- 0
Help Core Buffer Close Html After Preset
-
Posts
-
If you don't want spam, stop badmouthing open source code just to try and sell your compiled crap in a licensed DLL, which is probably full of backdoors like any criminal would do. I'll create a Git repository just to publish the mods Skylord prepared for this garbage for free. You're the only scammer here, selling a compilation of the source code Guytis gave you. Regards. It's not easy when you dedicate yourself to insulting, threatening, and harassing people. Just look at your own reality and you'll realize it.
-
(3241-100)/9 = 349 online xD WHAT I WILL SEE ON NEW SEASON ? *Free VIP characters for everyone for first 3 days after opening ! Unique augmentation trade/sell system (NEW PATCH V3.2). Improved server stability. No more lagg / dc. Pvp map area HIDE Names/clans unique system. Big changes on augmentation system. rotfl Lucky fortune monsters on levelling area with 10min spawn. Also we will try to push longer seasons ever ! HAHAHAHAHAHA XD Increased giran trading area for sell. New raid boss events in coliseum. Fixed reflect damage skills. New raid boss banshee. Fixed pvp area flag issues. Fixed castle siege pray issues. New pvp map in sea of spores. Increased all mob drops rate by +20%. And much more... Augment diammond 100% 3x winter xDD And now the best part HAHAHAH 1-10 random level LS Augment Also we will try to push longer seasons ever ! HAHAHAHAHAHA XD GRAND START FROM - 15/08/2025, FRIDAY, 20:00 +3 GMT ! GRAND OPENING FROM - 10/10/2025, FRIDAY, 20:00 +3 GRAND OPENING FROM - 05 DECEMBER 2025, FRIDAY, 20:00 +2 GMT ! GRAND OPENING FROM - 12/052025, FRIDAY, 20:00 +3 GMT ! GRAND OPENING FROM - 23 JANUARY 2026, FRIDAY, 20:00 +2 GMT ! WIPE ! NEW SEASON GRAND OPENING FROM TODAY ! - 23/01/2026, FRIDAY, 20:00 +3 GMT ! OPENING TODAY !!! FROM - 06/03/2026, FRIDAY, 20:00 +3 GMT ! 1. When wipe? 2. When will there be any response to the allegations? 3. When will they stop deceiving players with the actual number of players online? 4. When change server name to L2][Wipe the best waste Time][Money?
-
By UnknownSoldier · Posted
Don't spam my post again. Do you need attention? That guy doesn't work at L2Devs, he's not a programmer, and I've never spoken to him. You should respond to the people you scammed. Regards! -
By NeoPacket0041 · Posted
“WRONG EMAIL – AND EVERYTHING FALLS APART.” ▪ Requests are different. Sometimes a task takes three days, sometimes thirty minutes. ▪ Recently a regular client contacted us. The account had one e-mail, but another one was required for a specific service. ▪ The screenshot was sent immediately. Task – carefully replace the e-mail in the document so that everything looks natural and leaves no editing traces. ▪ Small details like this are often underestimated. › What usually happens: – one symbol in the e-mail doesn’t match – the system starts checking metadata – questions appear about the file origin – the document goes to additional verification ▪ We simply did it properly: the e-mail matches, the file structure remained intact, the document looks original. ▪ Sometimes a good result is not “magic”, but precision in details. ▪ If your document were checked right now – are you sure there are no small details that could ruin everything? › TG: https://t.me/mustang_service ( https:// t.me/ mustang_service ) › Channel: https://t.me/+JPpJCETg-xM1NjNl ( https:// t.me/ +JPpJCETg-xM1NjNl ) #documentdesign #verification #documents #case #antifraud -
Skylord = L2Gold.eu ; Skylord is the programmer at L2Devs. Look what he posted in my thread. I reported him, and they automatically deleted his post and closed my thread. They need to trick people into buying this garbage. You can safely use this extender: https://maxcheaters.com/topic/253977-%F0%9F%94%A5-l2ext-custom-interlude-vang-%E2%80%93-2026-release/
-
-
Topics

Question
brett16
I am using this core buffer and I have it setup really nice, but there is only 1 thing bugging me with it. When you use 1 of the preset buffs it opens up a random html afterwards. Is there a line I can add some where in this code below that doesn't reopen the html for preset buffs? I don't want it to close after each single buff is picked tho if thats possible.
