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Posted

 

Hello,

I have a question.

begin
Engine.BypassToServer('_bbshome');
Delay(500);
Engine.BypassToServer('_cbbslink cbbs_shop.htm');
Delay(500);
Engine.BypassToServer('_cbbslink cbbs_shop_misc.htm');
Delay(500);
Engine.ByPassToServer('_cbbsmultisell 4005');
Delay(500);
Engine.NPCExchange(6645,100);
 
I tried this to buy ss from the alt + b but it doesnt work. Can some1 help me ? thank u 

 

try increase delay

Posted

Hello,

Does it possible to configure l2adrenlaine v1.66 to do resurrection? Or for that i need script?

I tried to set resurection in party heal-buff, but its dont work or i dont know how to set that.

Please help. :)

Posted

adr seeing that you are the go to guy for script help me out a bit :D

 

for this part of a script:

 

begin
obj := charlist.items(i);
if not Obj.IsMember then
begin
Engine.SetTarget(CharList.Items(i));
 
dose it ignore Command Chanel members too or only party members? 
Posted

 

adr seeing that you are the go to guy for script help me out a bit :D

 

for this part of a script:

 

begin
obj := charlist.items(i);
if not Obj.IsMember then
begin
Engine.SetTarget(CharList.Items(i));
 
dose it ignore Command Chanel members too or only party members? 

 

this ignore party members, you need add example user.clanid <> obj.clanid and etc

Posted

any1 has a script  for lvl ? im playing on classic and i would like to have some script to bot rogue/th with cleric/pp and other for dwarfs, 2nd class changue quests will be aceppterd  too :P

if not , what zones you rec for bot safely ? i have problems, always get die because ng items , classic is too hard :P

 

if any1 wants play with me the server start a few time ago

 

thanks and regards

Posted
    if not inventory.user.byid(728, item) or (item.count<100) then begin // (iditem, item) logo após (item.cound<xxx) quantidade do item
  Engine.bypasstoserver('_bbshome');
      Delay(1000);
      Engine.bypasstoserver('_bbsgetfav');
      Delay(1000);
      Engine.bypasstoserver('_bbsfile:smallNpcs/gmshop');
      Delay(1000);
      Engine.bypasstoserver('115');
      Delay(1000);
      Engine.NPCExchange(728, 1000); // (iditem, quandidade)
      Print('OK');
      delay(1000);
end;

change the ids and bypass and try

Posted

Hey Bros, i read that topic, and i;m learning how 2 script in delphi from Your knowledge. I just made my own scripts (easy ones for buffing etc.) but i have one thing... I dont know how select item for example in enchanting or augmenting items and put them in window for that operattion, any one can try help me a little ? THX 

Posted

Hey Bros, i read that topic, and i;m learning how 2 script in delphi from Your knowledge. I just made my own scripts (easy ones for buffing etc.) but i have one thing... I dont know how select item for example in enchanting or augmenting items and put them in window for that operattion, any one can try help me a little ? THX 

for that need use mouse clicks, check my posts and you find example

Posted

^^ From what has been posted here you should be able to make an enchant script. At least I did :p

The thing you need to do is basically this if:

 

Check enchant level (let's call it i)

if i < safe enchant use ews on weapon

if i > safe enchant use bews

if i = your enchant goal then stop

repeat

 

Above is pseudo-code and won't give you anything if you try and run it btw.

Posted

yea but how use one item at other? what's commend 4 it?  that's my point. all time it's just change item at my character, dont select it 2 enhant : ) 

Posted

begin
 if inventory.user.ByID (weapon, item)  and not (item.EnchantLevel >= goal) then begin

<your enchant procedure which you can find all the info you need for here in this topic>
end.

 

Looks for weapon with certain ID in your inventory and if it isn't already enchanted to your goal enchant does your enchant procedure.

This should be more than enough to make it yourself :p

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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" + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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