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Posted

static bypasses, where? :)

dump incoming crests textures,

match with html ids

1 regexp, and simple function to compere raw textures - images are same so its trivial.

10 lines, gg super captcha bro.

Posted

stop spam that nonsense and pretend like you know how it works, because you have no clue.

no match gonna be found.

Welcome to the world of RuneScape pixel bots, a.k.a. SCAR back in the day. It doesn't matter how far the image is deviated in your "customer-only" version, if a naked eye can spot the resemblance, so can SCAR (I know, I know, it changed several names since then). And the functions are open source, so anyone can simply move them to adr, it's no big deal even when you have absolutely no clue how to compare images.

Posted

that makes the most sense, but don't say it such simple - people have no clue about what you just mentioned, just take your time and enjoy reading posts above :)

Posted

pixel reading is not even needed here, your implementation is flawed for simpler solution, but yeah as said above live in your delusion just retain from spreading bullshit how "top-level" it is - any standard captcha (like tales had) offers better protection and in fact require OCRing.

  • 3 weeks later...
Posted (edited)

 

You can do like.

player.reduceAdena("Consume", 1000000, player, true);

 

But in this case i reduce "1000000" if wanna make reduce ALL adena? 

Edited by Miracles
Posted (edited)

-1 if I'm not wrong. Else it's only for quests. Otherwise use

 

 

activeChar.getInventory().getAdena()
Edited by SweeTs
Posted (edited)

so you've to add obvious check - if item do not exist in player's inventario (means player don't have any), then do nothing.

otherwise - simply remove it.

Edited by Caparso

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