Jump to content

Question

6 answers to this question

Recommended Posts

  • 0
Posted

you can try changing LoginPort = 9014 or GameserverPort = 7777 and see if it works like that, but most of the times its not needed, i had to restart my pc to get it back working but when that didnt help i changed either one of those ports or both, (ex made 9014 -> 9015 and 7777 -> 7778)

  • 0
Posted (edited)

Reason: Address already in use.

You tried to open a second server on same login?

Send us here your gameserver.properties
Also, you can do restart your computer and try again..

Edited by 'Baggos'
  • 0
Posted
# ---------------------------------------------------------------------------

# Game Server Settings

# ---------------------------------------------------------------------------

# This is the server configuration file. Here you can set up the connection information for your server.

# This was written with the assumption that you are behind a router.

# Dumbed Down Definitions...

# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.

# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).

# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

 

# ---------------------------------------------------------------------------

# Networking

# ---------------------------------------------------------------------------

 

# Enables automatic port mapping for game server.

# If you have a router game server will request for port forwarding.

# Default: True

EnableUPnP = false

 

# Where's the Login server this gameserver should connect to

# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>

# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>

# Default: 127.0.0.1

LoginHost = 127.0.0.1

 

# TCP port the login server listen to for gameserver connection requests

# Default: 9014

LoginPort = 9014

 

# Bind address for gameserver. You should not need to change it in most cases.

# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>

# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>

# Default: * (0.0.0.0)

GameserverHostname = *

 

# Default: 7777

GameserverPort = 7777

 

# ---------------------------------------------------------------------------

# Database

# ---------------------------------------------------------------------------

 

# Specify the appropriate driver and url for the database you're using.

# Examples:

# Driver = com.mysql.jdbc.Driver (default)

# Driver = org.hsqldb.jdbcDriver

# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver

Driver = com.mysql.jdbc.Driver

 

# Database URL

# URL = jdbc:mysql://localhost/l2jdb (default)

# URL = jdbc:hsqldb:hsql://localhost/l2jdb

# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =

URL = jdbc:mysql://localhost/l2jdb

 

# Database user info (default is "root" but it's not recommended)

Login = root

 

# Database connection password

Password = 

 

# Default: 100

MaximumDbConnections = 100

 

# Default: 0

MaximumDbIdleTime = 0

 

# ---------------------------------------------------------------------------

# Misc Server Settings

# ---------------------------------------------------------------------------

 

# This is the server ID that the Game Server will request.

# Example: 1 = Bartz

# Default: 1

RequestServerID = 1

 

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.

# Default: True

AcceptAlternateID = True

 

# Datapack root directory.

# Defaults to current directory from which the server is started unless the below line is uncommented.

# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>

#Default: .

DatapackRoot = .

 

# Define how many players are allowed to play simultaneously on your server.

# Default: 100

MaximumOnlineUsers = 100

 

# Numbers of protocol revisions that server allows to connect.

# Delimiter is ;

# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>

# Default: 267;268;271;273

AllowedProtocolRevisions = 267;268;271;273

 

# ---------------------------------------------------------------------------

# Misc Player Settings

# ---------------------------------------------------------------------------

 

# Character name template.

# Examples:

# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*

# The above setting will allow names with first capital letter, next three small letters,

# and any letter (case insensitive) or number, like OmfgWTF1

# CnameTemplate = [A-Z][a-z]*

# The above setting will allow names only of letters with first one capital, like Omfgwtf

# Default .* (allows any symbol)

CnameTemplate = .*

 

# This setting restricts names players can give to their pets.

# See CnameTemplate for details

PetNameTemplate = .*

 

# This setting restricts clan/subpledge names players can set.

# See CnameTemplate for details

ClanNameTemplate = .*

 

# Maximum number of characters per account.

# Default: 7 (client limit)

CharMaxNumber = 7
  • 0
Posted

you can try changing LoginPort = 9014 or GameserverPort = 7777 and see if it works like that, but most of the times its not needed, i had to restart my pc to get it back working but when that didnt help i changed either one of those ports or both, (ex made 9014 -> 9015 and 7777 -> 7778)

worked thanks mate !

Guest
This topic is now closed to further replies.


