γεια σας θα ηθελα αμα εχει κανεις τα .sh για linux.. (τα NoScreen.sh τα εχω για το Start up)
για L2jFrozen Pack επειδη δεν θελω να κανω καποιο λαθος με αυτα που βρηκα αν τα εχει καποιος ετοιμα θα τον υπερ ευχαριστω αν μπορεσει να μου τα στιλει!
Thank you for your reply. I have removed it from the L2Server.exe file, but the L2Server still crashes. It doesn't crash if I don't start l2npc, otherwise it will crash within a few days at the latest.
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You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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lampros1996
γεια σας θα ηθελα αμα εχει κανεις τα .sh για linux.. (τα NoScreen.sh τα εχω για το Start up)
για L2jFrozen Pack επειδη δεν θελω να κανω καποιο λαθος με αυτα που βρηκα αν τα εχει καποιος ετοιμα θα τον υπερ ευχαριστω αν μπορεσει να μου τα στιλει!
ευχαριστω πολυ για τον χρονο σας!
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