Jump to content

Recommended Posts

Posted

 

you are using gracia, wake up

1) You don't have to add the imports at MasterHandler

2) register the file like

ItemHandler.getInstance().registerItemHandler(new HeroItem());

Posted

Thx again i'll try it and report back

Edit:I get this  :(:

 

aaaaaaeg.jpg

 

I think HeroItem.java is the problem.

 

HeroItem.java:

 

/*

* This program is free software: you can redistribute it and/or modify it under

* the terms of the GNU General Public License as published by the Free Software

* Foundation, either version 3 of the License, or (at your option) any later

* version.

*

* This program is distributed in the hope that it will be useful, but WITHOUT

* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS

* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more

* details.

*

* You should have received a copy of the GNU General Public License along with

* this program. If not, see <http://www.gnu.org/licenses/>.

*/

package net.sf.l2j.gameserver.handler.itemhandlers;

 

import net.sf.l2j.gameserver.handler.IItemHandler;

import net.sf.l2j.gameserver.model.L2ItemInstance;

import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;

 

 

/**

*

* @author  HanWik

*/

public class HeroItem implements IItemHandler

{

  private static final int[] ITEM_IDS = { 3481 };

 

  public void useItem(L2PlayableInstance playable, L2ItemInstance item)

  {

     if (!(playable instanceof L2PcInstance))

        return;

     L2PcInstance activeChar = (L2PcInstance)playable;

      int itemId = item.getItemId();

     

      if (itemId == 3481) // Item to become hero

      {

         activeChar.setHero(true);

         activeChar.broadcastUserInfo();

      }

  }

 

  /**

   * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds()

   */

  public int[] getItemIds()

  {

     return ITEM_IDS;

  }

}

 

MasterHandler.java:

 

/*

* This program is free software: you can redistribute it and/or modify it under

* the terms of the GNU General Public License as published by the Free Software

* Foundation, either version 3 of the License, or (at your option) any later

* version.

*

* This program is distributed in the hope that it will be useful, but WITHOUT

* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS

* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more

* details.

*

* You should have received a copy of the GNU General Public License along with

* this program. If not, see <http://www.gnu.org/licenses/>.

*/

package handlers;

 

import handlers.admincommandhandlers.*;

import handlers.chathandlers.*;

import handlers.itemhandlers.*;

import handlers.skillhandlers.*;

import handlers.usercommandhandlers.*;

import handlers.voicedcommandhandlers.*;

 

import java.util.logging.Logger;

 

import net.sf.l2j.Config;

import net.sf.l2j.gameserver.handler.AdminCommandHandler;

import net.sf.l2j.gameserver.handler.ChatHandler;

import net.sf.l2j.gameserver.handler.ItemHandler;

import net.sf.l2j.gameserver.handler.SkillHandler;

import net.sf.l2j.gameserver.handler.UserCommandHandler;

import net.sf.l2j.gameserver.handler.VoicedCommandHandler;

 

/**

*

* @author  nBd

*/

public class MasterHandler

{

private static Logger _log = Logger.getLogger(MasterHandler.class.getName());

 

private static void loadAdminHandlers()

{

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminAdmin());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminAnnouncements());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminBan());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminBBS());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminBuffs());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminCache());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminChangeAccessLevel());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminCreateItem());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminCursedWeapons());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminDelete());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminDisconnect());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminDoorControl());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminEditChar());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminEditNpc());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminEffects());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminElement());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminEnchant());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminEventEngine());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminExpSp());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminFightCalculator());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminFortSiege());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminGeodata());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminGeoEditor());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminGm());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminGmChat());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminHeal());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminHelpPage());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminInstance());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminInvul());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminKick());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminKill());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminLevel());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminLogin());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminMammon());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminManor());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminMenu());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminMobGroup());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminMonsterRace());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminPathNode());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminPetition());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminPForge());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminPledge());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminPolymorph());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminQuest());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminRepairChar());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminRes());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminRide());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminShop());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminShutdown());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminSiege());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminSkill());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminSpawn());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminSummon());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminTarget());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminTeleport());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminTest());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminTvTEvent());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminUnblockIp());

AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminZone());

_log.config("Loaded " + AdminCommandHandler.getInstance().size() + "  AdminCommandHandlers");

}

 

private static void loadChatHandlers()

{

ChatHandler.getInstance().registerChatHandler(new ChatAll());

ChatHandler.getInstance().registerChatHandler(new ChatAlliance());

ChatHandler.getInstance().registerChatHandler(new ChatClan());

ChatHandler.getInstance().registerChatHandler(new ChatHeroVoice());

ChatHandler.getInstance().registerChatHandler(new ChatParty());

ChatHandler.getInstance().registerChatHandler(new ChatPartyRoomAll());

ChatHandler.getInstance().registerChatHandler(new ChatPartyRoomCommander());

ChatHandler.getInstance().registerChatHandler(new ChatPetition());

ChatHandler.getInstance().registerChatHandler(new ChatShout());

ChatHandler.getInstance().registerChatHandler(new ChatTell());

ChatHandler.getInstance().registerChatHandler(new ChatTrade());

_log.config("Loaded " + ChatHandler.getInstance().size() + "  ChatHandlers");

}

 

private static void loadItemHandlers()

{

ItemHandler.getInstance().registerItemHandler(new ScrollOfResurrection());

ItemHandler.getInstance().registerItemHandler(new SoulShots());

ItemHandler.getInstance().registerItemHandler(new SpiritShot());

ItemHandler.getInstance().registerItemHandler(new BlessedSpiritShot());

ItemHandler.getInstance().registerItemHandler(new BeastSoulShot());

ItemHandler.getInstance().registerItemHandler(new BeastSpiritShot());

ItemHandler.getInstance().registerItemHandler(new PaganKeys());

ItemHandler.getInstance().registerItemHandler(new Maps());

ItemHandler.getInstance().registerItemHandler(new Potions());

ItemHandler.getInstance().registerItemHandler(new Recipes());

ItemHandler.getInstance().registerItemHandler(new RollingDice());

ItemHandler.getInstance().registerItemHandler(new EnchantAttribute());

ItemHandler.getInstance().registerItemHandler(new EnchantScrolls());

ItemHandler.getInstance().registerItemHandler(new Book());

ItemHandler.getInstance().registerItemHandler(new SoulCrystals());

ItemHandler.getInstance().registerItemHandler(new SevenSignsRecord());

ItemHandler.getInstance().registerItemHandler(new ItemSkills());

ItemHandler.getInstance().registerItemHandler(new Seed());

ItemHandler.getInstance().registerItemHandler(new Harvester());

ItemHandler.getInstance().registerItemHandler(new MercTicket());

ItemHandler.getInstance().registerItemHandler(new FishShots());

ItemHandler.getInstance().registerItemHandler(new PetFood());

ItemHandler.getInstance().registerItemHandler(new SpecialXMas());

ItemHandler.getInstance().registerItemHandler(new SummonItems());

ItemHandler.getInstance().registerItemHandler(new BeastSpice());

ItemHandler.getInstance().registerItemHandler(new TeleportBookmark());

ItemHandler.getInstance().registerItemHandler(new Elixir());

               ItemHandler.getInstance().registerItemHandler(new BeastSpice());

               ItemHandler.getInstance().registerItemHandler(new HeroItem());

_log.config("Loaded " + ItemHandler.getInstance().size() + " ItemHandlers");

}

 

private static void loadSkillHandlers()

{

SkillHandler.getInstance().registerSkillHandler(new Blow());

SkillHandler.getInstance().registerSkillHandler(new Pdam());

SkillHandler.getInstance().registerSkillHandler(new Mdam());

SkillHandler.getInstance().registerSkillHandler(new CpDam());

