Jump to content
  • 0

Hero Aura When Equip Armor Set


Question

Posted (edited)

I want to make a code for when you equip a set, appear the hero aura.

I see a post about that but now im search it and cant be found

 

The code consist in edit the CharInfo.java and UserInfo.java

writeC(_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) ? 1 : 0); // Hero Aura

I dont remember how to make the code exactly but i remember need add it, but need to put the id of each item set (i dont know how to make the code for that)

 

+ L2ItemInstance chestItem = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST);
L2ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS);
L2ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD);
L2ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
+ L2ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET);

 

My question is, how i can reform the code to put the CHEST,LEGS,HEAD,GLOVES and FEET ID.

 

How i can make to put 2 or more sets?

 

Thx

Edited by Hyo

Recommended Posts

  • 0
Posted

Well, if all of your development time is just copy / paste, I can't help you a lot. Forget about the code, indeed it's useless in your case.

  • 0
Posted (edited)

Not exactly , I showed you an example of how it worked had thought the code I'm looking for ..

 

But you instead of helping , showed another code which is useless for my help ... because it is for other chronicle and not exactly what I was asking .

 

If a lot of java and not well ask for help , I never do reluctantly .. And not for a project (just a hobby) not rush to find what I want .

 

Refute my post with your interlude code did not help me at all, thank you very much Tessa  :happyforever:

hqdefault.jpg

Edited by Ayami-

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Introducing: Cloud Hosting and Stream Rewards!   Hey everyone, I'm excited to share something big on top of the recent NimeraCP V2 update I announced a few days ago. We're introducing Cloud Hosting and Stream Rewards!   Starting at 30 euros per month, subscribing to NimeraCP will give you access to deploy your own instance directly through your dashboard on nimeracp.com. This is a huge upgrade for our ecosystem, offering a much more affordable option than self-hosting and simplifying the entire installation process. No more wasting hours setting things up, buying separate dedicated hosts or VPSs, just deploy on our infrastructure and relax.     Currently these packs are available for Cloud Hosting:   aCis r382 aCis r401 aCis r409 L2Scripts Vanguard   More are coming soon as development progresses. If you need your pack to be added, please reach out to us.   On top of that, we've rolled out an update that introduces Stream Rewards. Now, players can link their Kick, Twitch or Trovo accounts to NimeraCP, stream, and earn rewards. Admins can create reward campaigns, set a required streaming time, and when a streamer meets the requirements, they can instantly transfer the reward to their game character.     As I mentioned in our last update, big things are coming, and this is just the beginning.   Best, Splicho
    • There were a few minor hiccups along the way, but the problem was eventually resolved. Overall, he is a very experienced, skilled, and trustworthy developer, and I will definitely continue to use his services in the future. thank yuo .   this topic can be locked please . thank you  
    • 99.99% of the people you 'sell' this to will not see any meaning on any sort of code, as simple or complicated as it may be, so i suggest the video. would be much better for practical reasons. good luck though
    • I've completely decompiled, replicated, and devirtualized the Gamear DLL file. You can see it there; otherwise, wait a day or two and I'll make a video myself. Best regards. static int __fastcall hkAEmitter_Tick_Impl(void* this_, void* /*edx*/, float dt, int levelTick) {     // Ares: if (IsA(this, AEmitter))     if (this_ && g_UClass_Emitter && GX_IsA(this_, g_UClass_Emitter))     {         // Ares: v7 = sub_1300CAA0()         void* v7 = g_localPawn;         if (v7)         {             // Ares: if IsA(v7, APawn) && lvl in (0,8)             if (g_UClass_APawn && GX_IsA(v7, g_UClass_APawn))             {                 const int lvl = (int)InterlockedCompareExchange((volatile LONG*)&g_skipLevel, 0, 0);                 if (lvl > 0 && lvl < 😎                 {                     // Ares: v6 = sub_13026800(this, v7)                     const float v6 = GX_Distance3D(this_, v7);                     // Live-tuning (debug): aplica overrides en runtime                     GX_LiveApply_Tick(this_, v6); Today I'll see how the classic client works on the Eris server. If it works well, I'll proceed to decompile the dll for classic as well. GG.. 🙂
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..