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Posted

adr.bot... I have a problem....  I am usig a script for auto farm... my bot go farm... when he die, he return to city, take buff and take teleport and walk to zone farm....

 

but my problem is: when my bot die for 1 time, he go to city and take buff and return to zone farm, but he dont atack... he have delay for atack or not atack... i need restar client and configurate again for he atack...

 

can u help me??  I will hadd u in skype...

Posted

 

more about that?

 

EDIT: i add example with rebuy from other thread, to avoid spam in my pm/skype for same example xd

var MP, Shot: TL2Item;
buff: TL2Buff;
function buffCheck: Boolean;
begin
    if (not User.Buffs.ByID(1062, buff) or (buff.endtime<300000)) then begin //1062 wich buff id checking
        Result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome');    //buffer alt and b
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0b');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('018');
        Delay(1000);
        Engine.BypassToServer('018');
        Delay(1000);
    end;
Result:=false;
end;

function BuyMP:boolean;
begin
if not Inventory.User.ByID(728, MP) or (MP.count<10) then begin //728 mp id ,10 or less then buy MP so probably change it for your count
result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome'); // alt and b codes to buy mp
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('01f');
        Delay(1000);
        Engine.NpcExchange(728, 2);  //728 mp id, 2 is count how many buy it
        delay(1000);
        end;
        result:=false;
end;

function BuyShot:boolean;
begin
if not Inventory.User.ByID(1463, Shot) or (Shot.count<900) then begin //1463 is d grade shot id, change for your shot id, 900 or less then buy shots
result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome');    //alt and b to shots
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('020');
        Delay(1000);
        Engine.NpcExchange(1463, 50);   //1463 id, 50 is count wich buy
        delay(1000);
        end;
        result:=false;
end;


function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
    end;
end;

begin
while true do begin
delay(150);
                    //town coordinates     range                 //buff id wich check                        //shot id                              //mp id
    if user.inrange(-83064, 150600, -3104, 5000) and User.Buffs.ByID(1062, buffCheck) and Inventory.User.ByID(1463, BuyShot) and Inventory.User.ByID(728, BuyMP) then begin
        Print('Teleport.');
        delay(1000);
        Engine.BypassToServer('_bbshome'); //alt and b where teleport
        delay(1000);
        Engine.BypassToServer('02');
        delay(1000);
        Engine.BypassToServer('0a');
        delay(1000);
        Engine.BypassToServer('031');
        delay(1000);
        Engine.BypassToServer('0a');
        Delay(10000);
    end;                      
                             
    if user.inrange(-41555, 210012, -5064, 300) then begin  //coordinates after teleport
        Print('Moving');
        Engine.MoveTo(-41608, 210904, -5064);      //path to spot
        Engine.MoveTo(-41752, 210984, -5064);
        Engine.MoveTo(-42696, 210984, -5064);
        Print('ON!');
        Delay(500);
        Engine.FaceControl(0, true);  //turn on bot
        while not deadCheck do delay(1000); //while not dead, do nothing and wait.
    end;
end;
end.

Greetings Adr,

Everything works fine with this,is it possible to add a 'Captcha' section in this scrip too??

Thanks in advance , you're doing a great job sir.

Posted

Greetings Adr,

Everything works fine with this,is it possible to add a 'Captcha' section in this scrip too??

Thanks in advance , you're doing a great job sir.

function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';