SkillHandler.getInstance().registerSkillHandler(new Manadam());

SkillHandler.getInstance().registerSkillHandler(new Heal());

SkillHandler.getInstance().registerSkillHandler(new CombatPointHeal());

SkillHandler.getInstance().registerSkillHandler(new ManaHeal());

SkillHandler.getInstance().registerSkillHandler(new BalanceLife());

SkillHandler.getInstance().registerSkillHandler(new Charge());

SkillHandler.getInstance().registerSkillHandler(new Continuous());

SkillHandler.getInstance().registerSkillHandler(new ChangeFace());

SkillHandler.getInstance().registerSkillHandler(new Resurrect());

SkillHandler.getInstance().registerSkillHandler(new ShiftTarget());

SkillHandler.getInstance().registerSkillHandler(new Spoil());

SkillHandler.getInstance().registerSkillHandler(new Sweep());

SkillHandler.getInstance().registerSkillHandler(new StrSiegeAssault());

SkillHandler.getInstance().registerSkillHandler(new SummonFriend());

SkillHandler.getInstance().registerSkillHandler(new SummonTreasureKey());

SkillHandler.getInstance().registerSkillHandler(new Disablers());

SkillHandler.getInstance().registerSkillHandler(new Recall());

SkillHandler.getInstance().registerSkillHandler(new BallistaBomb());

SkillHandler.getInstance().registerSkillHandler(new TakeCastle());

SkillHandler.getInstance().registerSkillHandler(new TakeFort());

SkillHandler.getInstance().registerSkillHandler(new Unlock());

SkillHandler.getInstance().registerSkillHandler(new DrainSoul());

SkillHandler.getInstance().registerSkillHandler(new Craft());

SkillHandler.getInstance().registerSkillHandler(new Fishing());

SkillHandler.getInstance().registerSkillHandler(new FishingSkill());

SkillHandler.getInstance().registerSkillHandler(new LearnSkill());

SkillHandler.getInstance().registerSkillHandler(new BeastFeed());

SkillHandler.getInstance().registerSkillHandler(new DeluxeKey());

SkillHandler.getInstance().registerSkillHandler(new Sow());

SkillHandler.getInstance().registerSkillHandler(new Soul());

SkillHandler.getInstance().registerSkillHandler(new Harvest());

SkillHandler.getInstance().registerSkillHandler(new GetPlayer());

SkillHandler.getInstance().registerSkillHandler(new TransformDispel());

SkillHandler.getInstance().registerSkillHandler(new Trap());

SkillHandler.getInstance().registerSkillHandler(new GiveSp());

SkillHandler.getInstance().registerSkillHandler(new InstantJump());

SkillHandler.getInstance().registerSkillHandler(new Dummy());

SkillHandler.getInstance().registerSkillHandler(new Extractable());

_log.config("Loaded " + SkillHandler.getInstance().size() + " SkillHandlers");

}

 

private static void loadUserHandlers()

{

UserCommandHandler.getInstance().registerUserCommandHandler(new ClanPenalty());

UserCommandHandler.getInstance().registerUserCommandHandler(new ClanWarsList());

UserCommandHandler.getInstance().registerUserCommandHandler(new DisMount());

UserCommandHandler.getInstance().registerUserCommandHandler(new Escape());

UserCommandHandler.getInstance().registerUserCommandHandler(new InstanceZone());

UserCommandHandler.getInstance().registerUserCommandHandler(new Loc());

UserCommandHandler.getInstance().registerUserCommandHandler(new Mount());

UserCommandHandler.getInstance().registerUserCommandHandler(new PartyInfo());

UserCommandHandler.getInstance().registerUserCommandHandler(new Time());

UserCommandHandler.getInstance().registerUserCommandHandler(new OlympiadStat());

UserCommandHandler.getInstance().registerUserCommandHandler(new ChannelLeave());

UserCommandHandler.getInstance().registerUserCommandHandler(new ChannelDelete());

