Jump to content

Recommended Posts

Posted (edited)

download

 

imported from skyrim game to 3ds max then paked with UnrealEd from postal game, there for i ddn't used gildor or OAUKX on this

in arhive you will have the info about attachement mod that i see is working in h5, duno about other clients version but you can try

 

Shot00077_zps4l0r65ba.png

Shot00078_zpsu8nvflhw.png

Shot00076_zpswgqpgmvo.png

Edited by puredemonsss
  • Upvote 1
Posted (edited)

This method has long been known but can not use it as a weapon when using sticks to the previous

 

this method has been known for log time ?

ofc we know that the market guys knows those things for long time and will not share the info with usual members for free

 

you wanted to say that this method can't be used on older clients versions like say Interlude ?

Edited by puredemonsss
Posted

image.png

 

 

you wanted to say that this method can't be used on older clients versions like say Interlude ?

Yes

Posted

image.png

 

Yes

 

you can fix this by modifying a packet in your server core

however on interlude this is NOT an option because of the amount of critical error it brings if people run with modelling detail set to low

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock