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Posted

I am doing my best to bring players right now :D

So bosses, events, sieges, olympiad takes place normally.

 

yeah thats good :D also do smth about economy system for apela armors i have to farm like 3 weeks to buy 2-3 parts :D 

Posted (edited)

Since i've heard a lot of problems with accuracy here you can check what your class can normally equipt without having any penalty.

dc01v944izdvocizg.jpg

Edited by te0x
Posted (edited)

Siting giran and waiting for some actions :P

 

im full now we need wait ppl so we can start rbing and pvping so bored man :)

Edited by Celestine
Posted

Siting giran and waiting for some actions :P

 

im full now we need wait ppl so we can start rbing and pvping so bored man :)

I like your photo,especially the chat on the right side witch says: l2sanity world! and a line after,welcome to world Seven.keep waiting for action ^^

Posted

Srsly dat photo dude hahaha.

Although you are not full and as i said i am working on advertisment to bring people and still waiting approvals topzone and hopzone.

Btw i am gonna bring the servers on top

Posted

I like your photo,especially the chat on the right side witch says: l2sanity world! and a line after,welcome to world Seven.keep waiting for action ^^

 

i just using systemmsg-e.dat because L2Seven patch had no color on Damages where is the problem? 

 

Srsly dat photo dude hahaha.

Although you are not full and as i said i am working on advertisment to bring people and still waiting approvals topzone and hopzone.

Btw i am gonna bring the servers on top

 

im not full because there are only 1 zone and i need to stay like 48 hours w/o sleep and farm T-REX Mobs and with 15% Chance i wont get even 100 FA 

Posted

i just using systemmsg-e.dat because L2Seven patch had no color on Damages where is the problem? 

 

 

im not full because there are only 1 zone and i need to stay like 48 hours w/o sleep and farm T-REX Mobs and with 15% Chance i wont get even 100 FA 

The economy is pretty nice right now.

Our only problem right now is the lack of people.

Posted

i will report it once again tyrant hits are 4/5 misses on mobs ...i will join every day to see if u fix it then i will play 

Posted

Top lvl mobs are too hard to kill for some reason with ANY class. Orc fighter classes (titan,tyrant) only miss on mobs. I dont see point in makin such hard mobs.

Posted

Top lvl mobs are too hard to kill for some reason with ANY class. Orc fighter classes (titan,tyrant) only miss on mobs. I dont see point in makin such hard mobs.

 

 

the reason is u need to xp on your lvls p.s 70 on 70 mobs 71 on 71 mobs that is crazy thats why u hit miss on top mobs :D

Posted

i will report it once again tyrant hits are 4/5 misses on mobs ...i will join every day to see if u fix it then i will play 

i cannot understand how can you miss with 170+ accuracy at max level. in which mobs you miss?

Posted

Top lvl mobs are too hard to kill for some reason with ANY class. Orc fighter classes (titan,tyrant) only miss on mobs. I dont see point in makin such hard mobs.

well Celestine gave you the answer.

You have to exp on your grade. 70-74 C grade, 75-79 B grade, 80-83 A grade and 84-86 S grade.

If you go at higher grades or lower grades exp zones you damage is divided by 1.5 to 3.

Posted

You gonna advert serv? maybe reopen it again...i was on but there are 0 ppl onine ( counter x3 i guess? cos it was only me online). Servers seems nice...but is dead

