Ayami- Posted March 12, 2015 Posted March 12, 2015 Hello i want to make a custom skill that will knockback players, does someone got a baium ai with knockback? I need that to understand how it works
0 Ayami- Posted March 12, 2015 Author Posted March 12, 2015 Moves away target and yea after that dies and stands up like fake death i guess
0 te0x Posted March 12, 2015 Posted March 12, 2015 (edited) you can simply add the effect of fake death wherever u want but the target will not go back only make the fake death effect xD but i guess that is almost the same <effect name="FakeDeath" val="0"/> example ;p <skill id="1290" levels="1" name="Blizzard"> <set name="mpInitialConsume" val="50"/> <set name="mpConsume" val="200"/> <set name="magicLvl" val="70"/> <set name="power" val="150"/> <set name="saveVs" val="MEN"/> <set name="target" val="TARGET_ONE"/> <set name="element" val="3"/> <set name="hitTime" val="7000"/> <set name="skillType" val="MDAM"/> <set name="reuseDelay" val="300000"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="900"/> <set name="effectRange" val="1400"/> <set name="negateId" val="1287"/> <cond msg="Blizzard cannot be used due to unsuitable terms."> <player seed_water="2"/> </cond> <for> <effect count="1" name="Buff" time="7" val="0" stackOrder="0.5" stackType="RunSpeedDown" effectPower="80" effectType="DEBUFF"> <mul order="0x30" stat="runSpd" val="0.5"/> </effect> +<effect name="FakeDeath" val="0"/> </for> </skill> Edited March 12, 2015 by te0x
0 Ayami- Posted March 12, 2015 Author Posted March 12, 2015 Thats not what exactly i want , i will check that how it works
0 te0x Posted March 12, 2015 Posted March 12, 2015 Thats not what exactly i want , i will check that how it works its a knockdown ^^ anyway gl with what are u looking for ;D
0 Tryskell Posted March 12, 2015 Posted March 12, 2015 (edited) L2J Archid had this custom for Baium. From memory, it's FlyToLocation serverpacket, opcode 0xC5 for Interlude. This packet is used notably for Valakas/Antharas tail skills. I invite you to check how those skills work. So, basically said : - script related : use of FlyToLocation. - skill related : any skill with flyType information (which then will use FlyToLocation serverpacket indirectly). Edited March 12, 2015 by Tryskell
0 Ayami- Posted March 12, 2015 Author Posted March 12, 2015 L2J Archid had this custom for Baium. From memory, it's FlyToLocation serverpacket, opcode 0xC5 for Interlude. This packet is used notably for Valakas/Antharas tail skills. I invite you to check how those skills work. So, basically said : - script related : use of FlyToLocation. - skill related : any skill with flyType information (which then will use FlyToLocation serverpacket indirectly). that was exactly what i want, thanks so much little dwarf Many said that i must use .getCoords or something , but with your infos i guess it is way more than easy to do, thanks again Topic can be locked
0 Ayami- Posted March 12, 2015 Author Posted March 12, 2015 _Zone.broadcastPacket(new FlyToLocation(player, coord[0], coord[1], coord[2], FlyToLocation.FlyType.THROW_HORIZONTAL)); i will play with this :dat:
0 SweeTs Posted March 12, 2015 Posted March 12, 2015 Indeed, flyToLocation. :P ///fly with gm char :D /locked
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Ayami-
Hello i want to make a custom skill that will knockback players, does someone got a baium ai with knockback? I need that to understand how it works
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