Jump to content

Recommended Posts

Posted

 

Hi, I need something like this:

 

 

procedure toVillage;

begin

Print('To Village');

Delay(100);

if (User.HP=0) then

begin

Delay(100);

Engine.GoHome;

Engine.Facecontrol(0,False);

Buff;

end;

end;

 

But to go to the clan hall, how?

 

Thank you in advance ...

I think for ch is engine.gohome(rtclanhall)

Posted

change to engine.delay(555)

Another error, I tried with "engine.delay(555)" only also and I still get an error. I'm playing Interlude

 

errre22.png

Posted

Another error, I tried with "engine.delay(555)" only also and I still get an error. I'm playing Interlude

 

errre22.png

var
  adena:tl2item;
begin
  while engine.delay(555) do begin
  inventory.user.byid(57, adena);
    if assigned(adena) and (adena.count > 5 * 1000000) then begin // more than 5kk
      while not user.target.dead do delay(11);
      engine.facecontrol(0,false); delay(555);
      engine.entertext('.deposit'); delay(555);
      engine.facecontrol(0,true);
    end;
  end;
end.
Posted

I think for ch is engine.gohome(rtclanhall)

I need change engine.gohome in script for this? Only this?

 

Do u have script for Forbbidden? To farm aa? Mine is not working very well, I put it in the 4 or 5 room, but the char sometimes does not give to village, sometimes it keeps walking without stopping, it comes close to the farm place and is killing mob and going back the way ... Half crazy hahahah, I have 10 days just using adrenaline, and I learned to edit some things about script, but I'm totally noob in that: /

 

Thanks for the support again, you're amazing!!

Posted
var
  adena:tl2item;
begin
  while engine.delay(555) do begin
  inventory.user.byid(57, adena);
    if assigned(adena) and (adena.count > 5 * 1000000) then begin // more than 5kk
      while not user.target.dead do delay(11);
      engine.facecontrol(0,false); delay(555);
      engine.entertext('.deposit'); delay(555);
      engine.facecontrol(0,true);
    end;
  end;
end.

Thanks a lot, working perfect now.

 

Best regards!

Posted

hi im trying to write a train script for warlord. i use moveto and useskill to provoke the mobs and get the train going then facecontrol to enable bot but i cant find a way to stop bot from fighting after all the train is dead. any ideas?

Posted

hi im trying to write a train script for warlord. i use moveto and useskill to provoke the mobs and get the train going then facecontrol to enable bot but i cant find a way to stop bot from fighting after all the train is dead. any ideas?

function checkAgro: boolean;
var npc: TL2Npc; 
begin
   result := Engine.FindEnemy(npc, user, 1100));
end;

begin
engine.moveto(123,123,123);
engine.useskill(123);
engine.facecontrol(0,true);
while checkAgro do delay(1111);
engine.facecontrol(0,false);
end.

like this should work

  • 2 weeks later...
Posted

I'm trying to save all items (that are not equipped) in the warehouse.

//auto store items in warehouse
var
items: TL2List;
i: integer

procedure save (itemId: integer)
    if not inventory.user.byid(728, item) or (item.count<1) then begin
        Engine.SetTarget(31268); // NPC's id
        Engine.DlgOpen;
        Engine.DlgSel(1); // NPC window option
        Engine.DlgSel(1);
        Engine.NPCExchange(itemId, 1); // (iditem, quantity)
        Print('OK');
        delay(1000);
    end;
end;

begin
    while Length(items) > 0 do begin
        for i:0 to Length(Inventory.User.Items) do begin
            save(Inventory.User.Items[i].);  //get Item id??
        end;
    end;
end.
Posted (edited)

I've seen that it can't be done like that in interlude. So I've done it with mouse events but it isn't dragging the object. What's wrong?

