Jump to content
  • 0

Core Buffer Close Html After Preset


Question

Posted

I am using this core buffer and I have it setup really nice, but there is only 1 thing bugging me with it. When you use 1 of the preset buffs it opens up a random html afterwards. Is there a line I can add some where in this code below that doesn't reopen the html for preset buffs? I don't want it to close after each single buff is picked tho if thats possible. 

public class L2NpcBufferInstance extends L2Npc
{
	private static final Logger _log = Logger.getLogger(L2NpcBufferInstance.class.getName());
	
	private static final Map<Integer, Integer> pageVal = new HashMap<>();
	
	/**
	 * Instantiates a new l2 npc buffer instance.
	 * @param objectId the object id
	 * @param template the template
	 */
	public L2NpcBufferInstance(int objectId, L2NpcTemplate template)
	{
		super(objectId, template);
		setInstanceType(InstanceType.L2NpcBufferInstance);
	}
	
	@Override
	public void showChatWindow(L2PcInstance player, int val)
	{
		if (player == null)
		{
			return;
		}
		
		String htmContent = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), "data/html/mods/NpcBuffer.htm");
		if (val > 0)
		{
			htmContent = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), "data/html/mods/NpcBuffer-" + val + ".htm");
		}
		
		if (htmContent != null)
		{
			final NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage(getObjectId());
			npcHtmlMessage.setHtml(htmContent);
			npcHtmlMessage.replace("%objectId%", String.valueOf(getObjectId()));
			player.sendPacket(npcHtmlMessage);
		}
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}
	
	@Override
	public void onBypassFeedback(L2PcInstance player, String command)
	{
		// BypassValidation Exploit plug.
		if ((player == null) || (player.getLastFolkNPC() == null) || (player.getLastFolkNPC().getObjectId() != getObjectId()))
		{
			return;
		}
		
		L2Character target = player;
		if (command.startsWith("Pet"))
		{
			if (!player.hasSummon()) // TODO: Should be hasPet() ?
			{
				player.sendPacket(SystemMessageId.DONT_HAVE_PET);
				showChatWindow(player, 0); // 0 = main window
				return;
			}
			target = player.getSummon();
		}
		
		int npcId = getId();
		if (command.startsWith("Chat"))
		{
			int val = Integer.parseInt(command.substring(5));
			
			pageVal.put(player.getObjectId(), val);
			
			showChatWindow(player, val);
		}
		else if (command.startsWith("Buff") || command.startsWith("PetBuff"))
		{
			String[] buffGroupArray = command.substring(command.indexOf("Buff") + 5).split(" ");
			
			for (String buffGroupList : buffGroupArray)
			{
				if (buffGroupList == null)
				{
					_log.warning("NPC Buffer Warning: npcId = " + npcId + " has no buffGroup set in the bypass for the buff selected.");
					return;
				}
				
				int buffGroup = Integer.parseInt(buffGroupList);
				
				final NpcBufferData npcBuffGroupInfo = NpcBufferTable.getInstance().getSkillInfo(npcId, buffGroup);
				if (npcBuffGroupInfo == null)
				{
					_log.warning("NPC Buffer Warning: npcId = " + npcId + " Location: " + getX() + ", " + getY() + ", " + getZ() + " Player: " + player.getName() + " has tried to use skill group (" + buffGroup + ") not assigned to the NPC Buffer!");
					return;
				}
				
				if (npcBuffGroupInfo.getFee().getId() != 0)
				{
					L2ItemInstance itemInstance = player.getInventory().getItemByItemId(npcBuffGroupInfo.getFee().getId());
					if ((itemInstance == null) || (!itemInstance.isStackable() && (player.getInventory().getInventoryItemCount(npcBuffGroupInfo.getFee().getId(), -1) < npcBuffGroupInfo.getFee().getCount())))
					{
						SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THERE_ARE_NOT_ENOUGH_NECESSARY_ITEMS_TO_USE_THE_SKILL);
						player.sendPacket(sm);
						continue;
					}
					