    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;

var MP, Shot: TL2Item;
buff: TL2Buff;
function buffCheck: Boolean;
begin
    if (not User.Buffs.ByID(1062, buff) or (buff.endtime<300000)) then begin //1062 wich buff id checking
        Result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome');    //buffer alt and b
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0b');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('018');
        Delay(1000);
        Engine.BypassToServer('018');
        Delay(1000);
    end;
Result:=false;
end;

function BuyMP:boolean;
begin
if not Inventory.User.ByID(728, MP) or (MP.count<10) then begin //728 mp id ,10 or less then buy MP so probably change it for your count
result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome'); // alt and b codes to buy mp
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('01f');
        Delay(1000);
        Engine.NpcExchange(728, 2);  //728 mp id, 2 is count how many buy it
        delay(1000);
        end;
        result:=false;
end;

function BuyShot:boolean;
begin
if not Inventory.User.ByID(1463, Shot) or (Shot.count<900) then begin //1463 is d grade shot id, change for your shot id, 900 or less then buy shots
result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome');    //alt and b to shots
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('020');
        Delay(1000);
        Engine.NpcExchange(1463, 50);   //1463 id, 50 is count wich buy
        delay(1000);
        end;
        result:=false;
end;


function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
    end;
end;

procedure something;
begin
delay(150);
                    //town coordinates     range                 //buff id wich check                        //shot id                              //mp id
    if user.inrange(-83064, 150600, -3104, 5000) and User.Buffs.ByID(1062, buffCheck) and Inventory.User.ByID(1463, BuyShot) and Inventory.User.ByID(728, BuyMP) then begin
        Print('Teleport.');
        delay(1000);
        Engine.BypassToServer('_bbshome'); //alt and b where teleport
        delay(1000);
        Engine.BypassToServer('02');
        delay(1000);
        Engine.BypassToServer('0a');
        delay(1000);
        Engine.BypassToServer('031');
        delay(1000);
        Engine.BypassToServer('0a');
        Delay(10000);
    end;                      
                             
    if user.inrange(-41555, 210012, -5064, 300) then begin  //coordinates after teleport
        Print('Moving');
        Engine.MoveTo(-41608, 210904, -5064);      //path to spot
        Engine.MoveTo(-41752, 210984, -5064);
        Engine.MoveTo(-42696, 210984, -5064);
        Print('ON!');
        Delay(500);
        Engine.FaceControl(0, true);  //turn on bot
        while not deadCheck do delay(1000); //while not dead, do nothing and wait.
    end;
end;

begin
  while true do begin
  delay(100);
   captcha();
   something();
end;
end.

i dont know you need test it

Posted
function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';

    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;

var MP, Shot: TL2Item;
buff: TL2Buff;
function buffCheck: Boolean;
begin
    if (not User.Buffs.ByID(1062, buff) or (buff.endtime<300000)) then begin //1062 wich buff id checking
        Result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome');    //buffer alt and b
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0b');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('018');
        Delay(1000);
        Engine.BypassToServer('018');
        Delay(1000);
    end;
Result:=false;
end;

function BuyMP:boolean;
begin
if not Inventory.User.ByID(728, MP) or (MP.count<10) then begin //728 mp id ,10 or less then buy MP so probably change it for your count
result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome'); // alt and b codes to buy mp
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('01f');
        Delay(1000);
        Engine.NpcExchange(728, 2);  //728 mp id, 2 is count how many buy it
        delay(1000);
        end;
        result:=false;
end;

function BuyShot:boolean;
begin
if not Inventory.User.ByID(1463, Shot) or (Shot.count<900) then begin //1463 is d grade shot id, change for your shot id, 900 or less then buy shots
result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome');    //alt and b to shots
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('020');
        Delay(1000);
        Engine.NpcExchange(1463, 50);   //1463 id, 50 is count wich buy
        delay(1000);
        end;
        result:=false;
end;


function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
    end;
end;

procedure something;
begin
delay(150);
                    //town coordinates     range                 //buff id wich check                        //shot id                              //mp id
    if user.inrange(-83064, 150600, -3104, 5000) and User.Buffs.ByID(1062, buffCheck) and Inventory.User.ByID(1463, BuyShot) and Inventory.User.ByID(728, BuyMP) then begin
        Print('Teleport.');
        delay(1000);
        Engine.BypassToServer('_bbshome'); //alt and b where teleport
        delay(1000);
        Engine.BypassToServer('02');
        delay(1000);
        Engine.BypassToServer('0a');
        delay(1000);
        Engine.BypassToServer('031');
        delay(1000);
        Engine.BypassToServer('0a');
        Delay(10000);
    end;                      
                             
