Jump to content
  • 0

Core Buffer Close Html After Preset


Question

Posted

I am using this core buffer and I have it setup really nice, but there is only 1 thing bugging me with it. When you use 1 of the preset buffs it opens up a random html afterwards. Is there a line I can add some where in this code below that doesn't reopen the html for preset buffs? I don't want it to close after each single buff is picked tho if thats possible. 

public class L2NpcBufferInstance extends L2Npc
{
	private static final Logger _log = Logger.getLogger(L2NpcBufferInstance.class.getName());
	
	private static final Map<Integer, Integer> pageVal = new HashMap<>();
	
	/**
	 * Instantiates a new l2 npc buffer instance.
	 * @param objectId the object id
	 * @param template the template
	 */
	public L2NpcBufferInstance(int objectId, L2NpcTemplate template)
	{
		super(objectId, template);
		setInstanceType(InstanceType.L2NpcBufferInstance);
	}
	
	@Override
	public void showChatWindow(L2PcInstance player, int val)
	{
		if (player == null)
		{
			return;
		}
		
		String htmContent = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), "data/html/mods/NpcBuffer.htm");
		if (val > 0)
		{
			htmContent = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), "data/html/mods/NpcBuffer-" + val + ".htm");
		}
		
		if (htmContent != null)
		{
			final NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage(getObjectId());
			npcHtmlMessage.setHtml(htmContent);
			npcHtmlMessage.replace("%objectId%", String.valueOf(getObjectId()));
			player.sendPacket(npcHtmlMessage);
		}
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}
	
	@Override
	public void onBypassFeedback(L2PcInstance player, String command)
	{
		// BypassValidation Exploit plug.
		if ((player == null) || (player.getLastFolkNPC() == null) || (player.getLastFolkNPC().getObjectId() != getObjectId()))
		{
			return;
		}
		
		L2Character target = player;
		if (command.startsWith("Pet"))
		{
			if (!player.hasSummon()) // TODO: Should be hasPet() ?
			{
				player.sendPacket(SystemMessageId.DONT_HAVE_PET);
				showChatWindow(player, 0); // 0 = main window
				return;
			}
			target = player.getSummon();
		}
		
		int npcId = getId();
		if (command.startsWith("Chat"))
		{
			int val = Integer.parseInt(command.substring(5));
			
			pageVal.put(player.getObjectId(), val);
			
			showChatWindow(player, val);
		}
		else if (command.startsWith("Buff") || command.startsWith("PetBuff"))
		{
			String[] buffGroupArray = command.substring(command.indexOf("Buff") + 5).split(" ");
			
			for (String buffGroupList : buffGroupArray)
			{
				if (buffGroupList == null)
				{
					_log.warning("NPC Buffer Warning: npcId = " + npcId + " has no buffGroup set in the bypass for the buff selected.");
					return;
				}
				
				int buffGroup = Integer.parseInt(buffGroupList);
				
				final NpcBufferData npcBuffGroupInfo = NpcBufferTable.getInstance().getSkillInfo(npcId, buffGroup);
				if (npcBuffGroupInfo == null)
				{
					_log.warning("NPC Buffer Warning: npcId = " + npcId + " Location: " + getX() + ", " + getY() + ", " + getZ() + " Player: " + player.getName() + " has tried to use skill group (" + buffGroup + ") not assigned to the NPC Buffer!");
					return;
				}
				
				if (npcBuffGroupInfo.getFee().getId() != 0)
				{
					L2ItemInstance itemInstance = player.getInventory().getItemByItemId(npcBuffGroupInfo.getFee().getId());
					if ((itemInstance == null) || (!itemInstance.isStackable() && (player.getInventory().getInventoryItemCount(npcBuffGroupInfo.getFee().getId(), -1) < npcBuffGroupInfo.getFee().getCount())))
					{
						SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THERE_ARE_NOT_ENOUGH_NECESSARY_ITEMS_TO_USE_THE_SKILL);
						player.sendPacket(sm);
						continue;
					}
					
