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Toggle Animation Effect On Skill Icons


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Posted (edited)

Hi Guys,

 

Could you please tell me how I can add Toggle animation to a skill icon?

 

Is it done server or client side?

 

I've changed Totems to be toggle operated and now I must add toggle animation to their icons on bar.

 

Thanks

Edited by Sybar

11 answers to this question

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  • 0
Posted

Hi Guys,

 

Could you please tell me how I can add Toggle animation to a skill icon?

 

Is it done server or client side?

 

I've changed Totems to be toggle operated and now I must add toggle animation to their icons on bar.

 

Thanks

post here the xml code and i will help you

  • 0
Posted

Thanks, here's the code for Hawk Spirit Totem:

	<!-- NOW A TOGLE SKILL -->	
	<skill id="425" levels="1" name="Hawk Spirit Totem">
		<set name="abnormalLvl" val="1"/>
		<set name="abnormalTime" val="300"/>
		<set name="abnormalType" val="possession"/>
		<set name="hitTime" val="2000"/>
		<set name="magicLvl" val="74"/>
		<set name="mpInitialConsume" val="50" />
		<set name="operateType" val="T"/>
		<set name="skillType" val="CONT"/>
		<set name="targetType" val="SELF"/>
		<cond msg="ONLY ONE TOTEM CAN BE USED AT ANY GIVE TIME!"><not><target active_effect_id="298" /></not></cond><!-- Cannot use with Rabbit Totem -->
		<cond msg="ONLY ONE TOTEM CAN BE USED AT ANY GIVE TIME!"><not><target active_effect_id="292" /></not></cond><!-- Cannot use with Bison Totem -->
		<cond msg="ONLY ONE TOTEM CAN BE USED AT ANY GIVE TIME!"><not><target active_effect_id="282" /></not></cond><!-- Cannot use with Puma Totem -->		
		<cond msg="ONLY ONE TOTEM CAN BE USED AT ANY GIVE TIME!"><not><target active_effect_id="109" /></not></cond><!-- Cannot use with Ogre Totem -->
		<cond msg="ONLY ONE TOTEM CAN BE USED AT ANY GIVE TIME!"><not><target active_effect_id="83" /></not></cond><!-- Cannot use with Wolf Totem -->
		<cond msg="ONLY ONE TOTEM CAN BE USED AT ANY GIVE TIME!"><not><target active_effect_id="76" /></not></cond><!-- Cannot use with Bear Totem -->		
		<for>
			<effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="5" val="25">
				<add stat="accCombat" val="6"/>
				<add stat="rCrit" val="100"/>
				<mul stat="cAtk" val="1.1"/>
			</effect>
		</for>
	</skill>
  • 0
Posted (edited)

 

Thanks, here's the code for Hawk Spirit Totem:

	<!-- NOW A TOGLE SKILL -->	
	<skill id="425" levels="1" name="Hawk Spirit Totem">
		<set name="abnormalLvl" val="1"/>
		<set name="abnormalTime" val="300"/>
		<set name="abnormalType" val="possession"/>
		<set name="hitTime" val="2000"/>
		<set name="magicLvl" val="74"/>
		<set name="mpInitialConsume" val="50" />
		<set name="operateType" val="T"/>
		<set name="skillType" val="OP_TOGGLE"/>
		<set name="targetType" val="SELF"/>
		<cond msg="ONLY ONE TOTEM CAN BE USED AT ANY GIVE TIME!"><not><target active_effect_id="298" /></not></cond><!-- Cannot use with Rabbit Totem -->
		<cond msg="ONLY ONE TOTEM CAN BE USED AT ANY GIVE TIME!"><not><target active_effect_id="292" /></not></cond><!-- Cannot use with Bison Totem -->
		<cond msg="ONLY ONE TOTEM CAN BE USED AT ANY GIVE TIME!"><not><target active_effect_id="282" /></not></cond><!-- Cannot use with Puma Totem -->		
		<cond msg="ONLY ONE TOTEM CAN BE USED AT ANY GIVE TIME!"><not><target active_effect_id="109" /></not></cond><!-- Cannot use with Ogre Totem -->
		<cond msg="ONLY ONE TOTEM CAN BE USED AT ANY GIVE TIME!"><not><target active_effect_id="83" /></not></cond><!-- Cannot use with Wolf Totem -->
		<cond msg="ONLY ONE TOTEM CAN BE USED AT ANY GIVE TIME!"><not><target active_effect_id="76" /></not></cond><!-- Cannot use with Bear Totem -->		
		<for>
			<effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="5" val="25">
				<add stat="accCombat" val="6"/>
				<add stat="rCrit" val="100"/>
				<mul stat="cAtk" val="1.1"/>
			</effect>
		</for>
	</skill>

ehh try that please<set name="skillType" val="OP_TOGGLE"/>

Edited by Kelrzher
  • 0
Posted

Unfortunately it didn't work... Soul Cry (below) does not have any special lines in its xml but displays the effect

	<skill id="1001" levels="10" name="Soul Cry" enchantGroup1="1">
		<!-- Confirmed CT2.5 -->
		<table name="#magicLvl"> 1 14 25 35 40 48 56 60 66 72 </table>
		<table name="#mdot"> 0 0 5 10 10 10 15 15 20 20 </table>
		<table name="#mpInitialConsume"> 1 2 3 3 4 5 6 6 7 7 </table>
		<table name="#pAtk"> 4.5 14 33.5 66.5 90.5 141.5 208.5 247 310 375.5 </table>
		<table name="#ench1patk"> 418 421 424 427 430 433 436 439 442 445 448 451 454 457 460 463 466 469 472 475 478 481 484 487 490 493 496 499 502 505 </table>
		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
		<set name="magicLvl" val="#magicLvl" />
		<set name="mpInitialConsume" val="#mpInitialConsume" />
		<set name="operateType" val="T" />
		<set name="skillType" val="CONT" />
		<set name="targetType" val="SELF" />
		<enchant1 name="magicLvl" val="#enchMagicLvl" />
		<for>
			<effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="5" val="#mdot">
				<add stat="pAtk" val="#pAtk" />
			</effect>
		</for>
		<enchant1for>
			<effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="5" val="20">
				<add stat="pAtk" val="#ench1patk" />
			</effect>
		</enchant1for>
	</skill>
  • 0
Posted (edited)

thats hi5? well there is an xml stat / method guide as i remember on l2jdp.com

 

 

maybe take the client side of soulcry and put the totem icon with the totem ids

Edited by Kelrzher
  • 0
Posted

thats hi5? well there is an xml stat / method guide as i remember on l2jdp.com

 

 

maybe take the client side of soulcry and put the totem icon with the totem ids

 

that shine effect on the bar is done with skillgrp if i remmeber right

you can copy a existing toggle skill's lines and change the necessary parameters and see how that works

  • 0
Posted (edited)

Yup, client part most likely as well. 3rd column stands for operation_type, so edit it to 3

 

For example

7041    1    3    ...
Edited by SweeTs
  • 0
Posted

It worked, I actually had to edit 3rd and 4th column to their below values for it to work... thanks a lot for your help guys :)

 

425 1 6 3 1 4294967295 1 2 0 X 78 icon.skill0425   0 0 0 a,none\0 0 8 10 0 a,none\0
  • 0
Posted

4th row? Ohh, could be, since I checked it on Interlude, and 4th row is for mp_consume :D

 

I'm glad you made it work. Locked.

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