This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
pasha95
Hello guys. How i can add this script ("Announce spawn RB") in acis rev 352. In 340 rev this work perfectly.
Sorry 4 my bad english.
The script:
package custom.NpcScriptThree; import net.sf.l2j.gameserver.util.Broadcast; import net.sf.l2j.gameserver.model.actor.L2Npc; import net.sf.l2j.gameserver.scripting.Quest; public class NpcScriptThree extends Quest { //Ид боссов private static final int[] BossId = { 25035, 25220, 25054, 25126, 25325, 25309, 25312, 25299, 25302, 25269, 25163, 25453, 25328, 25202, 25109, 25319, }; public NpcScriptThree(int questId, String descr) { super(questId, descr); for (int BossIds : BossId) addSpawnId(BossIds); } @Override public String onSpawn(L2Npc raidboss) { int npcId = raidboss.getNpcId(); for (int id : BossId) if (npcId == id) Broadcast.announceToOnlinePlayers("RaidBoss : " + raidboss.getName() + " spawn in the world!"); return super.onSpawn(raidboss); } public static void main(String[] args) { new NpcScriptThree(-1, "custom"); } }I need put this to source or not? Help pls
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