Chrysis19 Posted January 1, 2016 Posted January 1, 2016 agument not seen in trade :( I did not understand how to do Would appreciate codes for config file too :) write this on L2ItemInstance.java if (Config.ENABLE_TRADE_AUGMENT) { return _item.isTradeable(); } return isAugmented() ? false : _item.isTradeable(); now go to Configs.java add this on // Custom public static boolean ENABLE_TRADE_AUGMENT; search for this ENABLE_OLYMPIAD = olympSettings.getProperty("EnableOlympiad", true); and above this add this one so should look like that +ENABLE_TRADE_AUGMENT = olympSettings.getProperty("EnableTradeAugment", true); ENABLE_OLYMPIAD = olympSettings.getProperty("EnableOlympiad", true); in config folder of your gameserver in olympiad config settings add this (* you can add this setting in whatever section you like even olympiad or not. This one is just an example) +#============================================== +# Enable Trade Augmention # +#============================================== +EnableTradeAugment = True + #============================================== # Olympiad Settings # #============================================== EnableOlympiad = true EnableOlympiadSpectating = true Quote
disorder25 Posted January 21, 2016 Posted January 21, 2016 Can you make a automatic Raid Event that will start by spawning a register npc, players will register and they will be teleported to the event. You will be able to add as many Bosses as you want and 1 will be picked randomly an will spawn for that event, so every event will spawn a different boss. Also they will be spawn in different areas of the world that you will be able to add and it will be random picked. We should be able to set a time for the event to end if the boss is not dead. After the Raid is dead all players registered will get the drop, event will finish and they will be ported back to town and Event is over. Quote
Kusaty Posted January 4, 2022 Posted January 4, 2022 (edited) On 1/25/2015 at 11:04 AM, numl0ckas said: alextoti13 also if u can to make a code that lets players to trd augmentable items. Reveal hidden contents L2ItemInstance.java /** * Returns if item is tradeable * @return boolean */ public boolean isTradeable() { - return isAugmented() ? false : _item.isTradeable(); + return _item.isTradeable(); } * You can it make it also with configs, if you want, I can help, just say. alextoti13 if u can make 1 code that shows the user the enchant chance for l2jfrozen Reveal hidden contents RequestEnchantItem.java SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_SUCCESSFULY_ENCHANTED_A_S2_S3); sm.addCharName(activeChar); sm.addInt(item.getEnchantLevel()); sm.addItemName(item); activeChar.broadcastPacket(sm); + activeChar.sendMessage("Enchant chance was: " + scrollTemplate.getChance(activeChar, item)); * Test it, if it works, I will say where put also this message, because now it shows chance only on success. kaiserxd Hello, could make a mod to limit the territory wards? type, something that we can put to Aden Castle pick up the max 3 wards of another castle, and so on ... is very unbalance with 9 wards in a castle ... Reveal hidden contents TerritoryWarManager.java - _territoryWardSpawnPlaces = new TerritoryNPCSpawn[9]; + _territoryWardSpawnPlaces = new TerritoryNPCSpawn[3]; kaiserxd Another tip is to make an area that the estrar your nickname change for letters and numbers, so no one would know who is who and all kill each other ... Reveal hidden contents ZoneId.java - NO_RESTART; + ANONYMOUS, + NO_RESTART; Reveal hidden contents L2AnonymousZone.java /* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.zone.type; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.zone.L2ZoneType; import com.l2jserver.gameserver.model.zone.ZoneId; /** * @author NumL0ckas */ public class L2AnonymousZone extends L2ZoneType { public L2AnonymousZone(int id) { super(id); } @Override protected void onEnter(L2Character character) { character.setInsideZone(ZoneId.ANONYMOUS, true); } @Override protected void onExit(L2Character character) { character.setInsideZone(ZoneId.ANONYMOUS, false); } } Reveal hidden contents UserInfo.java - writeS(_activeChar.getAppearance().getVisibleName()); + writeS(_activeChar.isInsideZone(ZoneId.ANONYMOUS) ? "Anonymous" : _activeChar.getAppearance().getVisibleName()); - writeS(title); + writeS(_activeChar.isInsideZone(ZoneId.ANONYMOUS) ? "Anonymous" : title); Reveal hidden contents Say2.java if (activeChar.isInsideZone(ZoneId.ANONYMOUS) && (_text.charAt(0) != '.')) { activeChar.sendMessage("You can't talk!"); return; } Reveal hidden contents data/zones/anonymous.xml <!-- Anonymous Name & Title Zone --> <zone name="dion_monster_pvp" type="AnonymousZone" shape="NPoly" minZ="-3596" maxZ="0"> <node X="11947" Y="183019" /> <node X="12937" Y="183019" /> <node X="12943" Y="184010" /> <node X="11941" Y="184010" /> </zone> * Take a look for another zones xml files and make new one anonymous.xml ** And paste this, or you can open any zone you want ant change type= Any solution? https://ibb.co/dgK97K2 Edited January 4, 2022 by Kusaty Quote
MegaCheat Posted January 18, 2022 Posted January 18, 2022 RequestExTryToPutEnchantTargetItem if (!scrollTemplate.isValid(item) || !isEnchantable(item)) { activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DOES_NOT_FIT_SCROLL_CONDITIONS)); activeChar.setActiveEnchantItem(null); activeChar.sendPacket(new ExPutEnchantTargetItemResult(0)); return; } else { int itemType = item.getItem().getType2(); if(scrollTemplate.isBlessed()) { switch(itemType) { case L2Item.TYPE2_WEAPON: activeChar.sendMessage("Success rate: " + Config.BLESSED_ENCHANT_CHANCE_WEAPON + "%"); break; case L2Item.TYPE2_SHIELD_ARMOR: activeChar.sendMessage("Success rate: " + Config.BLESSED_ENCHANT_CHANCE_ARMOR + "%"); break; case L2Item.TYPE2_ACCESSORY: activeChar.sendMessage("Success rate: " + Config.BLESSED_ENCHANT_CHANCE_JEWELRY + "%"); break; } } else { switch(itemType) { case L2Item.TYPE2_WEAPON: activeChar.sendMessage("Success rate: " + Config.ENCHANT_CHANCE_WEAPON + "%"); break; case L2Item.TYPE2_SHIELD_ARMOR: activeChar.sendMessage("Success rate: " + Config.ENCHANT_CHANCE_ARMOR + "%"); break; case L2Item.TYPE2_ACCESSORY: activeChar.sendMessage("Success rate: " + Config.ENCHANT_CHANCE_JEWELRY + "%"); break; } } } Quote
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