    if user.inrange(-41555, 210012, -5064, 300) then begin  //coordinates after teleport
        Print('Moving');
        Engine.MoveTo(-41608, 210904, -5064);      //path to spot
        Engine.MoveTo(-41752, 210984, -5064);
        Engine.MoveTo(-42696, 210984, -5064);
        Print('ON!');
        Delay(500);
        Engine.FaceControl(0, true);  //turn on bot
        while not deadCheck do delay(1000); //while not dead, do nothing and wait.
    end;
end;

begin
  while true do begin
  delay(100);
   captcha();
   something();
end;
end.

i dont know you need test it

 

 function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;

    external 'user32.dll';

 

    function captcha:boolean; begin

             if engine.dlgtext.contains('Refresh') or

             engine.dlgtext.contains('Captcha') or

             engine.dlgtext.contains('45 seconds') or

             engine.dlgtext.contains('Bot')   then begin

       SetForegroundWindow(Engine.GameWindow);             

      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');

      delay(14000);  

      StopSound

 

function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';

    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;

var MP, Shot: TL2Item;
buff: TL2Buff;
function buffCheck: Boolean;
begin
    if (not User.Buffs.ByID(1062, buff) or (buff.endtime<300000)) then begin //1062 wich buff id checking
        Result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome');    //buffer alt and b
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0b');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('018');
        Delay(1000);
        Engine.BypassToServer('018');
        Delay(1000);
    end;
Result:=false;
end;

function BuyMP:boolean;
begin
if not Inventory.User.ByID(728, MP) or (MP.count<10) then begin //728 mp id ,10 or less then buy MP so probably change it for your count
result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome'); // alt and b codes to buy mp
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('01f');
        Delay(1000);
        Engine.NpcExchange(728, 2);  //728 mp id, 2 is count how many buy it
        delay(1000);
        end;
        result:=false;
end;

function BuyShot:boolean;
begin
if not Inventory.User.ByID(1463, Shot) or (Shot.count<900) then begin //1463 is d grade shot id, change for your shot id, 900 or less then buy shots
result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome');    //alt and b to shots
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('020');
        Delay(1000);
        Engine.NpcExchange(1463, 50);   //1463 id, 50 is count wich buy
        delay(1000);
        end;
        result:=false;
end;


function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
    end;
end;

procedure something;
begin
delay(150);
                    //town coordinates     range                 //buff id wich check                        //shot id                              //mp id
    if user.inrange(-83064, 150600, -3104, 5000) and User.Buffs.ByID(1062, buffCheck) and Inventory.User.ByID(1463, BuyShot) and Inventory.User.ByID(728, BuyMP) then begin
        Print('Teleport.');
        delay(1000);
        Engine.BypassToServer('_bbshome'); //alt and b where teleport
        delay(1000);
        Engine.BypassToServer('02');
        delay(1000);
        Engine.BypassToServer('0a');
        delay(1000);
        Engine.BypassToServer('031');
        delay(1000);
        Engine.BypassToServer('0a');
        Delay(10000);
    end;                      
                             
    if user.inrange(-41555, 210012, -5064, 300) then begin  //coordinates after teleport
        Print('Moving');
        Engine.MoveTo(-41608, 210904, -5064);      //path to spot
        Engine.MoveTo(-41752, 210984, -5064);
        Engine.MoveTo(-42696, 210984, -5064);
        Print('ON!');
        Delay(500);
        Engine.FaceControl(0, true);  //turn on bot
        while not deadCheck do delay(1000); //while not dead, do nothing and wait.
    end;
end;

begin
  while true do begin
  delay(100);
   captcha();
   something();
end;
end.

i dont know you need test it

 

Hello again sir,

I have 2 questions:

 

1.This one works ,but when i answer to Captcha, sound isn't stopping ,it plays again and again.

