https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
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Hyo
i need help with that..
For example: i want to make a weap +7 and if it fail, i want the weapon down to +6...
At the moment in my source the blessed fail config is this
if change the Config.BREAK_ENCHANT for -1 when fail, the weapon are maked +65535 :dat:
How i can make it?
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