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How Send This Packet ?


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Posted

Which client version is it? Well its easy with custom d3d drawing, but i dont think that l2 got this functionality built in, but i may be wrong

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Posted (edited)

L2 interlude, it worked on a server interlude but l2off, i'm looking a solution for l2java, because i liked

Edited by netoluan
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Posted (edited)

Opcode | Packet definition | Possible messages

 

In IL,

FE 04 02 00 00
Would show you that 'START' message.

 

hey, thanks for help me, was this packet  :) 

and about your SNV, what client is the project ? thanks for help again 

 

 

now, some can i help me with countdown? like movie?

 

jPkcFuI.gif

Edited by netoluan
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Posted (edited)

hey, thanks for help me, was this packet  :) 

and about your SNV, what client is the project ? thanks for help again 

 

 

now, some can i help me with countdown? like movie?

 

jPkcFuI.gif

Countdown is dead simple, just send packet with message '5', then schedule a task (after 1 sec = 1000 ms) to [send message '4' and schedule another for '3'], which will in turn schedule for 2, … until you finally send the packet with 'START'.

 

What exactly prevents you from implementing this direct approach?

 

P.S. Obviously, you can keep the state inside the task and just keep rescheduling it until you send START.

Edited by _dev_
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Posted

It supports more textures than 5 4 3 2 1 Start ? Or you have to edit those textures if you want something different ?

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Posted (edited)

Special textures for non-custom messages:

"Finish", "Start", "Game over", "1", "2", "3", "4", "5"
Otherwise, use Message = 0 and your own message (just like via L2OFF eventmatch control panel):

(on IL & earlier)

FE 04 00 00 61 00 62 00 63 00 00 00
Will send a message 'abc'.

 

Everything can easily be found via the links I have posted earlier.

Edited by _dev_

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