Jump to content
  • 0

Question

Posted
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2ClanManagerInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2ClanManagerInstance.java	(revision 0)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2ClanManagerInstance.java	(working copy)
@@ -0,0 +1,116 @@
/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.instance;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SocialAction;
import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
import net.sf.l2j.util.Rnd;

/**
 * @author Debian
 *
 */
public class L2ClanManagerInstance extends L2NpcInstance
{
	public L2ClanManagerInstance(int objectId, L2NpcTemplate template)
	{
		super(objectId, template);
	}
	
	@Override
	public void onBypassFeedback(L2PcInstance player, String command)
	{
		if (command.startsWith("levelup"))
		{
			if(player.getClan() != null)
			{
				if (!player.isClanLeader())
				{
					player.sendMessage("Only clan leaders, can use this service.");
				}
				if (player.isClanLeader() && player.getClan().getReputationScore() > 50000)
				{
					player.getClan().takeReputationScore(50000);
					player.getClan().changeLevel(8);
					player.sendMessage("Your clan successfully changed to level 8.");
				}
				else
				{
					player.sendMessage("Your clan must have 50000 clan reputation points in order to buy level 8.");
				}
			}
			else
			{
				player.sendMessage("You don't have a clan.");
			}
		}
	}
	
    @Override
    public void onAction(L2PcInstance player)
    {
		if (this != player.getTarget()) {
			player.setTarget(this);
			player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
			player.sendPacket(new ValidateLocation(this));
		}
		else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) {
			SocialAction sa = new SocialAction(this, Rnd.get(8));
			broadcastPacket(sa);
			player.setCurrentFolkNPC(this);
			showMessageWindow(player);
			player.sendPacket(ActionFailed.STATIC_PACKET);
		}
		else {
			player.getAI().setIntention(CtrlIntention.INTERACT, this);
			player.sendPacket(ActionFailed.STATIC_PACKET);
		}
    }
    
    private void showMessageWindow(L2PcInstance player)
    {
        NpcHtmlMessage debian = new NpcHtmlMessage(5);
        StringBuilder tb = new StringBuilder("");
            
        tb.append("<html><head><title>Clan Manager</title></head><body>");
        tb.append("<center>");
        tb.append("<img src=\"L2Font-e.replay_logo-e\" width=256 height=80>");
        tb.append("<br>");
        tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32 align=center>"); 
        tb.append("<br>");
        tb.append("<font color=\"FFAA00\">Clan Manager</font>");
        tb.append("<br>");
        tb.append("</center>");
        tb.append("<center>");
        tb.append("<a action=\"bypass -h npc_" + getObjectId() + "_levelup\">Get your clan at level 8.</a><br>");
        tb.append("<font color=\"FFAA00\">It costs 50.000 clan reputation points.</font>");
        tb.append("<br>");
        tb.append("</center>");
        tb.append("<center>");
        tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32 align=center>");
        tb.append("<br>");
        tb.append("<font color=\"FFAA00\">" + Config.SERVER_NAME + "</font>");  
        tb.append("</center>");
        tb.append("</body></html>");
            
        debian.setHtml(tb.toString());
        player.sendPacket(debian);
    }	
}

As titlle say anyone have this code for frozen?

Recommended Posts

  • 0
Posted (edited)

What do you need?

An npc to do a clan lvl 8 and give 50k rep?

 

Edit: You want to add this on l2jfrozen? or from fromzen to another project?

I don't understand...

Edited by 'Baggos'
  • 0
Posted

i want to add this code because i want remove the html from code side and paste it on merchant because i want make one npc who will enclude many thinks like Enchant skill,enchant item,increase clan lvl etc ... sec i will post errors

  • 0
Posted (edited)


* Foundation, either version 3 of the License, or (at your option) any later

 * version.

 * 

 * This program is distributed in the hope that it will be useful, but WITHOUT

 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS

 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more

 * details.

 * 

 * You should have received a copy of the GNU General Public License along with

 * this program. If not, see <http://www.gnu.org/licenses/>.

 */

package com.l2jfrozen.gameserver.model.actor.instance;

 

import com.l2jfrozen.gameserver.ai.CtrlIntention;

import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;

import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;

import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;

import com.l2jfrozen.gameserver.network.serverpackets.SocialAction;

import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;

import com.l2jfrozen.gameserver.templates.L2NpcTemplate;

import com.l2jfrozen.util.random.Rnd;

 

/**

 * @author Debian

 * 

 * Rework Ayami

 */

public class L2ClanManagerInstance extends L2FolkInstance

{

public L2ClanManagerInstance(int objectId, L2NpcTemplate template)

{

super(objectId, template);

}

 

@Override

public void onBypassFeedback(L2PcInstance player, String command)

{

if (command.startsWith("levelup"))

{

if(player.getClan() != null)

{

if (!player.isClanLeader())

{

player.sendMessage("Only clan leaders, can use this service.");

}

if (player.isClanLeader() && player.getClan().getReputationScore() > 50000)

{

player.getClan().takeReputationScore(50000);

player.getClan().changeLevel(8);

player.sendMessage("Your clan successfully changed to level 8.");

}

else

{

player.sendMessage("Your clan must have 50000 clan reputation points in order to buy level 8.");

}

}

else

{

player.sendMessage("You don't have a clan.");

}

}

}

 

    @Override

    public void onAction(L2PcInstance player)

    {

if (!canTarget(player))

return;

 

player.setLastFolkNPC(this);

 

// Check if the L2PcInstance already target the L2NpcInstance

if (this != player.getTarget())

{

// Set the target of the L2PcInstance player

player.setTarget(this);

 

// Send a Server->Client packet MyTargetSelected to the L2PcInstance player

MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);

player.sendPacket(my);

my = null;

 

// Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client

player.sendPacket(new ValidateLocation(this));

}

else

{

// Calculate the distance between the L2PcInstance and the L2NpcInstance

if (!canInteract(player))

{

// Notify the L2PcInstance AI with AI_INTENTION_INTERACT

player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);

}

else

{

showMessageWindow(player);

}

}

// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet

player.sendPacket(ActionFailed.STATIC_PACKET);

}

    

    private void showMessageWindow(L2PcInstance player)

    {

        NpcHtmlMessage debian = new NpcHtmlMessage(5);

        StringBuilder tb = new StringBuilder("");

            

        tb.append("<html><head><title>Clan Manager</title></head><body>");

        tb.append("<center>");

        tb.append("<img src=\"L2Font-e.replay_logo-e\" width=256 height=80>");

        tb.append("<br>");

        tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32 align=center>"); 

        tb.append("<br>");

        tb.append("<font color=\"FFAA00\">Clan Manager</font>");

        tb.append("<br>");

        tb.append("</center>");

        tb.append("<center>");

        tb.append("<a action=\"bypass -h npc_" + getObjectId() + "_levelup\">Get your clan at level 8.</a><br>");

        tb.append("<font color=\"FFAA00\">It costs 50.000 clan reputation points.</font>");

        tb.append("<br>");

        tb.append("</center>");

        tb.append("<center>");

        tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32 align=center>");

        tb.append("<br>");

        tb.append("</center>");

        tb.append("</body></html>");

        debian.setHtml(tb.toString());

        player.sendPacket(debian);

    }

}

Edited by Ayami-
  • 0
Posted

Works fine,i correct a copy/paste wrong line: 

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jfrozen.gameserver.model.actor.instance;
 
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.SocialAction;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.util.random.Rnd;
 
/**
 * @author Debian
 * 
 * Rework Ayami
 */
public class L2ClanManagerInstance extends L2FolkInstance
{
public L2ClanManagerInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}
 
@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
if (command.startsWith("levelup"))
{
if(player.getClan() != null)
{
if (!player.isClanLeader())
{
player.sendMessage("Only clan leaders, can use this service.");
}
if (player.isClanLeader() && player.getClan().getReputationScore() > 50000)
{
player.getClan().setReputationScore(50000, true);
player.getClan().changeLevel(8);
player.sendMessage("Your clan successfully changed to level 8.");
}
else
{
player.sendMessage("Your clan must have 50000 clan reputation points in order to buy level 8.");
}
}
else
{
player.sendMessage("You don't have a clan.");
}
}
}
 
    @Override
    public void onAction(L2PcInstance player)
    {
if (!canTarget(player))
return;
 
player.setLastFolkNPC(this);
 
// Check if the L2PcInstance already target the L2NpcInstance
if (this != player.getTarget())
{
// Set the target of the L2PcInstance player
player.setTarget(this);
 
// Send a Server->Client packet MyTargetSelected to the L2PcInstance player
MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
player.sendPacket(my);
my = null;
 
// Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
player.sendPacket(new ValidateLocation(this));
}
else
{
// Calculate the distance between the L2PcInstance and the L2NpcInstance
if (!canInteract(player))
{
// Notify the L2PcInstance AI with AI_INTENTION_INTERACT
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
}
else
{
showMessageWindow(player);
}
}
// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
player.sendPacket(ActionFailed.STATIC_PACKET);
}
    
    private void showMessageWindow(L2PcInstance player)
    {
        NpcHtmlMessage debian = new NpcHtmlMessage(5);
        StringBuilder tb = new StringBuilder("");
            
        tb.append("<html><head><title>Clan Manager</title></head><body>");
        tb.append("<center>");
        tb.append("<img src=\"L2Font-e.replay_logo-e\" width=256 height=80>");
        tb.append("<br>");
        tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32 align=center>"); 
        tb.append("<br>");
        tb.append("<font color=\"FFAA00\">Clan Manager</font>");
        tb.append("<br>");
        tb.append("</center>");
        tb.append("<center>");
        tb.append("<a action=\"bypass -h npc_" + getObjectId() + "_levelup\">Get your clan at level 8.</a><br>");
        tb.append("<font color=\"FFAA00\">It costs 50.000 clan reputation points.</font>");
        tb.append("<br>");
        tb.append("</center>");
        tb.append("<center>");
        tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32 align=center>");
        tb.append("<br>");
        tb.append("</center>");
        tb.append("</body></html>");
        debian.setHtml(tb.toString());
        player.sendPacket(debian);
    } 
}
  • 0
Posted

Don't you see that this code is shit w/o logic?

 

 

if (player.isClanLeader() && player.getClan().getReputationScore() > 50000)
{
player.getClan().setReputationScore(50000, true);
player.getClan().changeLevel(8);
player.sendMessage("Your clan successfully changed to level 8.");
}
else
{
player.sendMessage("Your clan must have 50000 clan reputation points in order to buy level 8.");
}

 

Made my day.

  • 0
Posted

Don't you see that this code is shit w/o logic?

if (player.isClanLeader() && player.getClan().getReputationScore() > 50000)
{
player.getClan().setReputationScore(50000, true);
player.getClan().changeLevel(8);
player.sendMessage("Your clan successfully changed to level 8.");
}
else
{
player.sendMessage("Your clan must have 50000 clan reputation points in order to buy level 8.");
}

Made my day.

I am confused with this..

This "NPC" now, take from a player 50.001 rep points, and give back clan lvl 8 and 50k rep?

  • 0
Posted

I am confused with this..

This "NPC" now, take from a player 50.001 rep points, and give back clan lvl 8 and 50k rep?

Eh :P i just reworked his code indeed it doesnt give logic stuff xD 

Guest
This topic is now closed to further replies.


×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock