kostantinosftw Posted February 3, 2015 Posted February 3, 2015 Yea I tried to simulate it with a custom wyven by following a route but it kept falling(npc-walker stuff prevent it from flying). can you tell me where should I start from? (except from adding the custom command part on the npc instance) 5 few words, go there do that then check this and done! Btw it would be nice to polymorph the char! -even private. Thank you. Anarchy is boss! Quote
An4rchy Posted February 3, 2015 Posted February 3, 2015 (edited) Well the only way i can think of right now is this: 1) Player mounts wyvern. 2) Player moves to x,y,z (then again to x,y,z and again etc, till the desired location is reached). ***** 3) Player dismounts. ***** Why the stars, right, this should be done in server with geodata and pathfinding so the movement is automatic, or else it wouldn't work. Unless if you time each movement route and send the next movement packet after the time it requires to reach the previous etc, but thats sad :D Edited February 3, 2015 by An4rchy Quote
kostantinosftw Posted February 3, 2015 Posted February 3, 2015 I can do the first and the third one (crappy). I can also do the method or w/e is called but I don't know how it should be. Should be a new packet like pvpprotection? Should be a method inside pcinstance? Following a far route on ground will have delays between clicks, but if the player is on a wyvern there is no point of geo, path. plus you may won't really notice it. (at least I) Quote
An4rchy Posted February 3, 2015 Posted February 3, 2015 I can do the first and the third one (crappy). I can also do the method or w/e is called but I don't know how it should be. Should be a new packet like pvpprotection? Should be a method inside pcinstance? Following a far route on ground will have delays between clicks, but if the player is on a wyvern there is no point of geo, path. plus you may won't really notice it. (at least I) Then it's simpler, just use MoveToLocation packet. I'll make an example tomorrow, now i'll log off. Quote
kostantinosftw Posted February 4, 2015 Posted February 4, 2015 (edited) yea I've made it! Anarchy msg me your skype to see it! (if you want) http://www.maxcheaters.com/topic/160130-flash/this helped me ty again :) Edited February 4, 2015 by kostantinosftw Quote
kostantinosftw Posted February 4, 2015 Posted February 4, 2015 Another idea is to do a new rank pvp system. 9 ranks updated according to your PvP points According to players rank his info (old vagabond, vassal) to Change into rank 9 to rank 1 . Those rank will give players the ability to open shops(to buy items from npc) also his name color will change. Players with different ranks would be like. If rank 1 kills rank9 no pvp point will be added. If rank 9 kills rank 1 he will receive more than 1 pvp Quote
AntiViruZ Posted March 10, 2015 Posted March 10, 2015 Hello there ! I want to use the anonymous system on my frozen server , is it compatible ? If not can ya adapt it ? Thx in advance ! Quote
AntiViruZ Posted March 10, 2015 Posted March 10, 2015 It should be the same. nope ZoneID.java missing , and the rows in UserInfo and CharInfo too.. Quote
Tessa Posted March 10, 2015 Posted March 10, 2015 As I see, on l2jfrozen you should add the zone in L2Character... the packets are the same (there are some additional but he uses the H5 from l2jserver), look for _activeChar.getName() Quote
AntiViruZ Posted March 11, 2015 Posted March 11, 2015 The problem is here import com.l2jfrozen.gameserver.model.zone.ZoneId; There is no such file in gameserver.model.zone . So i can't make it work :/ .. i have there L2ZoneType , L2ZoneManager and L2ZoneForm .. check them twice and have no idea what to do.. Quote
Tessa Posted March 12, 2015 Posted March 12, 2015 I mean you should add the zone in L2Character. Quote
AntiViruZ Posted March 13, 2015 Posted March 13, 2015 (edited) Well , done. Another problem: When i port to the zone my name changes to Anonymous as its supposed.. good , but when i use any skill or potion or eq/uneq item.. bammm my name change back to the original.. I changed the code writeS(_activeChar.isInsideZone(ZoneId.ANONYMOUS) ? "Anonymous" : _activeChar.getAppearance().getVisibleName()); to writeS(_activeChar.isInsideZone(L2Character.ZONE_ANONYMOUS) ? "Anonymous" : _activeChar.getName()); bcuz i get certain errors when compiling , also getVisibleName is not used in l2jfrozen.So whats the problem ? The changed code or i have to do smth more. Edited March 13, 2015 by AntiViruZ Quote
RandomDude Posted March 16, 2015 Posted March 16, 2015 alextoti13 also if u can to make a code that lets players to trd augmentable items. L2ItemInstance.java /** * Returns if item is tradeable * @return boolean */ public boolean isTradeable() { - return isAugmented() ? false : _item.isTradeable(); + return _item.isTradeable(); } * You can it make it also with configs, if you want, I can help, just say. Would appreciate codes for config file too :) Quote
valentin Posted September 8, 2015 Posted September 8, 2015 Would appreciate codes for config file too :) agument not seen in trade :( I did not understand how to do Quote
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