// Exchanges itemCount number of items from the inventory
function SetCursorPos(x, y : integer): boolean; stdcall; external 'user32.dll';
function mouse_event(dwFlags, dx, dy, dwData: byte; dwExtraInfo: integer): void; stdcall; external 'user32.dll';

var
i : integer;
const
itemCount = 3; // for testing purposes make this number small
perActionDelay = 200;

procedure mouseClick(x, y : integer);     
begin
  SetCursorPos(x, y);
  mouse_event($2, 0, 0, 0, 0);
  delay(perActionDelay);
  mouse_event($4, 0, 0, 0, 0);
end;

begin
i := 1;
  while i < itemCount do begin
    delay(perActionDelay);
    SetCursorPos(30, 310);
    delay(perActionDelay);
    mouse_event($2, 0, 0, 0, 0);
    delay(perActionDelay);
    SetCursorPos(30,480);
    delay(perActionDelay);
    mouse_event($4, 0, 0, 0, 0);
    delay(perActionDelay);
    mouseClick(900,480);
    delay(perActionDelay);
    mouseClick(690,480);
    delay(perActionDelay);
    i := i + 1;
    end;
end.
Edited by darknesscrysis
Posted

I was doing the A-Grade weapons quest script and I don't know why I can't select the next option.


// A-Grade weapon quest
uses Classes;

begin
  if User.Level > 61 then begin
    Engine.SetTarget(32105);
    Engine.DlgOpen;
    Delay(500);
    Engine.DlgSel('Quest');
    Delay(500);
    Engine.DlgSel('A Powerful Primeval creature');
    Delay(500);
    Engine.DlgSel('What rumors are you talking about?');
    Delay(500);
  end;
end.
  • 3 weeks later...
Posted

Hi, someone can help me with a script to go for gk in dwarven village? I need this because NPC buffer is next to gk.

 

My script is:

 

var Figth_Flag:boolean;
     Item: TL2Item;
     Npc: TL2Npc;
     Obj: TL2Buff;
     IdBuff: integer;
     Buffs:TL2Buff;
var L2Skill: TL2Skill;
 
 
procedure toVillage;
begin
Print('To Village');
  Delay(1000);
    if (User.HP=0) then
      begin
       Delay(2000);
       engine.gohome;
       Engine.Facecontrol(0,False);
       Buff;
      end;
end;
 
 
procedure buff;
begin
       Print('Go Buffer');
     Engine.Settarget(35458); //target npc buff
     Delay(15000);
     Engine.DlgOpen;       //abre chat npc
     Delay(1500);
     Engine.Settarget(35458); //target npc buff
     Delay(5000);
     Engine.DlgOpen;       //abre chat npc
     Delay(1500);
     Engine.DlgSel(34);
     Delay(800);
     Engine.DlgSel(4);
     Delay(800);
     Engine.DlgSel(21);
     Delay(800);
   RunTo;
end;
 
 
procedure RunTo;
begin
     Print('Go Teleporte');
     Engine.SetTarget(31114);  //Target do NCP GK
     Delay(1500);
     Engine.DlgOpen; // abre chat combat npc
     Delay(1500);
     Engine.DlgSel(2);
     Delay(1500);
     Engine.DlgSel(2);
     Delay(1500);
     Fight;
end;
 
 
procedure toBuff;
  begin
  IdBuff:=1204 ;  //Check BUFF
   while not User.Buffs.ById(IdBuff,obj) do begin
        Print('Check Buff');
        engine.facecontrol(0,false);
        Engine.UseItem(736);  //Scroll Escape
        Delay(30000);
        buff;
   end;
end;
 
 
procedure Fight;
   begin
   Print('Fight zone');
    Engine.MoveTo(144792, -174168, -1525);
    Delay(500);
    Engine.MoveTo(145480, -174792, -1525);
    Delay(500);
    Engine.MoveTo(146008, -175528, -1525);
    Delay(500);
    Engine.LoadConfig('1');    //Íàçâàíèå Âàøåãî êîíôèãà
    Engine.LoadZone('coalb.zmap');   //zona de combat
    Print('Ôàðì');
    toVillage;
    Engine.Facecontrol(0,True);
end;
 
 
//-----------------------------------------------------------------------------
begin    //repete novamente o script
Print('repete novamente');
  repeat
   toBuff;
   toVillage;
  until Engine.Status = lsOffline;
  Delay(15000);
end.
Posted (edited)

Anyone have a script for autojoin tvt? When appears in the chat chat system, TVT event open, how can i do a script like this,

 

I don't know the command for read chat system and then

Engine.EnterText('.jointvt');

Edited by powercheats

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • PlayCMS - это удобная система управления веб-сайтом, разработанная специально для игровых проектов Lineage 2. CMS позволяет быстро запустить полнофункциональный серверный сайт с регистрацией игроков, личным кабинетом, новостями, рейтингами, магазином, модулями и гибкой панелью администратора. Система ориентирована на владельцев серверов Lineage 2, которым нужен красивый, функциональный и понятный сайт без лишних сложностей.  PlayCMS уже предоставляет базовые функции для управления проектами, такие как публикация новостей, настройка страниц, работа с пользователями, подключение шаблонов, а также установка модулей и плагинов. Ключевые особенности PlayCMS: — удобная административная панель; — регистрация и авторизация игроков; — учетная запись пользователя; — новостные и информационные страницы; — рейтинги игроков и кланов; — поддержка шаблонов дизайна; — установка модулей и плагинов через административную панель; — магазин цифровых продуктов; — категории продуктов; — возможность добавить фавикон; — защита лицензии для административной панели; — адаптация для игровых проектов Lineage 2; — возможность расширения функционала в соответствии с потребностями сервера. PlayCMS подходит как для новых игровых проектов, так и для существующих серверов, которым нужен удобный сайт с современным дизайном и интуитивно понятным управлением. Система проста в настройке и поддерживает индивидуальные шаблоны, дополнительные плагины и модули, что позволяет вам развивать свой сайт параллельно с развитием сервера. PlayCMS — это готовое решение для владельцев серверов Lineage 2, которым нужен красивый, быстрый и функциональный сайт. Демоверсия —  https://demo.playcms.ru/ Я разработчик этого чуда. Я готов выслушать конструктивную критику, а также ваши предложения по улучшению движка. Кроме того, я пишу модули любой сложности для этой CMS. Свяжитесь со мной: Telegram — @playcms       EN   PlayCMS is a user-friendly website management system designed specifically for Lineage 2 gaming projects. The CMS allows you to quickly launch a fully functional server website with player registration, personal account, news, ratings, a store, modules, and a flexible admin panel. The system is focused on Lineage 2 server owners who need a beautiful, functional, and clear website without unnecessary complexity. PlayCMS already provides basic features for project management, such as publishing news, customizing pages, working with users, connecting templates, and installing modules and plugins. Key Features of PlayCMS: — a convenient administrative panel; — player registration and authorization; — user account; — news and information pages; — player and clan ratings; — support for design templates; — installation of modules and plugins through the admin panel; — digital product store; — product categories; — ability to add a favicon; — license protection for the admin panel; — adaptation for Lineage 2 game projects; — the ability to expand functionality to meet the needs of the server. PlayCMS is suitable for both new gaming projects and existing servers that require a user-friendly website with a modern appearance and intuitive management. The system is easy to configure and supports individual templates, additional plugins, and modules, allowing you to develop your website alongside your server. PlayCMS is a ready-made solution for Lineage 2 server owners who need a beautiful, fast, and functional website. Demo - https://demo.playcms.ru/ I am the developer of this miracle. I am ready to listen to constructive criticism, as well as your suggestions for improving the engine. I also write modules of any complexity for this cms. Contact me: Telegram - @playcms   Скачать\Download : https://drive.google.com/file/d/15Az9WVDD4SQNyOPAsXMU4-mGHOiA_U_d/view    
    • To increase visibility and make sure your offer reaches the right audience, I'd recommend exploring the tools at CS2WH. They have a Deals Bot that might help you track market prices and adjust your strategy on the fly. I'm finding their resources super helpful for keeping tabs on the trading scene. Plus, they emphasize safety and provide insights on legal skin trading, which is crucial for maintaining credibility.
    • I'm also trying to contact them, and I only have their Telegram contact, probably the same one as yours, and I haven't received a response in months.
    • Download GeoData - standard. download GeoData - standard.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..