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Posted

Hello guys. I have MultiFunctionZone mod added, but im having troubles and a very hard time to add the locations =/ What am I suposed to do when I have shit like this: 

 

2Lbet8M.jpg

 

 

Also, this is just 1 of the halls, there are many more, and all of them with places like in the photo. Corners, walls and collumns etc. I tried to make a Cylinder but it seems that it doesnt work with l2jfrozen.. i tried many ways, like creating a location in zone_vertices table and then making in with X Y Z in zones.xml... but cylinder doesnt work. Cuboid works and I dont need to add in navicat.. NPoly works just if I add the zone to navicat.. Cylinder doesnt work at all (would be easy with cylinder fck off =p)

 

Please, I need some help with this =)

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Posted

Well the zone shape is an OCTAGON, so cuboid wont work. And NPoly, like i showed in the photo also is not a good choice cause there is endeless corners ( there is 11 points in that photo to use /loc and thats just a tiny line) =/ I still didnt figured out how to work it out. Now add to that, that is many corners there is a collum, so i cant get the corner location where the 2 nodes should meet @_@ im going crazy.

 

there is not a single Cylinder zone in L2. at least not in zone.xml

 

Enlighten me please =)

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Posted

I got what u mean.. but the thing is, its a VERY big area with like 10 corners like that at least. So if i make 2 cuboids like that in the photo, 1 beside the other, the sides will "touch" and the pvp zone will bug out, cause if a line cross or touch another all place gets bugged. 

  • 0
Posted (edited)

this is the place I need @_@ As u can see, the main zone is an octagon, so cuboid doesnt work there.

http://imgur.com/bUxVgeM

 

bUxVgeM.jpg

 

4 rooms+halls+main octagon.

 

why cylinder doesnt work? I could use a big ass radius to encompass all place, no?

EDIT NOTE: The 4 rooms are in zone.xml as boss zone, so its easy. all the halls and main octagon arent.

Edited by tiguz
  • 0
Posted

/CLOSE. After staring at the facken map for many hours i figured out a way to make the who zone w/o leaving any open spot behind.

Thx for the help tho.

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    • i'll give it a shot in a few hours and post it here
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