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Posted

Hello forum.

I have searched time and time again for a good antibot protection. (on forum and off it).
I have also checked L2jguard and Lameguard,

But as far as I've seen some people have had issues with L2jguard being scammers and all,

Hguard and Lameguard are a dying thing (that hasn't been updated in over 4 and 1.5 years each) that can't prevent alot of stuff.

Since I'm looking for a recent solution I've created a new topic, where you can suggest a few things. (software,script etc.)
 

Before you answer please note that I've also considered captcha (but it's not viable in my opinion) as well as active GMs (which will happen, but it's not enough) . So no need to suggest any of the two.

 

Thank you in advance.
Any replies would be greatly appreciated.

Posted

Thank you both for your replies!
Do you have a server link with each of those protections online for me to test?
Thanks again.

Posted

Thank you! If anyone has any other suggestions or any links for servers using stabguard. I would appreciate it!  O0

  • 2 weeks later...
Posted (edited)

L2guardians is using it (not sure if the server is still alive tho). Im trying to do some optimalizations but as far as i know 99% of players could play well, and noone was botting

Edited by Szakalaka
  • 1 month later...
Posted

Post here which people who have had problems with L2JGuard is very uninformed or making a serious accusation.

Maybe post content to the words of invez without real facts.

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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