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Spray Decal Maker by K4rMaArr0ws


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345 Maps by Feelmyspells


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How To Make Your Own SprayPaint Image by FiX

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Some of the best sites for mapping by KnightOfH3ll

Full collection of CS Source Maps by Jordison

GUI - Counter-Strike skillz up - made by groovy by K4rMaArr0ws

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Metamod Install Tutorial by oldhiphop

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My Collection with custom weapons by Morian

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800 Counter Strike Source Maps by K4rMaArr0ws

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Create your own GUI's by Quentin

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Convert CS:S Weapon to CS 1.6 + FAQ by MrMG

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How To Edit Models With Photos by PowerOfCS

Working Anti-Cheats+AMX MOD X Installation Guide! by DreaM

Massive map Collection by blooddog_90

 

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    • FOREVERCAST AUTOMATED FISHING FOR WORLD OF WARCRAFT FOREVER Cast. Relax. Repeat. READY FOR LAUNCH AVAILABLE JUST HOURS BEFORE WOW FOREVER RELEASES 1-HOUR FREE TRIAL — NO PAYMENT REQUIRED   MEET FOREVERCAST Your fishing companion for WoW Forever. ForeverCast is a Windows-based fishing automation application designed to make fishing simpler, smoother, and more convenient. Automatically cast your line, detect bites, interact with the bobber, and repeat — all through an easy-to-use interface. Featuring two fishing methods, customizable controls, randomized behaviors, and session management, ForeverCast gives you control over how you fish. Development is complete, and ForeverCast is being prepared for its official launch alongside WoW Forever.   SEE FOREVERCAST IN ACTION OFFICIAL GAMEPLAY SHOWCASE       TWO FISHING METHODS 01 — NATIVE INTERACT (RECOMMENDED) Audio-based splash detection combined with WoW's native interaction controls. No manual bobber positioning or screen calibration required. 02 — CURSOR SCAN Our original visual fishing method. Detects the fishing bobber on screen and interacts through cursor-based controls. Two methods. One goal. A simpler fishing experience.   AUTOMATION FEATURES AUTOMATED FISHING Cast, detect bites, interact, and repeat automatically. RANDOMIZED TIMING Variable interaction delays and recast cooldowns. RANDOM IDLE PAUSES Optional fishing breaks with automatic resumption. AUTOMATIC BAG CHECKS Optional randomized bag checks between casts. SMOOTH MOUSE MOVEMENTS Optional gradual cursor movements with varied paths and speeds. RANDOM CHARACTER MOVEMENT Optional alternating movements using configurable strafe keys. Each optional behavior can be enabled or disabled independently.   DESIGNED AROUND YOUR PREFERENCES CUSTOMIZABLE CONTROLS Configure fishing keys, interaction methods, audio sensitivity, and timing. SMART SESSION LIMITS Set maximum fishing duration and catch limits. SESSION TRACKING Monitor catches, elapsed time, and saved session progress. QUICK START & STOP Start or stop fishing using the F6 hotkey. SIMPLE WINDOWS INTERFACE Clean dashboard, activity logs, guided setup, and helpful settings. EXTERNAL OPERATION Runs outside World of Warcraft without reading game memory or injecting code.   PRICING & ACCESS FREE TRIAL — €0 60 MINUTES OF ACCESS Experience ForeverCast before purchasing. No payment required. MONTHLY LICENSE — €8.99 30 DAYS OF ACCESS One month of access starting from activation. LIFETIME LICENSE — €39.99 ONE-TIME PURCHASE Permanent access to ForeverCast. No recurring subscription fees.   LAUNCH INFORMATION FOREVERCAST IS READY Core fishing functionality implemented and tested. Both fishing methods available. Automation features integrated. Session management implemented. License activation and free trial system prepared. Standalone Windows application built. OFFICIAL RELEASE PLAN ForeverCast will become available approximately a few hours before the official opening of WoW Forever. This gives players an opportunity to download the application, activate their free trial or license, and configure their preferred fishing settings ahead of launch. The exact download and activation details will be published through our Discord community.   JOIN THE FOREVERCAST COMMUNITY Want to be among the first to try ForeverCast? Join our Discord for release notifications, downloads, license information, support, and future updates. JOIN THE OFFICIAL FOREVERCAST DISCORD Developer Contact: Nythrand     FOREVERCAST A SMARTER WAY TO FISH. READY FOR WOW FOREVER Cast. Relax. Repeat.
