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Posted

Hello guys!

 

I'm a few days learning how to edit textures, already learned how to open and extract what I edit, but I do not know how to find an exact texture.
Example: if I want to find the textures of skill Hydro Blast in any exact way to find these textures or have to look for one by one ?
If so, someone could teach, I learn fast and I am very interested in this, thank you all !
Sorry for English, xaxa.

 

 

Posted

1: find emitter of hydro blast (hydro_blast_ta?) you can do so from tracing it from skill usk or lineageskillEffect or whatever name it is

2: find texture for sprite/mesh emitters

the hell you telling him =D ? 

Posted (edited)

1. You go to Skillgrp.dat, look for Skill id and find Effect Id

1553    1    1    0    194    900    16    3.00000000    1    G    1553    icon.skill1553        0    0    0    a,none\0    0    8    10    0    a,none\0

2. You use L2PE(https://sites.google.com/site/l2clientmod/l2pe) to open  LineageSkillEffect, look for 1553 and find Emmiters

Casting Action: l2_1553_skill.L2EffectEmitter0
Channeling Action: [l2_1553_skill.L2EffectEmitter3, null, null, null, null, null, null, null, null, null, null, null, null, l2_1553_skill.L2EffectEmitter13]
Shot Action: [l2_1553_skill.L2EffectEmitter1, l2_1553_skill.L2EffectEmitter4, l2_1553_skill.L2EffectEmitter2, null, null, null, l2_1553_skill.L2EffectEmitter6, l2_1553_skill.L2EffectEmitter5]

3. In the same file, you look for the l2_1553_skill.L2EffectEmitter0(it's good to sort everything by name, not ID) and find Effect Class

Effect Class: LineageEffect.wh_sec_heal_ca

4. You use L2PE to open lineageeffect.u, look for wh_sec_heal_ca and find Sprite Emmiters

Emmiters: [d_chainheal_ta.SpriteEmitter5, d_chainheal_ta.SpriteEmitter6]

5. In the same file, you look for the d_chainheal_ta.SpriteEmitter5, and find Texture

Texture: LineageEffectsTextures.Particles5.fx_m_t8137

If you want to change the value, you can decrypt lineageeffect.u(using L2PE doesn't require decryption), look for fx_m_t8137 with notepad++ and change the value. To change numbers, booleans, you will need to have hex editor or create your own editor

Edited by vampir

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