					if (itemInstance.isStackable())
					{
						if (!player.destroyItemByItemId("Npc Buffer", npcBuffGroupInfo.getFee().getId(), npcBuffGroupInfo.getFee().getCount(), player.getTarget(), true))
						{
							SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THERE_ARE_NOT_ENOUGH_NECESSARY_ITEMS_TO_USE_THE_SKILL);
							player.sendPacket(sm);
							continue;
						}
					}
					else
					{
						for (int i = 0; i < npcBuffGroupInfo.getFee().getCount(); ++i)
						{
							player.destroyItemByItemId("Npc Buffer", npcBuffGroupInfo.getFee().getId(), 1, player.getTarget(), true);
						}
					}
				}
				
				final Skill skill = SkillData.getInstance().getSkill(npcBuffGroupInfo.getSkill().getSkillId(), npcBuffGroupInfo.getSkill().getSkillLvl());
				if (skill != null)
				{
					skill.applyEffects(player, target);
				}
			}
			
			showChatWindow(player, pageVal.get(player.getObjectId()));
		}
		else if (command.startsWith("Heal") || command.startsWith("PetHeal"))
		{
			if (!target.isInCombat() && !AttackStanceTaskManager.getInstance().hasAttackStanceTask(target))
			{
				String[] healArray = command.substring(command.indexOf("Heal") + 5).split(" ");
				
				for (String healType : healArray)
				{
					if (healType.equalsIgnoreCase("HP"))
					{
						target.setCurrentHp(target.getMaxHp());
					}
					else if (healType.equalsIgnoreCase("MP"))
					{
						target.setCurrentMp(target.getMaxMp());
					}
					else if (healType.equalsIgnoreCase("CP"))
					{
						target.setCurrentCp(target.getMaxCp());
					}
				}
			}
			showChatWindow(player, pageVal.get(player.getObjectId()));
		}
		else if (command.startsWith("RemoveBuffs") || command.startsWith("PetRemoveBuffs"))
		{
			target.stopAllEffectsExceptThoseThatLastThroughDeath();
			showChatWindow(player, pageVal.get(player.getObjectId()));
		}
		else
		{
			super.onBypassFeedback(player, command);
		}
	}
}

8 answers to this question

Recommended Posts

  • 0
Posted

Oh, I don't know this is the core buffer from L2jserver.com on their highfive beta. I didn't make this, I just want to fix the html reopening after I use a preset.

  • 0
Posted

Do you have a main page on your buffer?

 

What I mean: 

 

Hello im buffer bla bla bla.

 

Button Buff me and taking you to buff menus where are those presets?

Because if you do it like that with the main page you will not have problem with returning back to right html window.

  • 0
Posted (edited)

This is the new code that I think opens the main page 0 after using presets. But comes with another issue.

public class L2NpcBufferInstance extends L2Npc
{
	private static final Logger _log = Logger.getLogger(L2NpcBufferInstance.class.getName());
	
	private static final Map<Integer, Integer> pageVal = new HashMap<>();
	
	/**
	 * Instantiates a new l2 npc buffer instance.
	 * @param objectId the object id
	 * @param template the template
	 */
	public L2NpcBufferInstance(int objectId, L2NpcTemplate template)
	{
		super(objectId, template);
		setInstanceType(InstanceType.L2NpcBufferInstance);
	}
	
	@Override
	public void showChatWindow(L2PcInstance player, int val)
	{
		if (player == null)
		{
			return;
		}
		
		String htmContent = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), "data/html/mods/NpcBuffer.htm");
		if (val > 0)
		{
			htmContent = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), "data/html/mods/NpcBuffer-" + val + ".htm");
		}
		
		if (htmContent != null)
		{
			final NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage(getObjectId());
			npcHtmlMessage.setHtml(htmContent);
			npcHtmlMessage.replace("%objectId%", String.valueOf(getObjectId()));
			player.sendPacket(npcHtmlMessage);
		}
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}
	