  • Posts

    • Since technical talk offends people, I believe I should return back to writting my Lineage 2 lore stories. Here's the next one:   Once upon a time, there was a boy and a small adorable wolf.    The boy really loved the wolf but as the wolf grow older and bigger, it became agressive and would bite the boy. One day the boy and the wolf decided to go to the city to buy potions. The road was long and hilly so the boy moved all his adena to the wolf bags to help his legs and reach the city easier.   When they reached the city, the boy tried to take the adena out of the wolf's bags. But the wolf would not ! He bit the boy and said "You will not get this adena back, this is my adena". The boy got angry. He decided to go to the pet master and ask for help.    "Pet master, pet master ! My wolf is big, bad and angry and it won't obey me. I want my adena back and it bites me. "   The pet master looked at the big angry wolf, then looked at the boy and said. "I have a solution for your problem young one. I have magic. Dark magic. I can turn your big bad elder wolf into a younger puppy for free, all you have to do is spell the magic chants. Nothing more, no wolf modifying wands, just your say".   The boy thought about it for a bit, and decided that he indeed wanted to turn things back. But when he was about to spell the magic words, guards arrived at the pet master.    The city guard captain said "Is this the big bad angry wolf that bites people and doesn't give back his adena ? We will kill this wolf !"    For a moment the boy hesitated but he said "This wolf is big bad and angry, but I love this wolf and I dont want it to die ! Please don't kill the big bad angry wolf." But the boy was not fast enough. The guards jumped the wolf and started slashing on him with their swords. The boy didn't know what to do, so in it its final moments right as the wolf was about to die, it spelled the magic words. "Pet master, make my wolf young and adorable again !"   But he was not fast enough. The wolf got slashed and killed by the guards just one moment before the boy could finish his last word.    But as the words came out of his mouth, with the wolf's dead body on the floor, a younger wolf manifested out of thin air. The magic was real. The guards got scared and run away. Now the boy was left with a dead old bad angry wolf and next to him an alive younger version.    The boys joy was even bigger when it opened the new wolfs bags and his adena was finally there. He took the adena and went back to buy potions in the city.   Twenty four hours later, the boy couldn't believe how his fortune would change ...   (No AI was used to write this story)
    • This is like 2017 MaxCheaters. i love it.
    • NEW SEASON GRAND OPENING FROM - 30 OCTOBER 2026, FRIDAY, 20:00 +2 GMT !
    • My bug report was a proper submission. I shouldn't have shown the exploit, I will accept that. Let's end it here. 
    • To Finish this, because it's need a explanation   1. “I come to your forum” — It's the L2JMobius forum, not mine. I'm a contributor, not the owner or the maintainer responsible for deciding which fixes get committed.   2. “Which is why I left” — That's not an accurate account of what happened. You may have left voluntarily once, but you were also banned from the Discord server three times after repeatedly returning and causing the same disruptions. Those are not the same thing.   3. “You personally reply and reject that it works” — I asked how a negative withdrawal could be performed and later requested a demonstration of the claimed exploit. At no point did I reject the patch or claim the vulnerability was impossible. Asking for evidence is not the same as rejecting someone's work.   4. “You leave it unpatched for days” — I don't make that decision. Whether and when a patch gets committed is entirely up to the project maintainer, not me.   5. “You challenge me to post a video” — Yes, I asked you to demonstrate the exploit. You interpreted that as a rejection of your work, which it wasn't. Requesting proof of a claimed exploit is a perfectly reasonable part of technical discussion.   6. “Asshole-ness is a mutually contracted disease” — You're responsible for your own behavior, just as I'm responsible for mine. Disagreeing with you or questioning your claims doesn't justify personal insults. If you believe I've treated you unfairly, address what I actually said rather than making my behavior an excuse for yours.   And one question remains unanswered: why did you publicly disclose the exploitationmethod before the fix was released, after previously saying you wanted to avoid harming the project?   The vulnerability was real, the fix was accepted, and the commit was published. I have no problem acknowledging any of that.   My disagreement has never been about whether the bug deserved to be fixed. It's about how you've handled the discussion and repeatedly misrepresented my role in it.     I have nothing against you personally. My issue is with the way you conduct yourself in these discussions.   And no, you're not obligated to prove anything to me. However, when you make a technical claim, the burden of proof is on you. You cannot reasonably expect others to accept your claims without sufficient evidence.   Questioning a claim is not the same as rejecting it, nor is it a personal attack.   This isn’t about fanaticism; it’s about pushing back against the completely senseless attacks constantly leveled at the project as a whole.   It’s always the same thing: they badmouth it, claiming the project is worthless—yet the very same people criticizing it are the first in line to download a leaked version.   Enough is enough. This discussion has dragged on far too long over something that ought to be straightforward; if you’re going to submit a bug report, you should at least do it properly.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..