public class L2NpcBufferInstance extends L2Npc { private static final Logger _log = Logger.getLogger(L2NpcBufferInstance.class.getName()); private static final Map<Integer, Integer> pageVal = new HashMap<>(); /** * Instantiates a new l2 npc buffer instance. * @param objectId the object id * @param template the template */ public L2NpcBufferInstance(int objectId, L2NpcTemplate template) { super(objectId, template); setInstanceType(InstanceType.L2NpcBufferInstance); } @Override public void showChatWindow(L2PcInstance player, int val) { if (player == null) { return; } String htmContent = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), "data/html/mods/NpcBuffer.htm"); if (val > 0) { htmContent = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), "data/html/mods/NpcBuffer-" + val + ".htm"); } if (htmContent != null) { final NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage(getObjectId()); npcHtmlMessage.setHtml(htmContent); npcHtmlMessage.replace("%objectId%", String.valueOf(getObjectId())); player.sendPacket(npcHtmlMessage); } player.sendPacket(ActionFailed.STATIC_PACKET); } @Override public void onBypassFeedback(L2PcInstance player, String command) { // BypassValidation Exploit plug. if ((player == null) || (player.getLastFolkNPC() == null) || (player.getLastFolkNPC().getObjectId() != getObjectId())) { return; } L2Character target = player; if (command.startsWith("Pet")) { if (!player.hasSummon()) // TODO: Should be hasPet() ? { player.sendPacket(SystemMessageId.DONT_HAVE_PET); showChatWindow(player, 0); // 0 = main window return; } target = player.getSummon(); } int npcId = getId(); if (command.startsWith("Chat")) { int val = Integer.parseInt(command.substring(5)); pageVal.put(player.getObjectId(), val); showChatWindow(player, val); } else if (command.startsWith("Buff") || command.startsWith("PetBuff")) { String[] buffGroupArray = command.substring(command.indexOf("Buff") + 5).split(" "); for (String buffGroupList : buffGroupArray) { if (buffGroupList == null) { _log.warning("NPC Buffer Warning: npcId = " + npcId + " has no buffGroup set in the bypass for the buff selected."); return; } int buffGroup = Integer.parseInt(buffGroupList); final NpcBufferData npcBuffGroupInfo = NpcBufferTable.getInstance().getSkillInfo(npcId, buffGroup); if (npcBuffGroupInfo == null) { _log.warning("NPC Buffer Warning: npcId = " + npcId + " Location: " + getX() + ", " + getY() + ", " + getZ() + " Player: " + player.getName() + " has tried to use skill group (" + buffGroup + ") not assigned to the NPC Buffer!"); return; } if (npcBuffGroupInfo.getFee().getId() != 0) { L2ItemInstance itemInstance = player.getInventory().getItemByItemId(npcBuffGroupInfo.getFee().getId()); if ((itemInstance == null) || (!itemInstance.isStackable() && (player.getInventory().getInventoryItemCount(npcBuffGroupInfo.getFee().getId(), -1) < npcBuffGroupInfo.getFee().getCount()))) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THERE_ARE_NOT_ENOUGH_NECESSARY_ITEMS_TO_USE_THE_SKILL); player.sendPacket(sm); continue; } if (itemInstance.isStackable()) { if (!player.destroyItemByItemId("Npc Buffer", npcBuffGroupInfo.getFee().getId(), npcBuffGroupInfo.getFee().getCount(), player.getTarget(), true)) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THERE_ARE_NOT_ENOUGH_NECESSARY_ITEMS_TO_USE_THE_SKILL); player.sendPacket(sm); continue; } } else { for (int i = 0; i < npcBuffGroupInfo.getFee().getCount(); ++i) { player.destroyItemByItemId("Npc Buffer", npcBuffGroupInfo.getFee().getId(), 1, player.getTarget(), true); } } } final Skill skill = SkillData.getInstance().getSkill(npcBuffGroupInfo.getSkill().getSkillId(), npcBuffGroupInfo.getSkill().getSkillLvl()); if (skill != null) { skill.applyEffects(player, target); } } showChatWindow(player, pageVal.get(player.getObjectId())); } else if (command.startsWith("Heal") || command.startsWith("PetHeal")) { if (!target.isInCombat() && !AttackStanceTaskManager.getInstance().hasAttackStanceTask(target)) { String[] healArray = command.substring(command.indexOf("Heal") + 5).split(" "); for (String healType : healArray) { if (healType.equalsIgnoreCase("HP")) { target.setCurrentHp(target.getMaxHp()); } else if (healType.equalsIgnoreCase("MP")) { target.setCurrentMp(target.getMaxMp()); } else if (healType.equalsIgnoreCase("CP")) { target.setCurrentCp(target.getMaxCp()); } } } showChatWindow(player, pageVal.get(player.getObjectId())); } else if (command.startsWith("RemoveBuffs") || command.startsWith("PetRemoveBuffs")) { target.stopAllEffectsExceptThoseThatLastThroughDeath(); showChatWindow(player, pageVal.get(player.getObjectId())); } else { super.onBypassFeedback(player, command); } } }8 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now