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Itemname-E.dat Critical Error


xLeGaTuSx

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Hello, I have a problem with changing a client .To be ore precise, I add new items in itemname-e.dat .At first I added just one item and the client had no problem but in a game the item had no name.Then I wrote down the whole list of items for example:

32000	Army Shirt	CP	a,Increases Max CP by 744 when strengthened by 4 or more.\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1
32001	Army Shirt	MP	a,Increases Max MP by 122 when strengthened by 4 or more.\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1
32002	Army Shirt	HP	a,Increases Max HP by 246 when strengthened by 4 or more.\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1
32003	Robot Shirt	CP	a,Increases Max CP by 744 when strengthened by 4 or more.\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1
32004	Robot Shirt	MP	a,Increases Max MP by 122 when strengthened by 4 or more.\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1
32005	Robot Shirt	HP	a,Increases Max HP by 246 when strengthened by 4 or more.\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1
32006	Maids Shirt	CP	a,Increases Max CP by 744 when strengthened by 4 or more.\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1
32007	Maids Shirt	MP	a,Increases Max MP by 122 when strengthened by 4 or more.\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1
32008	Maids Shirt	HP	a,Increases Max HP by 246 when strengthened by 4 or more.\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1
32009	Vampire Hunter Shirt	CP	a,Increases Max CP by 744 when strengthened by 4 or more.\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1
32010	Vampire Hunter Shirt	MP	a,Increases Max MP by 122 when strengthened by 4 or more.\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1
32011	Vampire Hunter Shirt	HP	a,Increases Max HP by 246 when strengthened by 4 or more.\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1
32012	Ninja Shirt	CP	a,Increases Max CP by 744 when strengthened by 4 or more.\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1
32013	Ninja Shirt	MP	a,Increases Max MP by 122 when strengthened by 4 or more.\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1
32014	Ninja Shirt	HP	a,Increases Max HP by 246 when strengthened by 4 or more.\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1
32015	Christmas Shirt	CP	a,Increases Max CP by 744 when strengthened by 4 or more.\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1
32016	Christmas Shirt	MP	a,Increases Max MP by 122 when strengthened by 4 or more.\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1
32017	Christmas Shirt	HP	a,Increases Max HP by 246 when strengthened by 4 or more.\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1
32018	Rogue Shirt	CP	a,Increases Max CP by 744 when strengthened by 4 or more.\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1
32019	Rogue Shirt	MP	a,Increases Max MP by 122 when strengthened by 4 or more.\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1
32020	Rogue Shirt	HP	a,Increases Max HP by 246 when strengthened by 4 or more.\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1
32021	Crusader Shirt	CP	a,Increases Max CP by 744 when strengthened by 4 or more.\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1
32022	Crusader Shirt	MP	a,Increases Max MP by 122 when strengthened by 4 or more.\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1
32023	Crusader Shirt	HP	a,Increases Max HP by 246 when strengthened by 4 or more.\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1
32024	Wind Shirt	CP	a,Increases Max CP by 744 when strengthened by 4 or more.\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1
32025	Wind Shirt	MP	a,Increases Max MP by 122 when strengthened by 4 or more.\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1
32026	Wind Shirt	HP	a,Increases Max HP by 246 when strengthened by 4 or more.\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1

but now when I launch a client it gives me critical error 
 

oLqLd2f.png

History: FMallocWindows::Malloc <- Size -1303111616 FArray <- FMallocWindows::Realloc <- 00000000 -1303111616 FArray <- FArray::Realloc <- 747963920*4 <- TArrayL2FNameSerialize <- FL2SetItemData::Serialize <- FL2ItemDataBase::Serialize <- FL2ItemNameDataManager::Serialize <- FL2GameData::LoadL2DataBin <- FL2GameData::ItemNameDataLoad <- FL2GameData::Load <- UGameEngine::Init <- InitEngine

Can you help me to sort it out?Thank you in advance for your help.

Edited by xLeGaTuSx
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