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Posted (edited)

BETA: 15.12.2014

LIVE: 19.12.2014 18:00 GMT +1

 

Website: http://www.l2pow.com

Forum: http://www.l2pow.com/forum

 

We salute you, the players of Lineage II !

Our team is glad to announce that we are opening a new middle rate server. And by new, we mean it is a stand alone project and the only thing connecting us with the previous L2Pow project is that we liked the idea behind it when it first opened and the founders agreed to pass it to us.
We aim to offer a quality environment where you and your friends can spend a nice and enjoyable time.

Now the first question as i would have in my head as a player would be:

Why L2Pow?

Because each of us is a try harder and because we want to bring a fresh breeze in the mid-rates community.
But let us start with the beginning and introduce ourselves:

Team

Odin
Old school bastard, player orientated with a high sense of equity and balance.
He is the staff member that will be the bridge between players and development.
Skilled in balancing classes, making sure that the server economy and farming follow each-other and the one that brings new ideas for events or custom features on the drawing desk.
Having a day job, his presence in-game and forums will be felt during afternoons and evenings + weekends.

Joe
Fresh blood and a smart ass.
The one that will do the coding, fixes and take care of server stability.
Not very skilled with players but he compensate this by a high skill-set when it comes to java, html, sql and optimization.
His key responsibilities are fixing what is broken and bringing new challenging content into the game.

Overall as a team, we have a high homogeneity that comes from working together in past projects and from good planning and task splitting.


Now let's talk about the files, the most important thing except the team.

The Files

The core itself it's based on Russian java file so there will be lot of features that you don't see on standard l2j based servers.
We have the files for quite a time and we keep them under a continuously development by adding new features and polishing/fixing the existing ones. You will see more details about it in the feature page.
Another advantage of a Russian java based pack is the performance and optimization.
A nice example would be that for the GameServer itself it takes about 20-25 seconds to restart with an empty database when the same task on a classic java pack takes about 40-50 seconds. And, last time i checked, double performance in executing the same task can only be good news!

Protection

In-game protection (Bots, Clickers, PHX):
We have the latest LameGuard version doubled by a server side feature that warns GM's about out of the ordinary packets sent by the clients(players) and automatically put them on a list so we can give them a closer look.

DDoS protection and Server protection.
We got one of the best DDoS protection on the market and should be enough to keep away the current "Black Side" of Lineage 2 Servers Community.
Also the dedicated server itself is configured by Joe which has a degree in Automatics Engineering and Computer Science so hacking the server is not a easy job. Why i don't say impossible is because of the quote of Gene Spafford:
"The online truly secure system is one that is powered off, cast in a block of concrete and sealed in a lead-lined room with armed guards. "

As we get closer to the LIVE day, we will come with new details about what we decided to stay, how things will work in-game and about events/rewards.

 

 

Rates: icon_cool.gif

Experience(XP): 20x
Skill Points(SP): 20x
Adena: 15x
Drop: 15x
Spoil: 15x
Raidboss: 5x
Grandboss: 1x(1 jewel per epic)

Quest Drop: 2x
Quest Reward: 4x
Manor: 2x
Weight Limit: 6x

Enchants:

Safe enchant: +4
Max Enchant: +16
Normal Scroll chance: 58%
Blessed Scroll chance: 60%
Elemental Stone Chance: 40%
Elemental Crystal Chance: 35%


Basic Features:

Buff time: 2h
Buff slots: 24
Dance/Songs slots: 12
Trigger slots: 12
Max clients per PC: 3
Subclass Max Level: 85
Protection(Lameguard + Report system: enabled
Geodata: enabled
Subclass Quest: disabled
Class Master: enabled
AutoLoot: enabled
AutoLoot Raidboss: disabled
Offline shops: enabled
Offline buffers: enabled
Different Community Board: enabled
Auction system: enabled
Private messages history: enabled
Droplist search: enabled
Away system: enabled

 

Antharas: 168 hours( 7 days)
Random Antharas: 0

Valakas: 240 hours( 10 days)
Random Valakas: 0


Baium: 120 hours
Random Baium: 2 hours

Baylor: 24 hours
Random Baylor: 2 hours

Beleth Spawn Hour: 20

Sailren: 24 hours
Random Sailren: 12 hours

 

.control - Control panel
.password - Change your password
.lock - Lock on HWID
.openatod - Open ATOD
.combinetalismans - Combine talisman
.sellbuffs - Offline buffer
.away | .back - AFK Mode
.offline - Offline mod
.online - Show number of players + shops
.clan - Clan panel

 

Edited by TroubleChick
Posted (edited)

yet another midrate

 

9x hi5 midrates in this  christmas

 

true story! where to play?  :alone:

Edited by Karasu
Posted

Why us?