					if (itemInstance.isStackable())
					{
						if (!player.destroyItemByItemId("Npc Buffer", npcBuffGroupInfo.getFee().getId(), npcBuffGroupInfo.getFee().getCount(), player.getTarget(), true))
						{
							SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THERE_ARE_NOT_ENOUGH_NECESSARY_ITEMS_TO_USE_THE_SKILL);
							player.sendPacket(sm);
							continue;
						}
					}
					else
					{
						for (int i = 0; i < npcBuffGroupInfo.getFee().getCount(); ++i)
						{
							player.destroyItemByItemId("Npc Buffer", npcBuffGroupInfo.getFee().getId(), 1, player.getTarget(), true);
						}
					}
				}
				
				final Skill skill = SkillData.getInstance().getSkill(npcBuffGroupInfo.getSkill().getSkillId(), npcBuffGroupInfo.getSkill().getSkillLvl());
				if (skill != null)
				{
					skill.applyEffects(player, target);
				}
			}
			
			showChatWindow(player, pageVal.get(player.getObjectId()));
		}
		else if (command.startsWith("Heal") || command.startsWith("PetHeal"))
		{
			if (!target.isInCombat() && !AttackStanceTaskManager.getInstance().hasAttackStanceTask(target))
			{
				String[] healArray = command.substring(command.indexOf("Heal") + 5).split(" ");
				
				for (String healType : healArray)
				{
					if (healType.equalsIgnoreCase("HP"))
					{
						target.setCurrentHp(target.getMaxHp());
					}
					else if (healType.equalsIgnoreCase("MP"))
					{
						target.setCurrentMp(target.getMaxMp());
					}
					else if (healType.equalsIgnoreCase("CP"))
					{
						target.setCurrentCp(target.getMaxCp());
					}
				}
			}
			showChatWindow(player, pageVal.get(player.getObjectId()));
		}
		else if (command.startsWith("RemoveBuffs") || command.startsWith("PetRemoveBuffs"))
		{
			target.stopAllEffectsExceptThoseThatLastThroughDeath();
			showChatWindow(player, pageVal.get(player.getObjectId()));
		}
		else
		{
			super.onBypassFeedback(player, command);
		}
	}
}

8 answers to this question

Recommended Posts

  • 0
Posted

Oh, I don't know this is the core buffer from L2jserver.com on their highfive beta. I didn't make this, I just want to fix the html reopening after I use a preset.

  • 0
Posted

Do you have a main page on your buffer?

 

What I mean: 

 

Hello im buffer bla bla bla.

 

Button Buff me and taking you to buff menus where are those presets?

Because if you do it like that with the main page you will not have problem with returning back to right html window.

  • 0
Posted (edited)

This is the new code that I think opens the main page 0 after using presets. But comes with another issue.

public class L2NpcBufferInstance extends L2Npc
{
	private static final Logger _log = Logger.getLogger(L2NpcBufferInstance.class.getName());
	
	private static final Map<Integer, Integer> pageVal = new HashMap<>();
	
	/**
	 * Instantiates a new l2 npc buffer instance.
	 * @param objectId the object id
	 * @param template the template
	 */
	public L2NpcBufferInstance(int objectId, L2NpcTemplate template)
	{
		super(objectId, template);
		setInstanceType(InstanceType.L2NpcBufferInstance);
	}
	
	@Override
	public void showChatWindow(L2PcInstance player, int val)
	{
		if (player == null)
		{
			return;
		}
		
		String htmContent = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), "data/html/mods/NpcBuffer.htm");
		if (val > 0)
		{
			htmContent = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), "data/html/mods/NpcBuffer-" + val + ".htm");
		}
		
		if (htmContent != null)
		{
			final NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage(getObjectId());
			npcHtmlMessage.setHtml(htmContent);
			npcHtmlMessage.replace("%objectId%", String.valueOf(getObjectId()));
			player.sendPacket(npcHtmlMessage);
		}
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}
	
	@Override
	public void onBypassFeedback(L2PcInstance player, String command)
	{
		// BypassValidation Exploit plug.
		if ((player == null) || (player.getLastFolkNPC() == null) || (player.getLastFolkNPC().getObjectId() != getObjectId()))
		{
			return;
		}
		