 

 function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;

    external 'user32.dll';

 

    function captcha:boolean; begin

             if engine.dlgtext.contains('Refresh') or

             engine.dlgtext.contains('Captcha') or

             engine.dlgtext.contains('45 seconds') or

             engine.dlgtext.contains('Bot')   then begin

       SetForegroundWindow(Engine.GameWindow);             

      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');

      delay(14000);  

      StopSound;

          end;   

  end;

begin

  while true do begin

  delay(3000);

   captcha();

end;

end.

 

2.How can i merge the Captcha script with this one??

 

var buff:tl2buff;

    buffID,seconds:cardinal;

begin

buffID:= 1323;  //change buff id

seconds:= 70;   //buff end time seconds

while true do begin

if not user.buffs.byid(buffID, buff) or (buff.endtime < seconds*1000) then begin

if (user.target.dead) or (user.target = nil) then begin

engine.facecontrol(0,false);

while user.incombat do delay(1000);

engine.bypasstoserver('_bbshome');   //use alt and b change for your server

delay(1000);

engine.bypasstoserver('02');

delay(1000);

engine.bypasstoserver('0b');

delay(1000);

engine.bypasstoserver('01a');

delay(1000);

engine.bypasstoserver('_bbsgetfav');

delay(1000);

engine.facecontrol(0,true);

end;

end;

end;

end.

 

 

Posted

1. you need open new dialog to stop sound .cfg .menu or what ever your server have

2. you need merge scripts example 

function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';

    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('45 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(14000);  
      StopSound;
          end;   
  end;
begin
  while true do begin
  delay(3000);
   captcha();
end;
end.

already is in function/procedure and called to run it so you need add other your script in procedure and call it like 

function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';

    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('45 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(14000);  
      StopSound;
          end;   
  end;

procedure something;
var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1323;  //change buff id
seconds:= 70;   //buff end time seconds
if not user.buffs.byid(buffID, buff) or (buff.endtime < seconds*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome');   //use alt and b change for your server
delay(1000);
engine.bypasstoserver('02');
delay(1000);
engine.bypasstoserver('0b');
delay(1000);
engine.bypasstoserver('01a');
delay(1000);
engine.bypasstoserver('_bbsgetfav');
delay(1000);
engine.facecontrol(0,true);
end;
end;
end;

begin
  while true do begin
  delay(100);
   captcha();
   something();
end;
end.

but buff you can do in to interface http://www.maxcheaters.com/topic/196245-l2-adrenaline-altb-rebuff/

Posted

1. you need open new dialog to stop sound .cfg .menu or what ever your server have

2. you need merge scripts example 

function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';

    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('45 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(14000);  
      StopSound;
          end;   
  end;
begin
  while true do begin
  delay(3000);
   captcha();
end;
end.

already is in function/procedure and called to run it so you need add other your script in procedure and call it like 

function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';

    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('45 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(14000);  
      StopSound;
          end;   
  end;

procedure something;
var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1323;  //change buff id
seconds:= 70;   //buff end time seconds
if not user.buffs.byid(buffID, buff) or (buff.endtime < seconds*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome');   //use alt and b change for your server
delay(1000);
engine.bypasstoserver('02');
delay(1000);
engine.bypasstoserver('0b');
delay(1000);
engine.bypasstoserver('01a');
delay(1000);
engine.bypasstoserver('_bbsgetfav');
delay(1000);
engine.facecontrol(0,true);
end;
end;
end;

begin
  while true do begin
  delay(100);
   captcha();
   something();
end;
end.

but buff you can do in to interface http://www.maxcheaters.com/topic/196245-l2-adrenaline-altb-rebuff/

Thank you very much sir,

You made this very clear and now i don't have to merge those 2 scripts! I put buffs in bot's interface and made a single script with only captcha+sound to run in the bot's 'script' section

Thank you again ! :D 

Posted

yeah if you show me that script then maybe i know where is problem

Hello Adr,

I have a question and i need your help  ..

