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L2 Adrenaline Scripts.


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adr.bot... I have a problem....  I am usig a script for auto farm... my bot go farm... when he die, he return to city, take buff and take teleport and walk to zone farm....

 

but my problem is: when my bot die for 1 time, he go to city and take buff and return to zone farm, but he dont atack... he have delay for atack or not atack... i need restar client and configurate again for he atack...

 

can u help me??  I will hadd u in skype...

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more about that?

 

EDIT: i add example with rebuy from other thread, to avoid spam in my pm/skype for same example xd

var MP, Shot: TL2Item;
buff: TL2Buff;
function buffCheck: Boolean;
begin
    if (not User.Buffs.ByID(1062, buff) or (buff.endtime<300000)) then begin //1062 wich buff id checking
        Result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome');    //buffer alt and b
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0b');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('018');
        Delay(1000);
        Engine.BypassToServer('018');
        Delay(1000);
    end;
Result:=false;
end;

function BuyMP:boolean;
begin
if not Inventory.User.ByID(728, MP) or (MP.count<10) then begin //728 mp id ,10 or less then buy MP so probably change it for your count
result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome'); // alt and b codes to buy mp
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('01f');
        Delay(1000);
        Engine.NpcExchange(728, 2);  //728 mp id, 2 is count how many buy it
        delay(1000);
        end;
        result:=false;
end;

function BuyShot:boolean;
begin
if not Inventory.User.ByID(1463, Shot) or (Shot.count<900) then begin //1463 is d grade shot id, change for your shot id, 900 or less then buy shots
result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome');    //alt and b to shots
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('020');
        Delay(1000);
        Engine.NpcExchange(1463, 50);   //1463 id, 50 is count wich buy
        delay(1000);
        end;
        result:=false;
end;


function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
    end;
end;

begin
while true do begin
delay(150);
                    //town coordinates     range                 //buff id wich check                        //shot id                              //mp id
    if user.inrange(-83064, 150600, -3104, 5000) and User.Buffs.ByID(1062, buffCheck) and Inventory.User.ByID(1463, BuyShot) and Inventory.User.ByID(728, BuyMP) then begin
        Print('Teleport.');
        delay(1000);
        Engine.BypassToServer('_bbshome'); //alt and b where teleport
        delay(1000);
        Engine.BypassToServer('02');
        delay(1000);
        Engine.BypassToServer('0a');
        delay(1000);
        Engine.BypassToServer('031');
        delay(1000);
        Engine.BypassToServer('0a');
        Delay(10000);
    end;                      
                             
    if user.inrange(-41555, 210012, -5064, 300) then begin  //coordinates after teleport
        Print('Moving');
        Engine.MoveTo(-41608, 210904, -5064);      //path to spot
        Engine.MoveTo(-41752, 210984, -5064);
        Engine.MoveTo(-42696, 210984, -5064);
        Print('ON!');
        Delay(500);
        Engine.FaceControl(0, true);  //turn on bot
        while not deadCheck do delay(1000); //while not dead, do nothing and wait.
    end;
end;
end.

Greetings Adr,

Everything works fine with this,is it possible to add a 'Captcha' section in this scrip too??

Thanks in advance , you're doing a great job sir.

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Greetings Adr,

Everything works fine with this,is it possible to add a 'Captcha' section in this scrip too??

Thanks in advance , you're doing a great job sir.

function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';

    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;

var MP, Shot: TL2Item;
buff: TL2Buff;
function buffCheck: Boolean;
begin
    if (not User.Buffs.ByID(1062, buff) or (buff.endtime<300000)) then begin //1062 wich buff id checking
        Result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome');    //buffer alt and b
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0b');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('018');
        Delay(1000);
        Engine.BypassToServer('018');
        Delay(1000);
    end;
Result:=false;
end;

function BuyMP:boolean;
begin
if not Inventory.User.ByID(728, MP) or (MP.count<10) then begin //728 mp id ,10 or less then buy MP so probably change it for your count
result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome'); // alt and b codes to buy mp
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('01f');
        Delay(1000);
        Engine.NpcExchange(728, 2);  //728 mp id, 2 is count how many buy it
        delay(1000);
        end;
        result:=false;
end;

