nasky Posted October 24, 2015 Posted October 24, 2015 2x New 6x2 Bars for skills/items Item skills window visible - shows augments/talismans as item is equipped Movable system message window with arrow to expand it http://www33.zippyshare.com/v/ReXLmLP3/file.html Show class in target window http://www92.zippyshare.com/v/bZHSzYBc/file.html Place both files in System folder Quote
SillverShadow Posted October 24, 2015 Posted October 24, 2015 (edited) gave me an error... the error is always about the first item in my inventory. History: UObject::execStructMember <- (InventoryWnd Transient.InventoryWnd @ Function Interface.UICommonAPI.ParamToItemInfo : 09B6) <- UUIEventManager::execParseInt <- UObject::ProcessEvent <- (InventoryWnd Transient.InventoryWnd, Function Interface.InventoryWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- ID:2600, param:classID=57 name=Adena iconName=icon.etc_adena_i00 itemType=4 serverID=268482420 itemNum=209457 slotBitType=0 enchanted=0 blessed=0 damaged=0 equipped=0 price=0 reserved=-1 reserved64=0 defaultPrice=0 refineryOp1=0 refineryOp2=0 currentDurability=-1 currentPeriod=-9999 enchantOption1=0 enchantOption2=0 enchantOption3=0 relatedQuestCnt=0 weight=0 materialType=3 durability=-1 crystalType=0 consumeType=3 ItemSubType=0 AttackAttributeType=-2 AttackAttributeValue=0 DefenseAttributeValueFire=0 DefenseAttributeValueWater=0 DefenseAttributeValueWind=0 DefenseAttributeValueEarth=0 DefenseAttributeValueHoly=0 DefenseAttributeValueUnholy=0 IsBRPremium=0 BR_CurrentEnergy=-1 BR_MaxEnergy=-1 Order=0 <- NConsoleWnd::AddInventoryItem <- ItemListPacket <- UNetworkHandler::Tick <- Function Name=ItemListPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop :/ Edited October 24, 2015 by SillverShadow Quote
cuppacoffee Posted October 28, 2015 Posted October 28, 2015 The tali/augment shortcuts not working. Also, why the hell is /unstuck and common craft there? This looks suspiciously much like something I saw not long ago on some other forum (forgot which though). So I really doubt you made this yourself. Give credit where credit is due. If you did indeed make it, keep up the good work but please, for the love of all thats holy, test it before you release it as anything more than a tester for folks to play around with. Quote
ViuDo Posted October 30, 2015 Posted October 30, 2015 Can you plz teach us, how to make that bars for skill/items? I really like that. Quote
cuppacoffee Posted October 30, 2015 Posted October 30, 2015 Edit interface.xdat with xdat editor. Look into FlightShipControlWnd and FlightShipTransformWnd for the skillbars. Quote
aletonda Posted March 6, 2016 Posted March 6, 2016 Class in the target status... how did you do it? Quote
alsahhim Posted November 2, 2016 Posted November 2, 2016 gave me an error... the error is always about the first item in my inventory. History: UObject::execStructMember <- (InventoryWnd Transient.InventoryWnd @ Function Interface.UICommonAPI.ParamToItemInfo : 09B6) <- UUIEventManager::execParseInt <- UObject::ProcessEvent <- (InventoryWnd Transient.InventoryWnd, Function Interface.InventoryWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- ID:2600, param:classID=57 name=Adena iconName=icon.etc_adena_i00 itemType=4 serverID=268482420 itemNum=209457 slotBitType=0 enchanted=0 blessed=0 damaged=0 equipped=0 price=0 reserved=-1 reserved64=0 defaultPrice=0 refineryOp1=0 refineryOp2=0 currentDurability=-1 currentPeriod=-9999 enchantOption1=0 enchantOption2=0 enchantOption3=0 relatedQuestCnt=0 weight=0 materialType=3 durability=-1 crystalType=0 consumeType=3 ItemSubType=0 AttackAttributeType=-2 AttackAttributeValue=0 DefenseAttributeValueFire=0 DefenseAttributeValueWater=0 DefenseAttributeValueWind=0 DefenseAttributeValueEarth=0 DefenseAttributeValueHoly=0 DefenseAttributeValueUnholy=0 IsBRPremium=0 BR_CurrentEnergy=-1 BR_MaxEnergy=-1 Order=0 <- NConsoleWnd::AddInventoryItem <- ItemListPacket <- UNetworkHandler::Tick <- Function Name=ItemListPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop :/ me too! Quote
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