I 'm using adrenaline on my server,using your scripts,everything works fine.

A guy told me that he has a program that blocks bot reports.

Here is my question: Is it a fake scamming program or it's legit and working??(here is the link of the file,sorry if its not allowed posting links here : http://rghost.net/68JDXjJm6

Thanks in advance .

Posted

Hello Adr,

I have a question and i need your help  ..

I 'm using adrenaline on my server,using your scripts,everything works fine.

A guy told me that he has a program that blocks bot reports.

Here is my question: Is it a fake scamming program or it's legit and working??(here is the link of the file,sorry if its not allowed posting links here : http://rghost.net/68JDXjJm6

Thanks in advance .

i guess its scam, becouse i dont think if posible use exe in adrenalin

Posted

i guess its scam, becouse i dont think if posible use exe in adrenalin

I run it on my old laptop just to try it but nothing happened,should i make a format or just a system restore would be fine??

Posted

I run it on my old laptop just to try it but nothing happened,should i make a format or just a system restore would be fine??

100% clean format :D use some antivirus or don't use programs from all wich give to you exe files :D

Posted

Hello,
I have a question.

begin
Engine.BypassToServer('_bbshome');
Delay(500);
Engine.BypassToServer('_cbbslink cbbs_shop.htm');
Delay(500);
Engine.BypassToServer('_cbbslink cbbs_shop_misc.htm');
Delay(500);
Engine.ByPassToServer('_cbbsmultisell 4005');
Delay(500);
Engine.NPCExchange(6645,100);
 
I tried this to buy ss from the alt + b but it doesnt work. Can some1 help me ? thank u 

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    • # Changelog - Public Updates   This changelog tracks user-facing updates and improvements to Top.MaxCheaters.com.   ---   ## [1.1.1] - 2026-01-XX   ### 🐛 Bug Fixes - **VIP Server Filter**: Fixed "VIP L2 Servers" filter to correctly show all premium tier servers (VIP, Gold VIP, and Pinned) - **Ad Pricing Display**: Fixed ad pricing on Premium Ads page to automatically update when changed in admin panel   ### 🔄 Improvements - Ad pricing now syncs automatically across all pages - More accurate server filtering by tier   ---   ## [1.1.0] - 2026-01-XX   ### ✨ New Features - **Complete Chronicle List**: All chronicle options are now available in server forms and filters, including the latest Lineage 2 chronicles - **Improved Chronicle Display**: Server rows now show cleaner, shorter chronicle names for better readability   ### 🐛 Bug Fixes - **Chronicle Filter**: Fixed issue where "Infinite Odyssey" chronicle filter was not working correctly - **Missing Chronicles**: Fixed missing chronicle options in server creation and editing forms   ### 🔄 Improvements - Chronicle filters and dropdowns now stay in sync with the latest available chronicles - Better chronicle name formatting in server listings for improved visual clarity   ---   ## [1.0.0] - Initial Release   ### Features - 🎮 Server listings with multiple tiers (Normal, VIP, Gold VIP, Pinned) - 📊 Click tracking and server statistics - 🌍 Multi-language support (English, Spanish, Portuguese, Greek, Russian) - 💳 Payment system for premium server features - 🔐 Secure authentication system - 👑 Admin panel for server management - 📱 Fully responsive design for all devices - 🔍 Advanced filtering system (by chronicle, rate, server type, date) - 📅 Server opening date tracking - 🎯 Two viewing modes: By Date and By Votes (coming soon for all users)   ---   ## About This Changelog   This changelog focuses on updates that directly impact the user experience. Internal development changes and technical improvements are not included here.   For questions or feedback, please contact support.
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    • It removes the AA (Anti-Cheat) protection from the files, converting them from binary/encrypted formats into readable and editable ones. This is the first step for any client modification.
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