Index: java/net/sf/l2j/gameserver/model/actor/instance/L2ClanManagerInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2ClanManagerInstance.java (revision 0)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2ClanManagerInstance.java (working copy)
@@ -0,0 +1,116 @@
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.model.actor.instance;
import net.sf.l2j.Config;
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SocialAction;
import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
import net.sf.l2j.util.Rnd;
/**
* @author Debian
*
*/
public class L2ClanManagerInstance extends L2NpcInstance
{
public L2ClanManagerInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}
@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
if (command.startsWith("levelup"))
{
if(player.getClan() != null)
{
if (!player.isClanLeader())
{
player.sendMessage("Only clan leaders, can use this service.");
}
if (player.isClanLeader() && player.getClan().getReputationScore() > 50000)
{
player.getClan().takeReputationScore(50000);
player.getClan().changeLevel(8);
player.sendMessage("Your clan successfully changed to level 8.");
}
else
{
player.sendMessage("Your clan must have 50000 clan reputation points in order to buy level 8.");
}
}
else
{
player.sendMessage("You don't have a clan.");
}
}
}
@Override
public void onAction(L2PcInstance player)
{
if (this != player.getTarget()) {
player.setTarget(this);
player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
player.sendPacket(new ValidateLocation(this));
}
else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) {
SocialAction sa = new SocialAction(this, Rnd.get(8));
broadcastPacket(sa);
player.setCurrentFolkNPC(this);
showMessageWindow(player);
player.sendPacket(ActionFailed.STATIC_PACKET);
}
else {
player.getAI().setIntention(CtrlIntention.INTERACT, this);
player.sendPacket(ActionFailed.STATIC_PACKET);
}
}
private void showMessageWindow(L2PcInstance player)
{
NpcHtmlMessage debian = new NpcHtmlMessage(5);
StringBuilder tb = new StringBuilder("");
tb.append("<html><head><title>Clan Manager</title></head><body>");
tb.append("<center>");
tb.append("<img src=\"L2Font-e.replay_logo-e\" width=256 height=80>");
tb.append("<br>");
tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32 align=center>");
tb.append("<br>");
tb.append("<font color=\"FFAA00\">Clan Manager</font>");
tb.append("<br>");
tb.append("</center>");
tb.append("<center>");
tb.append("<a action=\"bypass -h npc_" + getObjectId() + "_levelup\">Get your clan at level 8.</a><br>");
tb.append("<font color=\"FFAA00\">It costs 50.000 clan reputation points.</font>");
tb.append("<br>");
tb.append("</center>");
tb.append("<center>");
tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32 align=center>");
tb.append("<br>");
tb.append("<font color=\"FFAA00\">" + Config.SERVER_NAME + "</font>");
tb.append("</center>");
tb.append("</body></html>");
debian.setHtml(tb.toString());
player.sendPacket(debian);
}
}
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SQL Developer
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