	@Override
	public void onBypassFeedback(L2PcInstance player, String command)
	{
		// BypassValidation Exploit plug.
		if ((player == null) || (player.getLastFolkNPC() == null) || (player.getLastFolkNPC().getObjectId() != getObjectId()))
		{
			return;
		}
		
		L2Character target = player;
		if (command.startsWith("Pet"))
		{
			if (!player.hasSummon()) // TODO: Should be hasPet() ?
			{
				player.sendPacket(SystemMessageId.DONT_HAVE_PET);
				showChatWindow(player, 0); // 0 = main window
				return;
			}
			target = player.getSummon();
		}
		
		int npcId = getId();
		if (command.startsWith("Chat"))
		{
			int val = Integer.parseInt(command.substring(5));
			
			pageVal.put(player.getObjectId(), val);
			
			showChatWindow(player, val);
		}
		else if (command.startsWith("Buff") || command.startsWith("PetBuff"))
		{
			String[] buffGroupArray = command.substring(command.indexOf("Buff") + 5).split(" ");
			
			for (String buffGroupList : buffGroupArray)
			{
				if (buffGroupList == null)
				{
					_log.warning("NPC Buffer Warning: npcId = " + npcId + " has no buffGroup set in the bypass for the buff selected.");
					return;
				}
				
				int buffGroup = Integer.parseInt(buffGroupList);
				
				final NpcBufferData npcBuffGroupInfo = NpcBufferTable.getInstance().getSkillInfo(npcId, buffGroup);
				if (npcBuffGroupInfo == null)
				{
					_log.warning("NPC Buffer Warning: npcId = " + npcId + " Location: " + getX() + ", " + getY() + ", " + getZ() + " Player: " + player.getName() + " has tried to use skill group (" + buffGroup + ") not assigned to the NPC Buffer!");
					return;
				}
				
				if (npcBuffGroupInfo.getFee().getId() != 0)
				{
					L2ItemInstance itemInstance = player.getInventory().getItemByItemId(npcBuffGroupInfo.getFee().getId());
					if ((itemInstance == null) || (!itemInstance.isStackable() && (player.getInventory().getInventoryItemCount(npcBuffGroupInfo.getFee().getId(), -1) < npcBuffGroupInfo.getFee().getCount())))
					{
						SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THERE_ARE_NOT_ENOUGH_NECESSARY_ITEMS_TO_USE_THE_SKILL);
						player.sendPacket(sm);
						continue;
					}
					
					if (itemInstance.isStackable())
					{
						if (!player.destroyItemByItemId("Npc Buffer", npcBuffGroupInfo.getFee().getId(), npcBuffGroupInfo.getFee().getCount(), player.getTarget(), true))
						{
							SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THERE_ARE_NOT_ENOUGH_NECESSARY_ITEMS_TO_USE_THE_SKILL);
							player.sendPacket(sm);
							continue;
						}
					}
					else
					{
						for (int i = 0; i < npcBuffGroupInfo.getFee().getCount(); ++i)
						{
							player.destroyItemByItemId("Npc Buffer", npcBuffGroupInfo.getFee().getId(), 1, player.getTarget(), true);
						}
					}
				}
				
				final Skill skill = SkillData.getInstance().getSkill(npcBuffGroupInfo.getSkill().getSkillId(), npcBuffGroupInfo.getSkill().getSkillLvl());
				if (skill != null)
				{
					skill.applyEffects(player, target);
				}
			}
			
			showChatWindow(player, pageVal.get(player.getObjectId()));
		}
		else if (command.startsWith("Heal") || command.startsWith("PetHeal"))
		{
			if (!target.isInCombat() && !AttackStanceTaskManager.getInstance().hasAttackStanceTask(target))
			{
				String[] healArray = command.substring(command.indexOf("Heal") + 5).split(" ");
				