    • 911reg MapExtractor — The Community Contributions Update   Another update, gentlemen.   First of all, I'd like to express my sincere gratitude to the wonderful members of this community who have been kind enough to dedicate their valuable time and expertise to helping me improve this project.   The amount of support I've received since releasing this tool has been truly overwhelming. I honestly didn't expect so many experienced developers to volunteer their services completely free of charge.   @Mobius, in particular, was kind enough to point out that my generator lacked pathnode support. Excellent suggestion! I immediately added it with a single ChatGPT prompt, remotely through AnyDesk on my phone. I wasn't even sitting at my computer. It's genuinely inspiring to see someone with three months of dedicated development experience taking time out of his busy schedule to help someone who was lying in bed.   I'd also like to extend my gratitude to Mobius for providing the L2jMobius emulator, which I've been using to test both geodata and pathnode generation. While the emulator itself remains somewhat underdeveloped, it has proven to be an amazing testing environment for my little project. It's wonderful to see developers contributing to the community in so many different ways, even when they aren't the best at it. Thank you for your continued support!   @Galagard deserves special recognition for his outstanding commitment to quality assurance. He generously provided a comprehensive list of issues involving boundaries, heightmaps, WorldZ, water generation, and 256×256 errors, completely unprompted! I was honestly surprised by the amount of effort he put into helping me. I simply forwarded his findings to ChatGPT, saving myself the inconvenience of investigating anything manually. It's rare to find someone so passionate about improving another developer's free software. Thank you for your unpaid service. Your dedication will not be forgotten.   @Bazookarpm, our unofficial UI/UX consultant, also provided some exceptionally detailed feedback regarding the visual appearance of the application. His assessment was so passionate that he even reported experiencing visual cancer after looking at the interface. Naturally, I took his concerns very seriously and redesigned the entire UI. I sincerely hope the new design meets his expectations and that his recovery is progressing well. Thank you for sacrificing your eyesight in the name of open-source software.   Changelog: Completely redesigned interface. Added pathnode generation. Improved geodata generation. Addressed reported issues with boundaries, heightmaps, WorldZ and water. Various fixes and improvements. Tested geodata and pathnodes using the generously provided L2jMobius emulator.   I genuinely cannot express how grateful I am for this level of community involvement.   Some developers have to spend months identifying problems, gathering feedback, and planning new features. Fortunately, I have access to a group of highly motivated individuals who are willing to do all of that for me, entirely voluntarily.   Not only did they identify areas for improvement, but they also took the time to write lengthy, detailed explanations of their findings. All without being asked, without expecting payment, and apparently without requiring any encouragement whatsoever.   This is what a healthy open-source community should look like.   At 911reg, I believe in recognizing the people who make our achievements possible. That's why I would like to officially acknowledge the following contributors:   Mobius — Pathnode Research & Development / Testing Infrastructure Provider Galagard — Quality Assurance & Bug Reporting Bazookarpm — User Interface & Ophthalmological Testing I sincerely hope this collaboration continues. With enough community support, I might eventually be able to release updates without even reading the source code. Or even asking another AI to prompt for me.   To @Mobius and @Galagard, I would also like to wish you both the very best of luck finding employment in this rapidly evolving industry.    Once again, thank you for your continued dedication to the 911reg MapExtractor project. Your contributions are deeply appreciated, and I look forward to receiving further unsolicited assistance.   This is what 911reg stands for. Haters, eat your hearts out. https://github.com/911reg/911reg-MapExtractor/releases/download/v0.8.0/911reg-MapExtractor-0.8.0-win64.zip
    • Version 0.8.5 - Lobby viewing and batch NPC export   Download   I originally wasn’t planning to release this version, as I was working towards 1.0.0. However, a regression in NPC position editing changed those plans a little.   New   - You can now view lobbies through the new Other maps tab in the main menu. Exporting these maps isn’t available yet, I’ll add it in 1.0.0. - Export multiple NPCs as a single scene or as separate ones.   Improvements   - When exporting locations to Blender, terrain layers and masks are saved separately for editing. Grass and flowers use instancing, reducing file sizes and speeding up import. Fixed issues with empty material slots and seams at hidden terrain edges. - You can now specify a custom export scale.   Fixes   - Clicking an NPC now activates position editing, allowing you to move and rotate it.
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