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I also think this feature would bring more harm than good... another example is a dwarf rushing against your mobs so he takes priority, then he plays fake death and proceeds to grief the shit out of you. A minimum damage threshold is necessary, which would basically converge to what is the default feature (i.e. biggest damage dealer)
For some Majestic reason OP can't edit their topics anymore?
Let me update the potential offers, I got up to 2 spots to fill.
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A credible team that SGuard represents is looking for java developers.
These positions is full time only i.e. your time is mostly dedicated within the team and team tasks, side gigs are fine, as long as you are able to combine your gig and main.
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Experience with l2r/l2p/l2s. mobius is fine too for referrence only.
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The team has decided it is in their best interest to not publish their information at this time.
Details will be available only for suitable candidates.
CONTACT TELEGRAM ONLY: https://t.me/asupport_g1
There are as many approaches as stars in the sky, for all I know.
You could create a class variable in MonsterInstance.java, which will hold the Object_ID of its first aggressor/dmg_dealer. From there, you will have to add a check in the RequestAttack and RequestMagicSkillUse packets and/or in some doDamage()/reduceHp() method, which will check if the damage dealer is the first aggressor, and if not - reduce the damage to 0.
But you also have to be mindful about special cases, such as:
- what happens when a Warlord runs around an area, provoking everything just to trigger the aggression and then just goes to town waiting for someone else to kill the said mobs so that the WL can collect free rewards? You might have to play with the DefaulAI, or the AI of monsters and hook a function that would reset the aggressor_id value under certain conditions, such as - the aggressor is not in X range or the aggressor is dead, or the aggressor is not online, or the NPC/Monster's AI is in INACTIVE state, which would indicate they are not in combat.
- what happens when the aggressor is in party? should the said aggressor/dmg_dealer variable be a List/Set of players which are all eligible to deal dmg or receive rewards?
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Exist any datapack ? :)
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