function BuyShot:boolean;
begin
if not Inventory.User.ByID(1463, Shot) or (Shot.count<900) then begin //1463 is d grade shot id, change for your shot id, 900 or less then buy shots
result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome');    //alt and b to shots
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('020');
        Delay(1000);
        Engine.NpcExchange(1463, 50);   //1463 id, 50 is count wich buy
        delay(1000);
        end;
        result:=false;
end;


function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
    end;
end;

procedure something;
begin
delay(150);
                    //town coordinates     range                 //buff id wich check                        //shot id                              //mp id
    if user.inrange(-83064, 150600, -3104, 5000) and User.Buffs.ByID(1062, buffCheck) and Inventory.User.ByID(1463, BuyShot) and Inventory.User.ByID(728, BuyMP) then begin
        Print('Teleport.');
        delay(1000);
        Engine.BypassToServer('_bbshome'); //alt and b where teleport
        delay(1000);
        Engine.BypassToServer('02');
        delay(1000);
        Engine.BypassToServer('0a');
        delay(1000);
        Engine.BypassToServer('031');
        delay(1000);
        Engine.BypassToServer('0a');
        Delay(10000);
    end;                      
                             
    if user.inrange(-41555, 210012, -5064, 300) then begin  //coordinates after teleport
        Print('Moving');
        Engine.MoveTo(-41608, 210904, -5064);      //path to spot
        Engine.MoveTo(-41752, 210984, -5064);
        Engine.MoveTo(-42696, 210984, -5064);
        Print('ON!');
        Delay(500);
        Engine.FaceControl(0, true);  //turn on bot
        while not deadCheck do delay(1000); //while not dead, do nothing and wait.
    end;
end;

begin
  while true do begin
  delay(100);
   captcha();
   something();
end;
end.

i dont know you need test it

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function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';

    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;

var MP, Shot: TL2Item;
buff: TL2Buff;
function buffCheck: Boolean;
begin
    if (not User.Buffs.ByID(1062, buff) or (buff.endtime<300000)) then begin //1062 wich buff id checking
        Result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome');    //buffer alt and b
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0b');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('018');
        Delay(1000);
        Engine.BypassToServer('018');
        Delay(1000);
    end;
Result:=false;
end;

function BuyMP:boolean;
begin
if not Inventory.User.ByID(728, MP) or (MP.count<10) then begin //728 mp id ,10 or less then buy MP so probably change it for your count
result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome'); // alt and b codes to buy mp
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('01f');
        Delay(1000);
        Engine.NpcExchange(728, 2);  //728 mp id, 2 is count how many buy it
        delay(1000);
        end;
        result:=false;
end;

function BuyShot:boolean;
begin
if not Inventory.User.ByID(1463, Shot) or (Shot.count<900) then begin //1463 is d grade shot id, change for your shot id, 900 or less then buy shots
result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome');    //alt and b to shots
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('020');
        Delay(1000);
        Engine.NpcExchange(1463, 50);   //1463 id, 50 is count wich buy
        delay(1000);
        end;
        result:=false;
end;


function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
    end;
end;

procedure something;
begin
delay(150);
                    //town coordinates     range                 //buff id wich check                        //shot id                              //mp id
    if user.inrange(-83064, 150600, -3104, 5000) and User.Buffs.ByID(1062, buffCheck) and Inventory.User.ByID(1463, BuyShot) and Inventory.User.ByID(728, BuyMP) then begin
        Print('Teleport.');
        delay(1000);
        Engine.BypassToServer('_bbshome'); //alt and b where teleport
        delay(1000);
        Engine.BypassToServer('02');
        delay(1000);
        Engine.BypassToServer('0a');
        delay(1000);
        Engine.BypassToServer('031');
        delay(1000);
        Engine.BypassToServer('0a');
        Delay(10000);
    end;                      
                             
    if user.inrange(-41555, 210012, -5064, 300) then begin  //coordinates after teleport
        Print('Moving');
        Engine.MoveTo(-41608, 210904, -5064);      //path to spot
        Engine.MoveTo(-41752, 210984, -5064);
        Engine.MoveTo(-42696, 210984, -5064);
        Print('ON!');
        Delay(500);
        Engine.FaceControl(0, true);  //turn on bot
        while not deadCheck do delay(1000); //while not dead, do nothing and wait.
    end;
end;

begin
  while true do begin
  delay(100);
   captcha();
   something();
end;
end.

i dont know you need test it

 

 function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;

    external 'user32.dll';