UserCommandHandler.getInstance().registerUserCommandHandler(new ChannelListUpdate());

_log.config("Loaded " + UserCommandHandler.getInstance().size() + " UserHandlers");

}

 

private static void loadVoicedHandlers()

{

VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new stats());

if (Config.L2JMOD_ALLOW_WEDDING)

VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new Wedding());

if (Config.BANKING_SYSTEM_ENABLED)

VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new Banking());

_log.config("Loaded " + VoicedCommandHandler.getInstance().size() + " VoicedHandlers");

}

 

/**

* @param args

*/

public static void main(String[] args)

{

_log.config("Loading Handlers...");

loadAdminHandlers();

loadChatHandlers();

loadItemHandlers();

loadSkillHandlers();

loadUserHandlers();

loadVoicedHandlers();

_log.config("Handlers Loaded...");

}

}

 

Can anyone help me?

  • 2 months later...
  • 3 weeks later...
  • 2 weeks later...
Posted

where i add

    _itemHandler.registerItemHandler(new BeastSpice());

      _itemHandler.registerItemHandler(new HeroItem()); ?

 

Depens from your chronicle, latest L2J - MasterHandlers.java in DP.

Posted

i have interlude

 

So you have to add it in core, there should be special class for each handler type (voiced, item etc) in handler folder.

Posted

Thanks, very good script. How to make pernament hero not until restart with this item?  :)

guys any1 know how can i make hero lasts 1 month with this item? :)

 

i have the same question,so can someone plz give us the solution? :) what need to add and where

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Hello, MaxCheaters community,   We are pleased to officially announce the development of our new Lineage II project: MightyProject MightyProject will be an Interlude Mastered server, developed on a modern game engine and technical foundation while preserving the gameplay, atmosphere, and identity that made Interlude one of the most memorable chronicles of Lineage II. Our objective is not to transform Interlude into something unrecognizable. We aim to modernize and improve the overall experience while remaining faithful to the original spirit and scope of the chronicle. Our Vision MightyProject will feature: Authentic Interlude-oriented gameplay supported by a modern engine. Retail quests, carefully simplified to provide a smoother and more enjoyable progression experience. Reworked classes and skills, focused on improving balance and strengthening class identity without departing from Interlude gameplay. A refined progression system that respects players’ time without removing the sense of achievement. Original development decisions rather than copied features, systems, concepts, or branding from other projects. We are not interested in creating another server filled with random features simply because they are currently popular. Every system introduced into MightyProject must have a clear purpose and fit naturally within the overall Interlude experience. A Serious and Familiar Team Many people within the community are already familiar with us and understand the level of commitment we bring to our projects. We know that trust cannot be built through promises alone. It must be earned through consistent development, professional management, transparency, and long-term support. MightyProject is being approached as a serious and sustainable project—not as a temporary server or a quick attempt to follow current market trends. Our ambition is to help revive the European Lineage II private-server community and contribute to a healthier market where players have more than one or two serious projects to choose from. We believe there is still room for a professionally developed European-based server that respects the identity of Interlude while offering the stability, presentation, and quality expected from a modern project. Partnership Opportunities We are open to discussions with serious investors and professional partners who understand the vision and long-term potential of MightyProject.   Investment partnerships will not alter the project’s established gameplay identity. Core decisions concerning balance, progression, and game design will remain under the responsibility of the development team.   Potential partners may contribute in areas such as: Marketing and media strategy Public relations and advertising Community growth Customer support Operational and promotional activities Every partnership will be discussed professionally, with clearly defined responsibilities, expectations, and boundaries. MightyProject is being created with one clear objective: to deliver a modern, polished, and sustainable Interlude experience without losing the character of the original game. More information regarding development progress, features, testing phases, media content, and the official roadmap will be shared as the project moves forward. Thank you to everyone who has supported us, worked with us, or followed our previous activities within the community. This is only the beginning. MightyProject
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..