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bug multyskills


D0urm0uk1

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apla GTP , ti na lagari o server , epidi sou menun ta skill gia 1-2 lepta den pai na pi oti ta kratas 4 ever ... tespa

 

kaneis la8os ta skills dn ta kratas 1-2 min ta kratas gia panta!

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Den douledei pia se kanenan server ektos kai an o server einai ftiagmenos apo to 10 xrono pou dn kserei tin tifla tou apo lineage...

 

kiomos douleuei, ektos kai ean o admin den einai 10xrono pou dn 3erei tin tifla tou, k balei ena skill tin wra p 8a allazei sub na einai panw tou,giati etsi den 8a mporesei na kanei cancel sub. Dokimazoume kati prin poume tin gnomi mas den psaxnoume apla to post count na baloume +1

 

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afto ginete se server p otan kanis sub argi kana 20 sec mexri na alaxi to exw dokimasi aki pani

Mporeis na exeis etoimo to cancel re si.Ty pantws to eixa ksexasei telios auto to bug...
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    • This is my first and last topic created on a Lineage Forum, because if there's one thing that causes headaches for a lot of people, it's the critical error, that's why I decided to share it...   I'm creating a server again and before starting configurations I started collecting dozens of customs, without realizing my system folder had 950MB of files, so I started to enter the game, every 1 to 2 hours my client was reaching the maximum limit of virtual memory of the game due to the absurd amount of customs inside the system folder, reaching the maximum limit of 2047MB virtual ram, automatically we get critical, regardless of the error that appears on your screen, "THE WORDS ARE IRRELEVANT, unless it is a critical error before the ram memory limit reaches its limit", if you are seeing "2047 MB", it means that the game's virtual memory has reached its limit, and this memory is not configurable due to the game being created on 32-bit architecture, so I significantly reduced the amount of customs within the system from 950MB to 625MB, so my client started to reach the maximum memory limit every 10 to 12h, a huge progress, but my goal was at least 24h before reaching the virtual memory limit (playing frantically), so I reduced the system's custom files from 625MB to 267MB, the result was a first virtual memory limit critical error appearing after 41h.   My client is H5, the only types of customs I added to the game were focused only on equipment, one of the main causes were these skins and cloaks, they consume a huge amount of MB's within the "system", the problem is not adding customs to the client, the problem is adapting a custom and adding it inside the system folder, the system folder was not created with the intention of storing a huge amount of files.   Adding customs to the system folder means significantly reducing the time your client can remain open before reaching the virtual ram limit and make no mistake, there are hundreds of different critical errors with a small summary of the cause of the error, but if the critical table shows 2047MB of RAM, the problem is only 1. Example: I can see 3, 5, 9 critical error with different messages, but if this table is showing 2047MB ram, the reason was the virtual memory limit, an important detail is that this 2047MB ram is not a "fixed message or information from your computer", this 2047MB only appear when the cause is the virtual ram limit, it means that when you get a critical error with random numbers of ram memory appearing, such as 358MB ram, 715MB ram, it means that the cause of this error has no connection with ram virtual memory.
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