Jump to content

Recommended Posts

Posted (edited)

l2jdebora-banner_zpsqa77kya8.gif


 


We are glad to present you a new High & Pvp Interlude server! Lineage 2 Debora World is here and will stay! We have worked hard over the past months to provide you a balanced, fun and friendly server as well as community! In our server you will find few custom items and farm zones! Read our server features below and join us for one of the best pvp experience out there! We are here to make sure that you will have fun and you will not regret it! The L2 Debora is a L2J server that simulates a game environment similar to the game Lineage II. Our server was prepared carefully, based on several years of research and experience with Lineage II, in order that the players really like and providing an incredible experience that you will never have on any other server. uninterrupted and guaranteed fun to all of our players.

 

 

 

lpuoad4993b.png

 


* Xp: x1000

* Sp: x1000

* Party Xp: x2

* Party Sp: x2

* Adena: x350

* Drop Item Karma: x15

* Starting level: 80  

 

 

aldpou4993c.png


 

 


* Automated Vote Reward System 

* Automated Donation System

* Automated Character Services System

* All items on GM Shop 

* Flawless Geodata

* No corruptions

* Auto Loot

* No Auto Loot on Raids

* Auto Learn all Skills

* Grade Penalty On

* Ingame Announcement when a Raid spawns

* Lag free

* 99% Uptime

* Active Staff

* Wedding System

* Unique Farm Zones

* International community

* Custom Debora Tattoo

* No Custom Armors/weapons

* No weight limit

* TvT event every hour

* Death Match event every hour

* Capture the Flag event every hour

* Subclass without quest

* Subclass starting lvl = 80

* Max Subclasses = 4

* You can add any subclass in any NPC

* Max Clans in Alliance = 3

* All active/passive augments are fully working! 1 Active + Passive only

* All flood protections

* Newbie System

* Top Lifestone Skill Chance : 20%

* Enchant Scrolls , Life Stones , Book of Giant = Stuckable

* Reworked all Skills / Items & Class Balance

* Heavy / Robe / Light System , players who don't have the mastery for it can't wear it

* C4/C5/Interlude features/skills tested and working 99.9%

* PvP / PK Announcer

* PvP Color System

* Anti - Feed System

* Castle Sieges

* Unique Economy System

* Custom Noblesse System

* Max Level 80

* Cursed weapons

* Weapon Augmentations

* Dueling System

* Offline Shop

* NoStore System in Giran (shops allowed only in center)

* Spawn Protection 30 secs , with custom effect

* Olympiad system fully working

* Heroes every 2 weeks 

 

 

updlao49940.png

 


* Full GM Shop up to S grade 

* Global Gatekeeper

* Custom Buffer (with presets)

* Scheme Buffer

* Exchanger

* Top 20 PvP / PK / Clan etc.

* Class Changer 

* Boss Manager

* Augmenter

* Skill Enchanter

* Vote Manager

* Castle Manager

* Password Changer

* Noblesse Manager 

*Casino Manager 

*Clan Manager 

 

 

doulpa49941.png

 


* Max Enchant Armor & Jewels = +15

* Max Enchant Weapon = +16

* Safe Enchant = +4

* Normal enchant scroll rate = 70%

* Blessed enchant scroll rate = 80% 

*Debora enchant scroll rate = 100% Max +18

* Normal Scroll - If Enchant fails item broke

* Blessed Scroll - If Enchant Fails items not broke just retuns to +4 

 

 

ladupo49942.png

 


* Epic Bosses respawn time = 24 hours

* Mini bosses located at Farm Zones: Ketra (1) Ketra (2)

 

 

padluo49943.png

 

 


* Main Town: Giran

* Safe Farm Zone: Gludin

* Ketra Orc (1): Farm Zone PVP 

* Ketra Orc (2): Farm Zone PVP

* Mos: Farm Zone 

* Primeval Isle: PvP/Pk/Ls Zone 

 

 

poluda49945.png

 


* Max buffs: 40+6

* Buffs Duration: 2 hours 

 

-------------------------------------------------------------  

 

 


Register in our forums and read all the latest news.

 

Our active staff is here to help you and answer your questions! 

 

 

 


 



 

 

 







Edited by ๖ۣۣۜۜEdward✗
  • 2 weeks later...
Guest
This topic is now closed to further replies.


  • Posts

    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
    • If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.   This one works as it should, allowing you to target characters
    • MICROTEXT AND WATERMARKS BREAK MOST RENDERINGS Microtext and watermarks aren’t just small decorative details. They are one of the most common reasons a document fails verification, even when it looks decent at first glance. The issue is that these elements are almost impossible to reproduce “by eye.” Microtext requires precise geometry and legibility at a very small size, while a watermark needs the correct density, transparency, and accurate placement relative to other security features. Any deviation becomes obvious during detailed inspection. ▪ What’s most often done wrong: - microtext is drawn too thick or blurry - the watermark is made either too visible or almost invisible - the positioning between microtext and watermark is ignored - the original printing technology isn’t taken into account when choosing density and shape - The stronger the document’s security features, the less room there is for approximation. What matters here isn’t visual similarity, but accurate reproduction of the original technical characteristics. If your document contains microtext and watermarks, this is always an area that requires extra attention. Write to us in DMs. We’ll review your case and point out exactly which details need the highest precision during rendering. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #drawing #microtext #photoshop #editing #watermarks
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..