 

    function captcha:boolean; begin

             if engine.dlgtext.contains('Refresh') or

             engine.dlgtext.contains('Captcha') or

             engine.dlgtext.contains('45 seconds') or

             engine.dlgtext.contains('Bot')   then begin

       SetForegroundWindow(Engine.GameWindow);             

      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');

      delay(14000);  

      StopSound

 

function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';

    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;

var MP, Shot: TL2Item;
buff: TL2Buff;
function buffCheck: Boolean;
begin
    if (not User.Buffs.ByID(1062, buff) or (buff.endtime<300000)) then begin //1062 wich buff id checking
        Result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome');    //buffer alt and b
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0b');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('018');
        Delay(1000);
        Engine.BypassToServer('018');
        Delay(1000);
    end;
Result:=false;
end;

function BuyMP:boolean;
begin
if not Inventory.User.ByID(728, MP) or (MP.count<10) then begin //728 mp id ,10 or less then buy MP so probably change it for your count
result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome'); // alt and b codes to buy mp
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('01f');
        Delay(1000);
        Engine.NpcExchange(728, 2);  //728 mp id, 2 is count how many buy it
        delay(1000);
        end;
        result:=false;
end;

function BuyShot:boolean;
begin
if not Inventory.User.ByID(1463, Shot) or (Shot.count<900) then begin //1463 is d grade shot id, change for your shot id, 900 or less then buy shots
result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome');    //alt and b to shots
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('020');
        Delay(1000);
        Engine.NpcExchange(1463, 50);   //1463 id, 50 is count wich buy
        delay(1000);
        end;
        result:=false;
end;


function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
    end;
end;

procedure something;
begin
delay(150);
                    //town coordinates     range                 //buff id wich check                        //shot id                              //mp id
    if user.inrange(-83064, 150600, -3104, 5000) and User.Buffs.ByID(1062, buffCheck) and Inventory.User.ByID(1463, BuyShot) and Inventory.User.ByID(728, BuyMP) then begin
        Print('Teleport.');
        delay(1000);
        Engine.BypassToServer('_bbshome'); //alt and b where teleport
        delay(1000);
        Engine.BypassToServer('02');
        delay(1000);
        Engine.BypassToServer('0a');
        delay(1000);
        Engine.BypassToServer('031');
        delay(1000);
        Engine.BypassToServer('0a');
        Delay(10000);
    end;                      
                             
    if user.inrange(-41555, 210012, -5064, 300) then begin  //coordinates after teleport
        Print('Moving');
        Engine.MoveTo(-41608, 210904, -5064);      //path to spot
        Engine.MoveTo(-41752, 210984, -5064);
        Engine.MoveTo(-42696, 210984, -5064);
        Print('ON!');
        Delay(500);
        Engine.FaceControl(0, true);  //turn on bot
        while not deadCheck do delay(1000); //while not dead, do nothing and wait.
    end;
end;

begin
  while true do begin
  delay(100);
   captcha();
   something();
end;
end.

i dont know you need test it

 

Hello again sir,

I have 2 questions:

 

1.This one works ,but when i answer to Captcha, sound isn't stopping ,it plays again and again.

 

 function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;

    external 'user32.dll';

 

    function captcha:boolean; begin

             if engine.dlgtext.contains('Refresh') or

             engine.dlgtext.contains('Captcha') or

             engine.dlgtext.contains('45 seconds') or

             engine.dlgtext.contains('Bot')   then begin

       SetForegroundWindow(Engine.GameWindow);             

      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');

      delay(14000);  

      StopSound;

          end;   

  end;

begin

  while true do begin

  delay(3000);

   captcha();

end;

end.

 

2.How can i merge the Captcha script with this one??

 

var buff:tl2buff;

    buffID,seconds:cardinal;

begin

buffID:= 1323;  //change buff id

seconds:= 70;   //buff end time seconds

while true do begin

if not user.buffs.byid(buffID, buff) or (buff.endtime < seconds*1000) then begin

if (user.target.dead) or (user.target = nil) then begin

engine.facecontrol(0,false);

while user.incombat do delay(1000);

engine.bypasstoserver('_bbshome');   //use alt and b change for your server

delay(1000);

engine.bypasstoserver('02');

delay(1000);

engine.bypasstoserver('0b');

delay(1000);

engine.bypasstoserver('01a');

delay(1000);

engine.bypasstoserver('_bbsgetfav');

delay(1000);

engine.facecontrol(0,true);

end;

end;

end;

end.