		L2Character target = player;
		if (command.startsWith("Pet"))
		{
			if (!player.hasSummon()) // TODO: Should be hasPet() ?
			{
				player.sendPacket(SystemMessageId.DONT_HAVE_PET);
				showChatWindow(player, 0); // 0 = main window
				return;
			}
			target = player.getSummon();
		}
		
		int npcId = getId();
		if (command.startsWith("Chat"))
		{
			int val = Integer.parseInt(command.substring(5));
			
			pageVal.put(player.getObjectId(), val);
			
			showChatWindow(player, val);
		}
		else if (command.startsWith("Buff") || command.startsWith("PetBuff"))
		{
			String[] buffGroupArray = command.substring(command.indexOf("Buff") + 5).split(" ");
			
			for (String buffGroupList : buffGroupArray)
			{
				if (buffGroupList == null)
				{
					_log.warning("NPC Buffer Warning: npcId = " + npcId + " has no buffGroup set in the bypass for the buff selected.");
					return;
				}
				
				int buffGroup = Integer.parseInt(buffGroupList);
				
				final NpcBufferData npcBuffGroupInfo = NpcBufferTable.getInstance().getSkillInfo(npcId, buffGroup);
				if (npcBuffGroupInfo == null)
				{
					_log.warning("NPC Buffer Warning: npcId = " + npcId + " Location: " + getX() + ", " + getY() + ", " + getZ() + " Player: " + player.getName() + " has tried to use skill group (" + buffGroup + ") not assigned to the NPC Buffer!");
					return;
				}
				
				if (npcBuffGroupInfo.getFee().getId() != 0)
				{
					L2ItemInstance itemInstance = player.getInventory().getItemByItemId(npcBuffGroupInfo.getFee().getId());
					if ((itemInstance == null) || (!itemInstance.isStackable() && (player.getInventory().getInventoryItemCount(npcBuffGroupInfo.getFee().getId(), -1) < npcBuffGroupInfo.getFee().getCount())))
					{
						SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THERE_ARE_NOT_ENOUGH_NECESSARY_ITEMS_TO_USE_THE_SKILL);
						player.sendPacket(sm);
						continue;
					}
					
					if (itemInstance.isStackable())
					{
						if (!player.destroyItemByItemId("Npc Buffer", npcBuffGroupInfo.getFee().getId(), npcBuffGroupInfo.getFee().getCount(), player.getTarget(), true))
						{
							SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THERE_ARE_NOT_ENOUGH_NECESSARY_ITEMS_TO_USE_THE_SKILL);
							player.sendPacket(sm);
							continue;
						}
					}
					else
					{
						for (int i = 0; i < npcBuffGroupInfo.getFee().getCount(); ++i)
						{
							player.destroyItemByItemId("Npc Buffer", npcBuffGroupInfo.getFee().getId(), 1, player.getTarget(), true);
						}
					}
				}
				
				final Skill skill = SkillData.getInstance().getSkill(npcBuffGroupInfo.getSkill().getSkillId(), npcBuffGroupInfo.getSkill().getSkillLvl());
				if (skill != null)
				{
					skill.applyEffects(player, target);
				}
			}
			
			showChatWindow(player, pageVal.get(player.getObjectId()));
		}
		else if (command.startsWith("Heal") || command.startsWith("PetHeal"))
		{
			if (!target.isInCombat() && !AttackStanceTaskManager.getInstance().hasAttackStanceTask(target))
			{
				String[] healArray = command.substring(command.indexOf("Heal") + 5).split(" ");
				
				for (String healType : healArray)
				{
					if (healType.equalsIgnoreCase("HP"))
					{
						target.setCurrentHp(target.getMaxHp());
					}
					else if (healType.equalsIgnoreCase("MP"))
					{
						target.setCurrentMp(target.getMaxMp());
					}
					else if (healType.equalsIgnoreCase("CP"))
					{
						target.setCurrentCp(target.getMaxCp());
					}
				}
			}
			showChatWindow(player, pageVal.get(player.getObjectId()));
		}
		else if (command.startsWith("RemoveBuffs") || command.startsWith("PetRemoveBuffs"))
		{
			target.stopAllEffectsExceptThoseThatLastThroughDeath();
			showChatWindow(player, 0);
		}
		else
		{
			super.onBypassFeedback(player, command);
		}
	}
}

When I go to my buffer and select a preset fighter it buffs me, but this also pops up and sends the same message to my gameserver console. http://imgur.com/dgLhUZ1

I know how to stop to problem from happening again in game, If I select a normal buff first then use my preset it wont give me this message. But not every player will do this, they will all just use the presets. How can I fix or remove this message spam?

Edited by brett16
  • 0
Posted

Now let me say you something the page returning function can be removed at all but this is not good because when player uses normal buffs except presets at every click the window will be closed.

 

My suggestion is to move the presets to page1. Not on page 0 because the buffer is remembering the pageVal only when the "Chat" function is used.

 

You can also try to add this code:

if (val == 0)
{
pageVal.put(player.getObjectId(), 0);
}

Bellow:

public void showChatWindow(L2PcInstance player, int val)
	{
		if (player == null)
		{
			return;
		}

I dont know if it will work that way but try.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Greetings, everyone. I am sharing a configuration designed for any code editor/console with AI agents. This setup allows for expanded context and highly specific skills depending on your project requirements. It also comes with reusable skills ready for immediate use. Current configuration covers: WEB, L2j server datapacks, and L2j dev (including skills for handling decompiled Java datapacks, etc.). I have left a LINK to the original video on which this specific configuration is based. It also contains brief guides on how to implement new skills. You can simply ask your AI agent to review the guide to get started.   https://github.com/zambo420/Supercharge-your-AI-assistant-for-WEB-and-L2-DATAPACKS-dev.-.git   # 🤖 AI Skills Starter Kit - Forum Quick Start > **Supercharge your AI assistant (Claude, Gemini, Copilot)** ## ⚡ Installation in 2 Minutes   ### 1. Download and copy Copy the `Supercharge-your-AI-assistant-for-WEB-and-L2-DATAPACKS-dev.-/` folder to your project root.   ### 2. Rename and structure ``` your-project/ ├── skills/                      # Rename skills_reutilizables → skills │   ├── skill-creator/ │   ├── react-19/               # Copy the ones you need │   ├── typescript/ │   └── setup.ps1               # Copy from templates/ ├── AGENTS.md                    # Copy from templates/AGENTS.md.template └── src/                         # Your code ```   ### 3. Edit AGENTS.md Customize with your skills:   ```markdown   ## Available Skills | Skill | Description | File | |-------|-------------|------| | `react-19` | React 19 patterns | [SKILL.md](skills/react-19/SKILL.md) |   ## Auto-invoke Skills | Action | Skill | |--------|-------| | Working with React components | `react-19` | ```   ### 4. Sync ```powershell .\skills\setup.ps1 ```   ### 5. Done! Restart your AI assistant and start working.   ---   ## 📦 Included Skills (56 Total) ### Frontend - `react-19` - React 19, hooks, RSC - `typescript` - TypeScript patterns - `tailwind-4` - TailwindCSS v4 - `vite` - Build configuration - `zustand-5` - State management - `nextjs-15` - Next.js 15 - `i18next` - Internationalization - `react-router` - React Router v7 ### Backend - `zod-4` - Validation schemas - `ioredis` - Redis caching - `jwt` - JWT authentication - `django-drf` - Django REST Framework ### Testing & AI - `playwright` - E2E testing - `pytest` - Python testing - `ai-sdk-5` - Vercel AI SDK ### Utilities - `skill-creator` - Create new skills - `java-ant-build` - Apache Ant build system - `jira-epic` - Create Jira epics - `jira-task` - Create Jira tasks ### L2J/Game Server (33 skills) - `gameserver-data` - XMLs, multisells, spawns, NPCs - `gameserver-config` - Server configuration files - `authserver-config` - Login server configuration - `client-files` - Client textures, L2Text, system - `lucera2-core` - L2J core patterns, base classes - `lucera2-handlers` - Admin/user commands, bypass - `lucera2-services` - Community Board, ACP, Buffer - `lucera2-scripts` - Quests, NPCs, bosses, events - `lucera2-network` - Network packets - `lucera2-geodata` - Pathfinding, line of sight - `lucera2-ai` - NPC AI, monster behavior - `lucera2-zones` - Zone scripts, restrictions - `lucera2-achievements` - Achievement system - `lucera2-phantoms` - Fake players (bots) - `lucera2-data` - XML/SQL parsers, holders - `lucera2-authserver` - Login server Java code - `lucera2-olympiad` - Olympiad, heroes, nobles - `lucera2-residences` - Castles, clan halls, siege - `lucera2-skills-effects` - Skill effects, conditions - `lucera2-telegram` - Telegram bot integration - `lucera2-events-pvp` - TvT, GvG, CTF events - `lucera2-seasonal-events` - Holiday events - `lucera2-npc-instances` - Custom NPC types - `lucera2-items-inventory` - Items, inventory - `lucera2-clans-alliances` - Clans, wars - `lucera2-voting-ranking` - Voting rewards - `lucera2-siege-duel` - Siege, duel mechanics - `lucera2-pets-summons` - Pets, servitors - `lucera2-promo-rewards` - Promo codes, daily rewards - `lucera2-item-handlers` - Item handlers - `lucera2-instances-dungeons` - Instance dungeons - `lucera2-minigames` - Lottery, Fishing - `lucera2-autofarm` - AutoFarm bot system - `lucera2-party-matching` - Party finder - `lucera2-cursed-weapons` - Zariche, Akamanah - `lucera2-vip-premium` - VIP/premium accounts - `lucera2-extjar-projects` - Creating .ext.jar projects ---   ## 🎯 The Magic Trick The **Auto-invoke** table is the key:   ```markdown ## Auto-invoke Skills   | Action | Skill | |--------|-------| | Creating React components | `react-19` | | Adding TypeScript types | `typescript` | | Writing E2E tests | `playwright` | ```   **Without this table, AI ignores skills.** With it, they load automatically.   ---   ## 📁 Important Files | File | Purpose | |------|---------| | `AGENTS.md` | Main agent configuration | | `skills/setup.ps1` | Syncs to .claude/.gemini/.github | | `skills/*/SKILL.md` | Each skill definition |   ---   ## 💡 Tips 1. **One place only**: Keep all skills in `skills/` 2. **Auto-invoke**: Without this table, it won't work 3. **setup.ps1**: Run after every change 4. **Restart**: AI needs restart to load changes   ---   ## 🔧 Create Your Own Skill   ```markdown --- name: my-skill description: My skill description ---   ## When to Use - When to use this skill   ## Key Patterns - Important patterns   ## Code Examples \`\`\`typescript // Code example \`\`\` ```   Add to AGENTS.md and run `.\skills\setup.ps1`.   ---   ## 🤝 Compatibility - ✅ Claude Code (Antigravity) - ✅ Gemini CLI - ✅ GitHub Copilot - ✅ Cursor - ✅ Any AI that supports AGENTS.md   ---   ## 📚 More Info See `README.md` on github for complete guide and detailed documentation.    
    • hello guys im searching these days to find something like a patch interface i dont know what it is i logged in many servers i love like those graphics the titles and names are more smooth with bold letters ..i logged in euro-pvp.com but deazel(lucera dev) told me that euro-pvp has multiprotocol with interlude and classic ... and i found a server with name l2gamepower thats only interlude and has same graphics .. can someone explain me or help me how can i have this graphics with namers titles more bold letters and in log in has a name with a patch    https://imgur.com/a/0HzBKWk
    • For the first time in thousands of posts I've read on this forum, I’ve actually found a message that is enriching on both a personal and professional level. I’ll take your advice to heart: I’m going to start creating more and stop overthinking things that get me nowhere. I totally agree about the toxic community; it's a shame. Time to keep working. Thanks a lot for your input.   Exactly, that’s why the Scryde method and their merge system work so well. People don't lose their progress and can still keep rushing new servers. Obviously, gameplay has mutated into something much faster-paced, but obviously, this happens in real life too, everyone is more accelerated and on edge. Thanks to social media and mental conditioning. But, well, it’s something we have to accept. Don't even get me started on gambling and online casinos; that’s a whole other topic regarding all the P2W servers.   Really, amen bro.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock