### Eclipse Workspace Patch 1.0
#P L2jHellasC
Index: java/com/l2jhellas/gameserver/model/zone/type/L2FlagZone.java
===================================================================
--- java/com/l2jhellas/gameserver/model/zone/type/L2FlagZone.java (revision 0)
+++ java/com/l2jhellas/gameserver/model/zone/type/L2FlagZone.java (working copy)
@@ -0,0 +1,186 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jhellas.gameserver.model.zone.type;
+
+import java.util.concurrent.Future;
+
+import com.l2jhellas.gameserver.ThreadPoolManager;
+import com.l2jhellas.gameserver.model.L2Character;
+import com.l2jhellas.gameserver.model.L2Skill;
+import com.l2jhellas.gameserver.model.actor.instance.L2MonsterInstance;
+import com.l2jhellas.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jhellas.gameserver.model.actor.instance.L2PlayableInstance;
+import com.l2jhellas.gameserver.model.zone.L2ZoneType;
+import com.l2jhellas.gameserver.skills.SkillTable;
+import com.l2jhellas.util.Rnd;
+
+public class L2FlagZone extends L2ZoneType
+{
+ private int _skillId;
+ private int _chance;
+ private int _initialDelay;
+ private int _skillLvl;
+ private int _reuse;
+ private boolean _enabled;
+ private String _target;
+ private Future<?> _task;
+
+ public L2FlagZone(int id)
+ {
+ super(id);
+ _skillId = 1323;
+ _skillLvl = 1;
+ _chance = 100;
+ _initialDelay = 0;
+ _reuse = 30000;
+ _enabled = true;
+ _target = "pc";
+ }
+
+ @Override
+ public void setParameter(String name, String value)
+ {
+ if (name.equals("skillId"))
+ {
+ _skillId = Integer.parseInt(value);
+ }
+ else if (name.equals("skillLvl"))
+ {
+ _skillLvl = Integer.parseInt(value);
+ }
+ else if (name.equals("chance"))
+ {
+ _chance = Integer.parseInt(value);
+ }
+ else if (name.equals("initialDelay"))
+ {
+ _initialDelay = Integer.parseInt(value);
+ }
+ else if (name.equals("default_enabled"))
+ {
+ _enabled = Boolean.parseBoolean(value);
+ }
+ else if (name.equals("target"))
+ {
+ _target = String.valueOf(value);
+ }
+ else if (name.equals("reuse"))
+ {
+ _reuse = Integer.parseInt(value);
+ }
+ else
+ {
+ super.setParameter(name, value);
+ }
+ }
+
+ @Override
+ protected void onEnter(L2Character character)
+ {
+ if (character instanceof L2PcInstance)
+ {
+ L2PcInstance player = (L2PcInstance) character;
+ player.setPvpFlag(1);
+ player.sendMessage("You entered a Pvp Flag zone.");
+ player.broadcastUserInfo();
+ if ((character instanceof L2PlayableInstance && _target.equalsIgnoreCase("pc") || character instanceof L2PcInstance && _target.equalsIgnoreCase("pc_only") || character instanceof L2MonsterInstance && _target.equalsIgnoreCase("npc")) && _task == null)
+ {
+ _task = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new ApplySkill(/* this */), _initialDelay, _reuse);
+ }
+ }
+ }
+
+ @Override
+ protected void onExit(L2Character character)
+ {
+ if (character instanceof L2PcInstance)
+ {
+ L2PcInstance player = (L2PcInstance) character;
+ player.setPvpFlag(0);
+ player.sendMessage("You left the Pvp Flag zone.");
+ player.broadcastUserInfo();
+ }
+ if (_characterList.isEmpty() && _task != null)
+ {
+ _task.cancel(true);
+ _task = null;
+ }
+ }
+
+ public L2Skill getSkill()
+ {
+ return SkillTable.getInstance().getInfo(_skillId, _skillLvl);
+ }
+
+ public String getTargetType()
+ {
+ return _target;
+ }
+
+ public boolean isEnabled()
+ {
+ return _enabled;
+ }
+
+ public int getChance()
+ {
+ return _chance;
+ }
+
+ public void setZoneEnabled(boolean val)
+ {
+ _enabled = val;
+ }
+
+ class ApplySkill implements Runnable
+ {
+ @Override
+ public void run()
+ {
+ if (isEnabled())
+ {
+ for (L2Character temp : _characterList.values())
+ {
+ if (temp != null && !temp.isDead())
+ {
+ if ((temp instanceof L2PlayableInstance && getTargetType().equalsIgnoreCase("pc") || temp instanceof L2PcInstance && getTargetType().equalsIgnoreCase("pc_only") || temp instanceof L2MonsterInstance && getTargetType().equalsIgnoreCase("npc")) && Rnd.get(100) < getChance())
+ {
+ L2Skill skill = null;
+ if ((skill = getSkill()) == null)
+ {
+ System.out.println("ATTENTION: error on zone with id " + getId());
+ System.out.println("Skill " + _skillId + "," + _skillLvl + " not present between skills");
+ }
+ else
+ skill.getEffects(temp, temp);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ @Override
+ public void onDieInside(L2Character character)
+ {
+
+ }
+
+ @Override
+ public void onReviveInside(L2Character character)
+ {
+ onEnter(character);
+ }
+}
\ No newline at end of file
Index: java/com/l2jhellas/gameserver/datatables/xml/ZoneData.java
===================================================================
--- java/com/l2jhellas/gameserver/datatables/xml/ZoneData.java (revision 200)
+++ java/com/l2jhellas/gameserver/datatables/xml/ZoneData.java (working copy)
@@ -49,6 +49,7 @@
import com.l2jhellas.gameserver.model.zone.type.L2DamageZone;
import com.l2jhellas.gameserver.model.zone.type.L2DerbyTrackZone;
import com.l2jhellas.gameserver.model.zone.type.L2FishingZone;
+import com.l2jhellas.gameserver.model.zone.type.L2FlagZone;
import com.l2jhellas.gameserver.model.zone.type.L2JailZone;
import com.l2jhellas.gameserver.model.zone.type.L2MotherTreeZone;
import com.l2jhellas.gameserver.model.zone.type.L2NoLandingZone;
@@ -154,6 +155,8 @@
temp = new L2JailZone(zoneId);
else if (zoneType.equals("DerbyTrackZone"))
temp = new L2DerbyTrackZone(zoneId);
+ else if (zoneType.equals("FlagZone"))
+ temp = new L2FlagZone(zoneId);
// Check for unknown type
if (temp == null)
which is FlagZone code.
i use l2jhellas and when create a new zone type FlagZone.java and import the code inside, i get the following errors:
The import com.l2jhellas.gameserver.model.L2Character; cannot be resolved
The import com.l2jhellas.gameserver.model.actor.instance.L2PlayableInstance; cannot be resolved
The type L2FlagZone must implement the inherited abstract method L2ZoneType.onExit(L2Character)
L2Character cannot be resolved to a type
L2PlayableInstance cannot be resolved to a type
can any1 help me to add it to my pack successfully please?
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Thank you guys.
NEWS
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NimeraCP will become available for purchase once development is complete and it’s listed in the Customer Dashboard.
We’ve also added pricing details to the official post on top and on our website: https://www.nimeracp.com/pricing.
Development on NimeraCP is progressing steadily. I’ll carve out some time this weekend to update the documentation so you can explore NimeraCP’s features in more detail.
That funny many here download but no one would like to share back its such a selfish behavior of people in 2020s
That why games die because of people who are later reselling thigs what people almost forgot or no have access to.
Question
Rio
Hello guys i have this code:
which is FlagZone code.
i use l2jhellas and when create a new zone type FlagZone.java and import the code inside, i get the following errors:
can any1 help me to add it to my pack successfully please?
Edited by Rio3 answers to this question
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