 

 

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1. you need open new dialog to stop sound .cfg .menu or what ever your server have

2. you need merge scripts example 

function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';

    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('45 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(14000);  
      StopSound;
          end;   
  end;
begin
  while true do begin
  delay(3000);
   captcha();
end;
end.

already is in function/procedure and called to run it so you need add other your script in procedure and call it like 

function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';

    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('45 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(14000);  
      StopSound;
          end;   
  end;

procedure something;
var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1323;  //change buff id
seconds:= 70;   //buff end time seconds
if not user.buffs.byid(buffID, buff) or (buff.endtime < seconds*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome');   //use alt and b change for your server
delay(1000);
engine.bypasstoserver('02');
delay(1000);
engine.bypasstoserver('0b');
delay(1000);
engine.bypasstoserver('01a');
delay(1000);
engine.bypasstoserver('_bbsgetfav');
delay(1000);
engine.facecontrol(0,true);
end;
end;
end;

begin
  while true do begin
  delay(100);
   captcha();
   something();
end;
end.

but buff you can do in to interface http://www.maxcheaters.com/topic/196245-l2-adrenaline-altb-rebuff/

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1. you need open new dialog to stop sound .cfg .menu or what ever your server have

2. you need merge scripts example 

function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';

    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('45 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(14000);  
      StopSound;
          end;   
  end;
begin
  while true do begin
  delay(3000);
   captcha();
end;
end.

already is in function/procedure and called to run it so you need add other your script in procedure and call it like 

function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';

    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('45 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(14000);  
      StopSound;
          end;   
  end;

procedure something;
var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1323;  //change buff id
seconds:= 70;   //buff end time seconds
if not user.buffs.byid(buffID, buff) or (buff.endtime < seconds*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome');   //use alt and b change for your server
delay(1000);
engine.bypasstoserver('02');
delay(1000);
engine.bypasstoserver('0b');
delay(1000);
engine.bypasstoserver('01a');
delay(1000);
engine.bypasstoserver('_bbsgetfav');
delay(1000);
engine.facecontrol(0,true);
end;
end;
end;

begin
  while true do begin
  delay(100);
   captcha();
   something();
end;
end.

but buff you can do in to interface http://www.maxcheaters.com/topic/196245-l2-adrenaline-altb-rebuff/

Thank you very much sir,

You made this very clear and now i don't have to merge those 2 scripts! I put buffs in bot's interface and made a single script with only captcha+sound to run in the bot's 'script' section

Thank you again ! :D 

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yeah if you show me that script then maybe i know where is problem

Hello Adr,

I have a question and i need your help  ..

I 'm using adrenaline on my server,using your scripts,everything works fine.

A guy told me that he has a program that blocks bot reports.

Here is my question: Is it a fake scamming program or it's legit and working??(here is the link of the file,sorry if its not allowed posting links here : http://rghost.net/68JDXjJm6

Thanks in advance .

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Hello Adr,

I have a question and i need your help  ..

I 'm using adrenaline on my server,using your scripts,everything works fine.

A guy told me that he has a program that blocks bot reports.

Here is my question: Is it a fake scamming program or it's legit and working??(here is the link of the file,sorry if its not allowed posting links here : http://rghost.net/68JDXjJm6

Thanks in advance .

i guess its scam, becouse i dont think if posible use exe in adrenalin

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i guess its scam, becouse i dont think if posible use exe in adrenalin

I run it on my old laptop just to try it but nothing happened,should i make a format or just a system restore would be fine??

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I run it on my old laptop just to try it but nothing happened,should i make a format or just a system restore would be fine??

100% clean format :D use some antivirus or don't use programs from all wich give to you exe files :D

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Hello,
I have a question.

begin
Engine.BypassToServer('_bbshome');
Delay(500);
Engine.BypassToServer('_cbbslink cbbs_shop.htm');
Delay(500);
Engine.BypassToServer('_cbbslink cbbs_shop_misc.htm');
Delay(500);
Engine.ByPassToServer('_cbbsmultisell 4005');
Delay(500);
Engine.NPCExchange(6645,100);
 
I tried this to buy ss from the alt + b but it doesnt work. Can some1 help me ? thank u 
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