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Peacefully Zone


Nosti21

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Hello guys. i have this  http://www.maxcheaters.com/topic/177914-fantasy-island-crateis-cubes-underground-coliseum-interlude-from-lindvior/

 

and i want all this area to be peacefull zone.. How i can do it?? i know from zones.xml but i dont know what more to do.. help me one please. thanks..

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Let me show you how to create an Cuboid type zone:

 

First go to Town of Giran and get the coordinates of the first node http://prntscr.com/5vakf7

Then get the coordinates of the second node http://prntscr.com/5vaklr

 

Now you should put these coordinates in zone.xml

<zone name="Giran northern coridor west" type="PeaceZone" shape="Cuboid" minZ="-3400" maxZ="-3550">
		<node X="81153" Y="147906" />
		<node X="82706" Y="149306" />
</zone>

Congratulations, you have set up a new Cuboid zone.

 

There are one more thing... if you use a pack that stores the zones in zone_vertices table, you should put the x and y coordinates in it:

INSERT INTO `zone_vertices` (`id`,`order`,`x`,`y`) VALUES 
(20000,0,81153,147906),
(20000,1,82706,149306);

Then in zone.xml

<zone id='20000' type='PeaceZone' shape='Cuboid' minZ='-3400' maxZ='-3550' />

The id in zone.xml equals to the id in zone_vertices

Edited by Tessa
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By the "/loc" command you will see the coordinates that you should set up in zone_vertices and zone.xml (depends on the pack you use).

There are 3 types of zones (l2jserver's documentation):

Cuboid Zones:
-------------

Require 2 nodes (vertices), in order to make a Square, for example:

O . . . .
.       .
.       .
.       .
. . . . O

O = Node (vertice)


NPoly Zones:
------------

Require 3 or more nodes (vertices), in order to make a Polygon or another geometrical model, for example:

    O
   / \
  /   \
 /     \
O - - - O

O = Node (vertice)


Cylinder Zones:
---------------

Require 1 node (vertice) and radius, in order to make a Cylinder.

          *  *  *
      *             *
    *                 *
  *                     *
 *                       *
*                         *
*                         *
*            O            *
*                         *
*                         *
 *                       *
  *                     *
    *                 *
      *             *
          *  *  *

O = Node (vertice)
* = Radius

Some examples:

 

Cuboid

	<zone name="Giran northern coridor west" type="NoStoreZone" shape="Cuboid" minZ="-3400" maxZ="-3550">
		<node X="81446" Y="143530" />
		<node X="81635" Y="147720" />
	</zone>

NPoly (takes AT LEAST 3 nodes, but you can set as many as you want in order to set up more precise zones)

	<zone name="dion_monster_race1" type="DerbyTrackZone" shape="NPoly" minZ="-3652" maxZ="-3452"> <!-- [20_23] -->
		<node X="11714" Y="181568" />
		<node X="14406" Y="181571" />
		<node X="14405" Y="182673" />
		<node X="11714" Y="182673" />
	</zone>

Cylinder

	<zone name="Den of Evil 11" type="EffectZone" shape="Cylinder" minZ="-3400" maxZ="-3200" rad="750">
		<stat name="reuse" val="9000" />
		<stat name="targetClass" val="L2Character" />
		<node X="71543" Y="-128820" />
	</zone>
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By the "/loc" command you will see the coordinates that you should set up in zone_vertices and zone.xml (depends on the pack you use).

There are 3 types of zones (l2jserver's documentation):

Cuboid Zones:
-------------

Require 2 nodes (vertices), in order to make a Square, for example:

O . . . .
.       .
.       .
.       .
. . . . O

O = Node (vertice)


NPoly Zones:
------------

Require 3 or more nodes (vertices), in order to make a Polygon or another geometrical model, for example:

    O
   / \
  /   \
 /     \
O - - - O

O = Node (vertice)


Cylinder Zones:
---------------

Require 1 node (vertice) and radius, in order to make a Cylinder.

          *  *  *
      *             *
    *                 *
  *                     *
 *                       *
*                         *
*                         *
*            O            *
*                         *
*                         *
 *                       *
  *                     *
    *                 *
      *             *
          *  *  *

O = Node (vertice)
* = Radius

Some examples:

 

Cuboid

	<zone name="Giran northern coridor west" type="NoStoreZone" shape="Cuboid" minZ="-3400" maxZ="-3550">
		<node X="81446" Y="143530" />
		<node X="81635" Y="147720" />
	</zone>

NPoly (takes AT LEAST 3 nodes, but you can set as many as you want in order to set up more precise zones)

	<zone name="dion_monster_race1" type="DerbyTrackZone" shape="NPoly" minZ="-3652" maxZ="-3452"> <!-- [20_23] -->
		<node X="11714" Y="181568" />
		<node X="14406" Y="181571" />
		<node X="14405" Y="182673" />
		<node X="11714" Y="182673" />
	</zone>

Cylinder

	<zone name="Den of Evil 11" type="EffectZone" shape="Cylinder" minZ="-3400" maxZ="-3200" rad="750">
		<stat name="reuse" val="9000" />
		<stat name="targetClass" val="L2Character" />
		<node X="71543" Y="-128820" />
	</zone>

i do the same with the Cylinder shape but didnt work.. its not peacefully zone.. what can i do???

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There is no "what can I do".. You simply did it wrong. Do it again.

Edited by SweeTs
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<zone id='11038' type='Town' shape="Cylinder" minZ="-2037" maxZ="-3200" rad="1750">
        <stat name='name' val='Main Town'/>
        <stat name='townId' val='112121'/>
        <stat name='taxById' val='5'/>
                <stat name='Peace Zone' val='true'/>
        <spawn X='-59511' Y='-57543' Z='-2064'/>

 

i have do this. is this right?? maybe not. :/

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It's not.. Ehhh.. You got plenty of examples.. Try to manage it.. Even you can "teleport" to those locations and you will find out how it works..

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Let me show you how to create an Cuboid type zone:

 

First go to Town of Giran and get the coordinates of the first node http://prntscr.com/5vakf7

Then get the coordinates of the second node http://prntscr.com/5vaklr

 

Now you should put these coordinates in zone.xml

<zone name="Giran northern coridor west" type="PeaceZone" shape="Cuboid" minZ="-3400" maxZ="-3550">
		<node X="81153" Y="147906" />
		<node X="82706" Y="149306" />
</zone>

Congratulations, you have set up a new Cuboid zone.

 

There are one more thing... if you use a pack that stores the zones in zone_vertices table, you should put the x and y coordinates in it:

INSERT INTO `zone_vertices` (`id`,`order`,`x`,`y`) VALUES 
(20000,0,81153,147906),
(20000,1,82706,149306);

Then in zone.xml

<zone id='20000' type='PeaceZone' shape='Cuboid' minZ='-3400' maxZ='-3550' />

The id in zone.xml equals to the id in zone_vertices

da best answer.. thank you tessa.!! love you.. zone_vertices helped me.. thanks a lot lock it and give promo to this guy..

 

@sweets you are here to help not to say just one "manage to do it alone again and again and you will find the solution" ... *friendly suggestion*

 

kkthnxbye!!

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@sweets you are here to help not to say just one "manage to do it alone again and again and you will find the solution" ... *friendly suggestion*

I am here to help, not to do the job for you. Back in the days I had the same problem as you, so I looked at few zones how they are created, ArenaZone for example, it's easiest, 2 nodes. Then I was like "miracle"..

 

Anyway.. locked

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