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Posted

agument not seen in trade :(   I did not understand how to do

 

Would appreciate codes for config file too :)

write this on L2ItemInstance.java

 

if (Config.ENABLE_TRADE_AUGMENT)
{
    return _item.isTradeable();
}
return isAugmented() ? false : _item.isTradeable();
 
now go to Configs.java
add this on 
// Custom
public static boolean ENABLE_TRADE_AUGMENT;

 

search for this    ENABLE_OLYMPIAD = olympSettings.getProperty("EnableOlympiad", true);

and above this add this one so should look like that 

 

 

+ENABLE_TRADE_AUGMENT = olympSettings.getProperty("EnableTradeAugment", true);

  ENABLE_OLYMPIAD = olympSettings.getProperty("EnableOlympiad", true);

 

in config folder of your gameserver in olympiad config settings add this (* you can add this setting in whatever section you like even olympiad or not. This one is just an example)

 

+#==============================================
+#  Enable Trade Augmention   #
+#==============================================
+EnableTradeAugment = True
+
#==============================================
# Olympiad Settings  #
#==============================================
EnableOlympiad = true
EnableOlympiadSpectating = true
  • 3 weeks later...
Posted

Can you make a automatic Raid Event that will start by spawning a register npc, players will register and they will be teleported to the event. You will be able to add as many Bosses as you want and 1 will be picked randomly an will spawn for that event, so every event will spawn a different boss. Also they will be spawn in different areas of the world that you will be able to add and it will be random picked. We should be able to set a time for the event to end if the boss is not dead.  After the Raid is dead all players registered will get the drop, event will finish and they will be ported back to town and Event is over.

  • 5 years later...
Posted (edited)
On 1/25/2015 at 11:04 AM, numl0ckas said:

alextoti13
also if u can to make a code that lets players to trd augmentable items.

 

 

  Reveal hidden contents

 

L2ItemInstance.java

/**
* Returns if item is tradeable
* @return boolean
*/
public boolean isTradeable()
{
- return isAugmented() ? false : _item.isTradeable();
+ return _item.isTradeable();
}

* You can it make it also with configs, if you want, I can help, just say.

 

 

 

 


alextoti13
if u can make 1 code that  shows the user the enchant chance for l2jfrozen
 

 

  Reveal hidden contents

 

RequestEnchantItem.java

                        SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_SUCCESSFULY_ENCHANTED_A_S2_S3);
                        sm.addCharName(activeChar);
                        sm.addInt(item.getEnchantLevel());
                        sm.addItemName(item);
                        activeChar.broadcastPacket(sm);
+                      activeChar.sendMessage("Enchant chance was: " + scrollTemplate.getChance(activeChar, item));

* Test it, if it works, I will say where put also this message, because now it shows chance only on success.

 

 

 

 


 

kaiserxd

Hello, could make a mod to limit the territory wards? type, something that we can put to Aden Castle pick up the max 3 wards of another castle, and so on ... is very unbalance with 9 wards in a castle ...

 

 

  Reveal hidden contents

 

TerritoryWarManager.java

- _territoryWardSpawnPlaces = new TerritoryNPCSpawn[9];
+ _territoryWardSpawnPlaces = new TerritoryNPCSpawn[3];

 

 

 

 


 

kaiserxd

Another tip is to make an area that the estrar your nickname change for letters and numbers, so no one would know who is who and all kill each other ...

 

 

  Reveal hidden contents

 

ZoneId.java

-    NO_RESTART;
+       ANONYMOUS,
+    NO_RESTART;

 

 

 

 

  Reveal hidden contents

 

L2AnonymousZone.java

/*
 * Copyright (C) 2004-2015 L2J Server
 *
 * This file is part of L2J Server.
 *
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.zone.type;

import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.zone.L2ZoneType;
import com.l2jserver.gameserver.model.zone.ZoneId;

/**
 * @author NumL0ckas
 */
public class L2AnonymousZone extends L2ZoneType
{
    public L2AnonymousZone(int id)
    {
        super(id);
    }
    
    @Override
    protected void onEnter(L2Character character)
    {
        character.setInsideZone(ZoneId.ANONYMOUS, true);
    }
    
    @Override
    protected void onExit(L2Character character)
    {
        character.setInsideZone(ZoneId.ANONYMOUS, false);
    }
}

 

 

 

 

  Reveal hidden contents

 

UserInfo.java

-               writeS(_activeChar.getAppearance().getVisibleName());
+               writeS(_activeChar.isInsideZone(ZoneId.ANONYMOUS) ? "Anonymous" : _activeChar.getAppearance().getVisibleName());

-               writeS(title);
+               writeS(_activeChar.isInsideZone(ZoneId.ANONYMOUS) ? "Anonymous" : title);

 

 

 

 

  Reveal hidden contents

 

 

Say2.java

        if (activeChar.isInsideZone(ZoneId.ANONYMOUS) && (_text.charAt(0) != '.'))
        {
            activeChar.sendMessage("You can't talk!");
            return;
        }

 

 

 

 

  Reveal hidden contents

 

data/zones/anonymous.xml

    <!-- Anonymous Name & Title Zone -->
    <zone name="dion_monster_pvp" type="AnonymousZone" shape="NPoly" minZ="-3596" maxZ="0">
        <node X="11947" Y="183019" />
        <node X="12937" Y="183019" />
        <node X="12943" Y="184010" />
        <node X="11941" Y="184010" />
    </zone>

* Take a look for another zones xml files and make new one anonymous.xml
** And paste this, or you can open any zone you want ant change type=

 

 

 

 

 

Any solution? 

https://ibb.co/dgK97K2

 

Edited by Kusaty
  • 2 weeks later...
Posted

RequestExTryToPutEnchantTargetItem

 

 if (!scrollTemplate.isValid(item) || !isEnchantable(item))
{                                                                                                                     
activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DOES_NOT_FIT_SCROLL_CONDITIONS)); 
  activeChar.setActiveEnchantItem(null);
   activeChar.sendPacket(new ExPutEnchantTargetItemResult(0));
   return;
}
else
{    
int itemType = item.getItem().getType2(); 
                    if(scrollTemplate.isBlessed())
       {     
      switch(itemType)

             {              
    case L2Item.TYPE2_WEAPON:  
                activeChar.sendMessage("Success rate: " + Config.BLESSED_ENCHANT_CHANCE_WEAPON + "%");
                  break; 
                 case L2Item.TYPE2_SHIELD_ARMOR: 
                 activeChar.sendMessage("Success rate: " + Config.BLESSED_ENCHANT_CHANCE_ARMOR + "%");
                  break; 
                 case L2Item.TYPE2_ACCESSORY:
                  activeChar.sendMessage("Success rate: " + Config.BLESSED_ENCHANT_CHANCE_JEWELRY + "%");
                  break; 
              }     
    }    
     else 
        {   
          switch(itemType) 
             {        
          case L2Item.TYPE2_WEAPON: 
                 activeChar.sendMessage("Success rate: " + Config.ENCHANT_CHANCE_WEAPON + "%");
                   break;   
                case L2Item.TYPE2_SHIELD_ARMOR: 
                  activeChar.sendMessage("Success rate: " + Config.ENCHANT_CHANCE_ARMOR + "%"); 
                  break;  
                 case L2Item.TYPE2_ACCESSORY: 
                  activeChar.sendMessage("Success rate: " + Config.ENCHANT_CHANCE_JEWELRY + "%"); 
                  break;    
           }        
}
}

 

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