arturo134 Posted April 6, 2015 Posted April 6, 2015 Hello guys! I'm a few days learning how to edit textures, already learned how to open and extract what I edit, but I do not know how to find an exact texture.Example: if I want to find the textures of skill Hydro Blast in any exact way to find these textures or have to look for one by one ?If so, someone could teach, I learn fast and I am very interested in this, thank you all !Sorry for English, xaxa. Quote
DONALD TRUMP 2016 Posted April 6, 2015 Posted April 6, 2015 1: find emitter of hydro blast (hydro_blast_ta?) you can do so from tracing it from skill usk or lineageskillEffect or whatever name it is 2: find texture for sprite/mesh emitters Quote
LightFusion Posted April 6, 2015 Posted April 6, 2015 On 4/6/2015 at 4:37 AM, le memer master said: 1: find emitter of hydro blast (hydro_blast_ta?) you can do so from tracing it from skill usk or lineageskillEffect or whatever name it is 2: find texture for sprite/mesh emitters the hell you telling him =D ? Quote
vampir Posted April 6, 2015 Posted April 6, 2015 (edited) 1. You go to Skillgrp.dat, look for Skill id and find Effect Id 1553 1 1 0 194 900 16 3.00000000 1 G 1553 icon.skill1553 0 0 0 a,none\0 0 8 10 0 a,none\0 2. You use L2PE(https://sites.google.com/site/l2clientmod/l2pe) to open LineageSkillEffect, look for 1553 and find Emmiters Casting Action: l2_1553_skill.L2EffectEmitter0 Channeling Action: [l2_1553_skill.L2EffectEmitter3, null, null, null, null, null, null, null, null, null, null, null, null, l2_1553_skill.L2EffectEmitter13] Shot Action: [l2_1553_skill.L2EffectEmitter1, l2_1553_skill.L2EffectEmitter4, l2_1553_skill.L2EffectEmitter2, null, null, null, l2_1553_skill.L2EffectEmitter6, l2_1553_skill.L2EffectEmitter5] 3. In the same file, you look for the l2_1553_skill.L2EffectEmitter0(it's good to sort everything by name, not ID) and find Effect Class Effect Class: LineageEffect.wh_sec_heal_ca 4. You use L2PE to open lineageeffect.u, look for wh_sec_heal_ca and find Sprite Emmiters Emmiters: [d_chainheal_ta.SpriteEmitter5, d_chainheal_ta.SpriteEmitter6] 5. In the same file, you look for the d_chainheal_ta.SpriteEmitter5, and find Texture Texture: LineageEffectsTextures.Particles5.fx_m_t8137 If you want to change the value, you can decrypt lineageeffect.u(using L2PE doesn't require decryption), look for fx_m_t8137 with notepad++ and change the value. To change numbers, booleans, you will need to have hex editor or create your own editor Edited April 6, 2015 by vampir Quote
DONALD TRUMP 2016 Posted April 6, 2015 Posted April 6, 2015 On 4/6/2015 at 10:32 AM, LightFusion said: the hell you telling him =D ? Quote
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