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Lineage 2 Paranormal is based in paranormal features that makes the game Awesome!
 
Some Features
 
 
Rates
 
Exp: 10x
SP: 10x
Drop Rate: 10x
Spoil Rate: 10x
RaidBoss Drop Rate: 10x
EpicBoss Drop Rate: 5x
Quest XP/SP: x10
Quest Adena: x10
Quest Item Amount: x10
 
Respawn
 
Raids ~36 hours
Queen Ant ~36 hours
Orfen ~48 hours
Core ~60 hours
Baium ~5 days
Beleth ~8 days
Antharas ~11 days
Valakas ~11 days
 
Basic
 
Max Clients per PC: 2
OfflineShops
Newbie Buffer
 
Advanced
 
Dota Items & Streak Messages and Sounds
Drop, Exp & Adena: NO GAP PENALTY
Monster & Raid GAP Balancer (Harder low lvl monsters & Raids)
Difficulty Mod (Normal, Hard, Expert... etc)
Daily item Auction: 4 Items
Teams vs Teams: Every 3 hours (up to 4 teams)
TvTs Bet Mod
24/7 Castle and Fortress Sieges (8 hours protection)
Olympiad Cycle: 1 Week
Olympiad: 2 times daily (9:00 - 12:00 & 21:00 - 24:00)
Stackable Buff Time
Master Levels after max Level (Endless leveling)
Special Champion Mod (each champion is unique)
 
Advanced Community Board
 
Clan Forums
Boss Statuc
Castle Status
Item Search
Monster Search
 
Donation Reward Options
 
Consumables items at Prime Shop
Premium Membership
Pacts
 
 
.. Much more in game
 
Bored to play L2 Servers with always boring Events?
Bored to play L2 Servers with always boring Farming?
Bored to play L2 Servers with always boring PvP?
Bored to play L2 Servers with Corruption?
Bored to play L2 Servers with always Lags in Sieges?
Want something that makes the game <Paranormal>?
 
L2 Paranormal is a new L2 server that simulates a game environment similar to the game Lineage II. Our server was based on several years of research, hard work and experience with Lineage II, in order to provide an experience that you will never have on any other server.
Dont waste your time and login to feel the Experience that never felt
 
Tuesday 24/3 server will start as Beta version.
We will announce the time in our forum.
Stay tuned!
 

Join our forum and we will be glad to hear all your server ideas and concepts.
Authors of the Accepted Ideas or Concepts will be rewarded in game.
 
 
Edited by BruT

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  • Posts

    • @l2naylondev Requiring a player to log in just for the sake of logging  seems exploitable. Someone could log in only to claim the reward and immediately leave, or repeatedly change their ip. So i guess  are there are additional protections in place ? such as locking the reward by account, character , and ip. It would also be useful to add a playtime requirement. For example, after logging in, the player would need to remain active for at least x playtime  before getting the reward or other parameters configurable by the xml.  I suggest improving the system before selling it. 
    • I saw a few similar systems and came up with this one to help keep players on the server. It simply grants daily items every 24 hours just for logging in. There’s also the daily mission system—which assigns different tasks each day—where if you don't complete them within that 24-hour window, you get a new set of missions the next day. Sometimes, when starting out on a low-rate server (like x3), that little bit of help comes in handy—especially if you're playing solo without a clan or friends. I know there are quests to earn adena, but imagine being able to create an item that provides minor buffs or potions—nothing that would affect base stats or unbalance the server, of course; everyone can use the system however they like. I’m not looking to argue about this, haha; if anyone is interested, feel free to reach out. I’m open to criticism, too—no worries there. I just thought I’d post it. Thanks for the advice; I’ll keep improving the system and the interface. Tomorrow—or whenever I can—I’ll upload a short video so you can get an idea of what it’s like. I simply looked at what others had done and wanted to create something different, that's all, my friend. Cheers!
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