raF Posted May 7, 2015 Posted May 7, 2015 Look where is the name of the Boss while its standing and how it fits normally when it sits. Is there any way to make it looks normally when its up? Quote
LightFusion Posted May 7, 2015 Posted May 7, 2015 Look where is the name of the Boss while its standing and how it fits normally when it sits. Is there any way to make it looks normally when its up? its server side i guess, frint model instance isnt synchronized. Quote
SweeTs Posted May 7, 2015 Posted May 7, 2015 Yup, its client related. Well, the legit model is when teza sit, when teza stand is like "doing an action", more like "After" an action. You can notice it on mobs which has some kind of animation. :P Quote
SweeTs Posted May 7, 2015 Posted May 7, 2015 (edited) Wrong collision radius? No, no. It's part of animation. I kinda already explained. Standing tezza, it's not the natural/neutral position :) When tezza ends playing, he(?) is 'jumping' one step back/forward. That's why you see it like that. Edited May 7, 2015 by SweeTs Quote
Rootware Posted May 7, 2015 Posted May 7, 2015 No, no. It's part of animation. I kinda already explained. Standing tezza, it's not the natural/neutral position :) When tezza ends playing, he(?) is 'jumping' one step back/forward. That's why you see it like that. Wow. :happyforever: Quote
Ikeryn Posted May 7, 2015 Posted May 7, 2015 This is retail I think. Frintezza performs an animation that moves him from his origin point defined by the model. When the Raid start, it triggers a cinematic scene that hides his name, so it's not visible. So, SweeTs is right. When sit is the Wait anim. state. When he's standing, is some kind of social anim that moves him from his origin point. The entity itself don't moves, only the mesh. Quote
LightFusion Posted May 7, 2015 Posted May 7, 2015 (edited) Yup, its client related. Well, the legit model is when teza sit, when teza stand is like "doing an action", more like "After" an action. You can notice it on mobs which has some kind of animation. :P huh lol how is that client if there is 2 different models for each scene, when frintezza saluts his foe - its using model x1 with animation - "hi", then after some time when animation "hi" is done goes second animation "move" that moves him to the chair, thats when first modelx1 instance should dissapear, and appears modelx2 second instance that should play animation "play keys etc". My guess is that in his server is used 1 model for 2 actions(but need 1 model for 1 action, 2nd model for 2 action), and thats why he get this. Edited May 7, 2015 by LightFusion Quote
xxdem Posted May 7, 2015 Posted May 7, 2015 (edited) Frintezza is not supposed to be spawned by //spawn from 15 year olds. Its supposed to play piano and then dissapear. Edited May 7, 2015 by xxdem Quote
LightFusion Posted May 7, 2015 Posted May 7, 2015 (edited) Frintezza is not supposed to be spawned by //spawn from 15 year olds. Its supposed to play piano and then dissapear. wut ? wtf you talking... if he play piano and dissapear - what is whole point of raidboss ? you'l not see frint, frint wouldnt cast buffs for halisha and etc.... only halisha will suffer, he's dissapearing only after second halisha is down + he need to play final angry animation and etc.... Edited May 7, 2015 by LightFusion Quote
xxdem Posted May 7, 2015 Posted May 7, 2015 wut ? wtf you talking... if he play piano and dissapear - what is whole point of raidboss ? you'l not see frint, frint wouldnt cast buffs for halisha and etc.... only halisha will suffer, he's dissapearing only after second halisha is down + he need to play final angry animation and etc.... Since when you raid Frintezza himself, afaik he only summons Halisha and then plays piano. His static animation proves what I say Quote
LightFusion Posted May 7, 2015 Posted May 7, 2015 (edited) Since when you raid Frintezza himself, afaik he only summons Halisha and then plays piano. His static animation proves what I say xax wut, read again what i said, it shouldn't play piano and dissapear after second model appeared !! thats the point, and it shouldn't be used 1 model for 2 actions(saluting foe) and playing piano(confronting foe) Edited May 7, 2015 by LightFusion Quote
raF Posted May 8, 2015 Author Posted May 8, 2015 So 8s there any solution if I want to use the NPC? Quote
LightFusion Posted May 8, 2015 Posted May 8, 2015 (edited) So 8s there any solution if I want to use the NPC? ....... use first model that salutes foe's ! if you cant sepparate them then - dont try to do anything core server related..... look in core or dp on frintezza script, in plus there is no 100% sure that first frintezza has his name over the head, but thats 100% different id then the other that used while he is playing piano... Edited May 8, 2015 by LightFusion Quote
raF Posted May 8, 2015 Author Posted May 8, 2015 I want to use frintezza template for something really different of Frint instance. Quote
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