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  • Posts

    • ============================================================               CLExt Classic Interlude: v7.80 ============================================================   01. Fixed ValidateLocation handling and player/client position synchronization. 02. Added protection against invalid coordinates and characters falling under the map. 03. Improved XY/Z position and heading validation. 04. Fixed MoveToLocation and MoveToPawn packet conversion and target validation. 05. Fixed TargetSelected, TargetUnselected and MyTargetSelected packet handling. 06. Improved GeoData Z-location handling and disabled unsafe PathNode modifications. 07. Added ExUserInfoInventoryWeight support. 08. Fixed inventory weight and maximum load synchronization. 09. Fixed incorrect 0% inventory weight after character login. 10. Added automatic inventory weight updates after EnterWorld and inventory changes. 11. Added inventory weight packet spam protection and safe weight caching. 12. Fixed BuyList and SellList inventory, slot and weight synchronization. 13. Improved NPC target and Buy/Sell packet validation. 14. Reworked mail attachment inventory and weight validation. 15. Added all-or-nothing mail attachment receiving and safe retry handling. 16. Fixed stackable mail attachment validation and INT_MAX overflow protection. 17. Improved COD Adena validation and post-mail inventory weight refresh. 18. Improved Warehouse Deposit and Withdraw validation. 19. Added protection against malformed warehouse item counts, DBIDs and amounts. 20. Added warehouse INT_MAX, CItem and pSID validation. 21. Improved warehouse anti-dupe protection. 22. Reworked the HTML Cache system for improved stability and memory usage. 23. Added lazy HTML loading instead of loading ~20,000 files during startup. 24. Fixed HTML Cache startup crashes with large HTML collections. 25. Added thread-safe HTML Cache access and Clear/Reload support. 26. Added bad allocation, invalid HTML and oversized HTML protection. 27. Reduced HTML Cache RAM usage, startup allocations and disk I/O. 28. Added HTML Caching ON/OFF with live HTM loading support. 29. Fixed ToggleCachingHook and added VS2005-compatible live HTML handling. 30. Fixed ShortcutInit processing and skill synchronization order. 31. Improved shortcut item validation, augmentation handling and va_list safety. 32. Added LiveMode Ability Point system. 33. Added inventory-item-based Ability Points with configurable pointItemId. 34. Preserved the original level-based Ability Point system as fallback. 35. Fixed incorrect Ability Point display and inventory synchronization. 36. Improved Ability skill learning and point validation. 37. Improved OfflineShopRestore loading and FakePC/DBID handling. 38. Added safer OfflineShopRestore socket limits and batch processing. 39. Prevented thousands of restore sockets from loading simultaneously. 40. Added delayed, non-blocking OfflineShopRestore after server startup. 41. Improved OnEnterWorld initialization order and stability. 42. Improved inventory weight, SkillList and acquired-skill initialization after login. 43. Added VIP integration to the EnterWorld process. 44. Added safe UserExtData initialization without modifying the native User structure. 45. Improved duplicate Bronch Jewel and equipped-slot protection. 46. Improved Bracelet, Belt, Bronch and general UseItem validation. 47. Improved general packet, UserSocket, User, pSD and Creature validation. 48. Added safer INT32/INT64 packet handling and malformed-packet protection. 49. Improved L2Server startup memory usage and lazy resource loading. 50. Reduced unnecessary startup allocations. 51. Improved account-only KeyEngine authentication and remote account validation. 52. Removed account expiration-time requirements. 53. Added updater/restart design without requiring CLExtUpdate.exe. 54. Improved CLIEXT HWID, shared-memory and client/server version validation. 55. Improved ReadFile/WriteFile hooks and MemoryProtector handling. 56. Added UoPilot and Extreme Injector detection handling. 57. Reworked VIP point loading, saving and database synchronization. 58. Fixed VIP Level 0 initialization and first VIP activation. 59. Fixed vip.htm activation after login and from party-shared points. 60. Fixed VIP points being incorrectly reset before successful activation. 61. Improved VIP progression from Level 1 through Level 7. 62. Added proper VIP Level 7 MAX/DONE behavior with no Level 8 requirement. 63. Disabled further VIP point collection after reaching maximum level. 64. Reworked VIP BonusInfo/ReceiveVipInfo packet synchronization. 65. Fixed VIP tier, points, duration and level requirement packet fields. 66. Added VIP duration, tier, point and User validation protections. 67. Added safer 64-bit VIP EXP and party EXP calculations. 68. Preserved subclass maximum EXP protection. 69. Improved ItemDataEx validation during character loading. 70. Fixed augmentation loss during login, relog and server restart. 71. Added safe restoration of augmentation IDs directly from the database. 72. Added CItem, pSID, pExItem and User validation during ItemDataEx loading. 73. Improved Shadow Item mana and item lifetime loading. 74. Preserved item protection timeout data during character loading. 75. Added augmentation loading diagnostics and protected valid augmentation data. 76. Preserved database value 0 for genuinely non-augmented items. 77. Added RaidBoss Status synchronization with the World Map. 78. Fixed alive/dead RaidBoss status updates after spawn and death. 79. Added RaidBossStatus as the source of truth for RaidBoss map packets. 80. Fixed RaidBoss map status synchronization after server/database loading.
    • 🚀 L2AQUILA — GRAND OPENING TOMORROW! Lineage 2 Gracia Final — Like L2 Pride, but fresh. The server you've been waiting for opens tomorrow, Saturday 19/09, 16:00 (Greek time) — No Wipe · 24/7 · Anti-DDoS. ⚔️ What's inside: • EXP 9300x · SP 3000x · Adena 5500x · High drop • Max enchant +20 · Safe +3 · 24 buffs / 3 debuffs • 20 free Custom Coins for every new player on day one! • Custom farming zones (Cave of Trials, Cemetery, Ruins of Despair + more) • PvP Events · Olympiads · Offline Trading · Weddings · Balanced classes • Starter + Dynasty shops in every town — playable from minute one 📥 Download: Client + Patch at https://l2aquila.com/index.html 💬 Discord: discord.gg/5ZyBRvG4k · Facebook: facebook.com/l2aquila Be there at opening hour — bring your squad. See you at the Grand Opening! 🔥
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