				for (String healType : healArray)
				{
					if (healType.equalsIgnoreCase("HP"))
					{
						target.setCurrentHp(target.getMaxHp());
					}
					else if (healType.equalsIgnoreCase("MP"))
					{
						target.setCurrentMp(target.getMaxMp());
					}
					else if (healType.equalsIgnoreCase("CP"))
					{
						target.setCurrentCp(target.getMaxCp());
					}
				}
			}
			showChatWindow(player, pageVal.get(player.getObjectId()));
		}
		else if (command.startsWith("RemoveBuffs") || command.startsWith("PetRemoveBuffs"))
		{
			target.stopAllEffectsExceptThoseThatLastThroughDeath();
			showChatWindow(player, 0);
		}
		else
		{
			super.onBypassFeedback(player, command);
		}
	}
}

When I go to my buffer and select a preset fighter it buffs me, but this also pops up and sends the same message to my gameserver console. http://imgur.com/dgLhUZ1

I know how to stop to problem from happening again in game, If I select a normal buff first then use my preset it wont give me this message. But not every player will do this, they will all just use the presets. How can I fix or remove this message spam?

Edited by brett16
  • 0
Posted

Now let me say you something the page returning function can be removed at all but this is not good because when player uses normal buffs except presets at every click the window will be closed.

 

My suggestion is to move the presets to page1. Not on page 0 because the buffer is remembering the pageVal only when the "Chat" function is used.

 

You can also try to add this code:

if (val == 0)
{
pageVal.put(player.getObjectId(), 0);
}

Bellow:

public void showChatWindow(L2PcInstance player, int val)
	{
		if (player == null)
		{
			return;
		}

I dont know if it will work that way but try.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • buenas no puedo poner el server On para que entren mis amigos   LoginServer # ================================================= # Settings authorization server # ================================================= # Host and port for client connections LoginserverHostname = 127.0.0.1 LoginserverPort = 2106 # Host and port for game servers LoginHost = 192.168.100.25 ( mi Ip interna) LoginPort = 9014     GameServer   # =============================== # Network Configuration Server  # # =============================== # IP which Bind Game server, * - all possible GameserverHostname = * GameserverPort = 7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = 186.158.144.71 ( Ip externa ovbio) # This is transmitted to the client from the same network, so it has to be a local IP or resolvable host name InternalHostname = 192.168.100.25 # AdvIpSystem Make more GameServerIDs. Every Ip should be Protected by a DDoS Guard. # Your Server will have Success with this system Online. AdvIPSystem = False # Address \ port LS LoginPort = 9014 LoginHost = 192.168.100.25 LoginUseCrypt = true # How to request ID of LS RequestServerID = 4 # Permission to take a different id, if requested busy AcceptAlternateID = False     en que estaria fallando ?    
    • mporeis na valeis l2jaCis i kapoio etimo project  free sources gia aCis edw https://acis.i-live.eu/index.php?topic=1974.0 server install ktl edw https://acis.i-live.eu/index.php?topic=10190.0 an dn vgaleis akrh steile mou discord margazeas2
    • Hello! I am new to l2 server creation and i need your help please!!! I want to make my own l2 interlude c6 server with custom thing in it.  I need help with where to start. What source pack to pick to start and what to do. Please if you can help me i would appreciate it very much !!!
    • Need Discord with rare badge? VISIT US AND SHOP WITH US! NEW STOCK   Aged, Early Supporter Discord Accounts I sell HQ Aged and Early, Discord Accounts that are inactive and not flagged by discord at cheap prices   If you want to contact me, you can add me on discord: worldcoldwar Features: Format - age : email : pass : token Not flagged and undetected by discord HQ % With OGE Emails, password etc can be changed Unverified Early Supporter 24M Boost Badge HypeSquad Events Early Verified Bot Developer Early Supporters SHOP LINK: disvault1.mypaylix.gg/ For PayPal payments, please open a ticket. If you experience any problems with cryptocurrency payments, please open a ticket as well.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..