='mAtk'/>
    <set val='8' order='0x08' stat='rCrit'/>
    <add val='0' order='0x10' stat='accCombat'/>
    <set val='325' order='0x08' stat='pAtkSpd'/>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id="14644" type="Weapon" name="FWDemonic Spirit Bow">
<set name="is_magical" val="true" />
<set name="default_action" val="equip" />
<set name="weapon_type" val="BOW" />
<set name="bodypart" val="rhand" />
<set name="random_damage" val="10" />
<set name="attack_range" val="40" />
<set name="damage_range" val="0;0;40;120" />
<set name="crystal_count" val="2160" />
<set name="crystal_type" val="S" />
<set name="material" val="ADAMANTAITE" />
<set name="weight" val="840" />
<set name="price" val="27000000" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<for>
    <set val='581' order='0x08' stat='pAtk'/>
    <set val='145' order='0x08' stat='mAtk'/>
    <set val='12' order='0x08' stat='rCrit'/>
    <add val='-3' order='0x10' stat='accCombat'/>
    <set val='300' order='0x08' stat='pAtkSpd'/>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
    <!-- SA: Focus -->
    <add val='87' order='0x40' stat='rCrit'/>
</for>
</item>
<item id="14645" type="Weapon" name="FWDemonic Soul Eater">
<set name="is_magical" val="true" />
<set name="default_action" val="equip" />
<set name="weapon_type" val="SWORD" />
<set name="bodypart" val="rhand" />
<set name="random_damage" val="10" />
<set name="attack_range" val="40" />
<set name="damage_range" val="0;0;40;120" />
<set name="crystal_count" val="2160" />
<set name="crystal_type" val="S" />
<set name="material" val="ADAMANTAITE" />
<set name="weight" val="840" />
<set name="price" val="27000000" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<for>
    <set val='342' order='0x08' stat='pAtk'/>
    <set val='145' order='0x08' stat='mAtk'/>
    <set val='5' order='0x08' stat='rCrit'/>
    <add val='0' order='0x10' stat='accCombat'/>
    <set val='379' order='0x08' stat='pAtkSpd'/>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id="14646" type="Weapon" name="FWDemonic Death Dealer">
<set name="is_magical" val="true" />
<set name="default_action" val="equip" />
<set name="weapon_type" val="SWORD" />
<set name="bodypart" val="rhand" />
<set name="random_damage" val="10" />
<set name="attack_range" val="40" />
<set name="damage_range" val="0;0;40;120" />
<set name="crystal_count" val="2160" />
<set name="crystal_type" val="S" />
<set name="material" val="ADAMANTAITE" />
<set name="weight" val="840" />
<set name="price" val="27000000" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<for>
    <set val='376' order='0x08' stat='pAtk'/>
    <set val='145' order='0x08' stat='mAtk'/>
    <set val='5' order='0x08' stat='rCrit'/>
    <add val='4' order='0x10' stat='accCombat'/>
    <set val='379' order='0x08' stat='pAtkSpd'/>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id="14647" type="Weapon" name="FWDemonic Tormenting Whisper">
<set name="is_magical" val="true" />
<set name="default_action" val="equip" />
<set name="weapon_type" val="SWORD" />
<set name="bodypart" val="rhand" />
<set name="random_damage" val="10" />
<set name="attack_range" val="40" />
<set name="damage_range" val="0;0;40;120" />
<set name="crystal_count" val="2160" />
<set name="crystal_type" val="S" />
<set name="material" val="ADAMANTAITE" />
<set name="weight" val="840" />
<set name="price" val="27000000" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<for>
    <set val='247' order='0x08' stat='pAtk'/>
    <set val='192' order='0x08' stat='mAtk'/>
    <set val='4' order='0x08' stat='rCrit'/>
    <add val='4' order='0x10' stat='accCombat'/>
    <set val='379' order='0x08' stat='pAtkSpd'/>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
    <!-- SA: Acumen -->
    <mul val='1.15' order='0x30' stat='mAtkSpd'/>
</for>
</item>
 <item id="14648" type="Weapon" name="FWDemonic Fates Redemption">
<set name="is_magical" val="true" />
<set name="default_action" val="equip" />
<set name="weapon_type" val="SWORD" />
<set name="bodypart" val="rhand" />
<set name="random_damage" val="10" />
<set name="attack_range" val="40" />
<set name="damage_range" val="0;0;40;120" />
<set name="crystal_count" val="2160" />
<set name="crystal_type" val="S" />
<set name="material" val="ADAMANTAITE" />
<set name="weight" val="840" />
<set name="price" val="27000000" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<for>
    <set val='397' order='0x08' stat='pAtk'/>
    <set val='145' order='0x08' stat='mAtk'/>
    <set val='8' order='0x08' stat='rCrit'/>
    <add val='0' order='0x10' stat='accCombat'/>
    <set val='325' order='0x08' stat='pAtkSpd'/>
    <mul val='1.04' order='0x30' stat='pAtkSpd'>
      <and>
        <using slotitem="14648;14;4"/>
      </and>
    </mul>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</list>

i deleted the one i tried to fix.

it just says item it does not exist

 

are these just the req? xlm.anim.systextures.sytem? not sql?

 

what is here the different from the first with another weapons??

just add this line  <set name="weapon_type" val="SWORD" /> 

change the weapon type with the weapons type Bow is already

Edited by Reborn12
  • 0
Posted (edited)

Your xml is simply wrong. There are 93 .xml files about items, why don't you open ANY RANDOM file and see for the correct structure?

Edited by SweeTs

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    • Honestly, I think L2ETINA is worth keeping an eye on again. With the new team coming in, it feels like there’s finally some fresh energy around the project. They’ve got skilled people working on it now, and from what I’ve seen, they’re actually focused on bringing the project back to life and expanding it instead of just making empty promises. I also like the transparency so far. They’re communicating with the community and being open about what they’re working on and where they want to take L2ETINA. Obviously, there’s still a lot to prove and nobody can predict how things will turn out. But compared to before, I’m definitely more optimistic about the project now. I’m going to keep watching the progress and see what the new team can deliver. So far, I like the direction they’re taking.
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