 

Because we spent many years in this game and we know what makes the difference from just another random server to one of the best servers.

Because we run on a well developed source and we have our own coders that can do incredible things and that will never stop developing L2PoW.

Because we have years of experience and we have done most of the mistakes a developer can do long time ago and we learned from them so you dont have to encounter them again.

Because we dont want to make just another money making machine but a real player orientated server where wars will be fought and friendships will be built.

Because we come back in the L2 scene after a break of many months (final uni exams'n shit) and we have a burning flame inside that will make us the most active team ur half blind gamers eyes have seen in years.

Because ... lets be honest you dont have a good FRESH mid rate where to spend the comming autumn and winter and even if you had, when we put this baby rolling you wont see any name in the shade of L2PoW

Because this mofo that wrote the lines above love his players and his server more than other mofos love their families.

Posted

Why us?

 

Because we spent many years in this game and we know what makes the difference from just another random server to one of the best servers.

 

Because we run on a well developed source and we have our own coders that can do incredible things and that will never stop developing L2PoW.

 

Because we have years of experience and we have done most of the mistakes a developer can do long time ago and we learned from them so you dont have to encounter them again.

 

Because we dont want to make just another money making machine but a real player orientated server where wars will be fought and friendships will be built.

 

Because we come back in the L2 scene after a break of many months (final uni exams'n shit) and we have a burning flame inside that will make us the most active team ur half blind gamers eyes have seen in years.

 

Because ... lets be honest you dont have a good FRESH mid rate where to spend the comming autumn and winter and even if you had, when we put this baby rolling you wont see any name in the shade of L2PoW

 

Because this mofo that wrote the lines above love his players and his server more than other mofos love their families.

 

 

if you "love" the game and not the money you wont have a donation list.....

Posted

if you "love" the game and not the money you wont have a donation list.....

Dear nemesis21 i am sure the others players if they remember L2Silver or L2Pharos can confirm that we only have donations for basic things that could be done in one, maximum two days. And that for sure can say a lot about what were the donations for. Mostly paying monthly costs for mainteneance and also updating the machine.

I am very happy that you posted about this and i am sure if you talk to old players they will give a good opinion about our servers, and most important about our team.

 

Thanks,

Joe.

Posted

Reasons that forced me not to go to other server instead of yours, even if the population is low, are the greed of these admins (l2holiday , conflict etc) where they already shown us their true intentions !

I will give you a chance , i have nothing to do with such a donation lists and corruption , donation is the biggest part of a server maintance, i know and i trully understund it and i will also help with that part 

but not when everything is buyable . 

 

I will be with you 

 

Best regards

 

(Sorry for my homo-erectus english)

Posted (edited)

 

9x hi5 midrates in this  christmas

 

Do you want me to start talking about Interlude servers?

Please...

 

 

4 servers at this week, good joob newbies admins ))

 

Better a noob admin than a pro brown noser.(go google that)

 

On main topic now.Pharos was one of the best servers around at the time and tha'ts why even Deliany played there with some other proz.

Now about Silver,well it could have been great if it survived the DDoS storm.  :alone:

Let's see about this one.

GL.

Edited by Eagle_Eye

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activeChar.sendPacket(sb); sb = null; activeChar.sendPacket(new ShowBoard(null, "102")); activeChar.sendPacket(new ShowBoard(null, "103")); } activeChar = null; } }   And making it work in another l2jOrion project:   package l2jorion.game.community; import java.util.HashMap; import java.util.Map; import java.util.concurrent.ConcurrentHashMap; import l2jorion.Config; import l2jorion.game.community.manager.BaseBBSManager; import l2jorion.game.community.manager.ClanBBSManager; import l2jorion.game.community.manager.FavoriteBBSManager; import l2jorion.game.community.manager.FriendsBBSManager; import l2jorion.game.community.manager.MailBBSManager; import l2jorion.game.community.manager.PostBBSManager; import l2jorion.game.community.manager.RankBBSManager; import l2jorion.game.community.manager.RegionBBSManager; import l2jorion.game.community.manager.TopBBSManager; import l2jorion.game.community.manager.TopicBBSManager; import l2jorion.game.handler.ICommunityBoardHandler; import l2jorion.game.model.actor.instance.L2PcInstance; import l2jorion.game.network.L2GameClient; import l2jorion.game.network.SystemMessageId; import l2jorion.logger.Logger; import l2jorion.logger.LoggerFactory; public class CommunityBoardManager { protected static Logger LOG = LoggerFactory.getLogger(CommunityBoardManager.class); private Map<String, ICommunityBoardHandler> _handlers = new HashMap<>(); private final Map<Integer, String> _bypasses = new ConcurrentHashMap<>(); private static CommunityBoardManager _instance; public static CommunityBoardManager getInstance() { if (_instance == null) { _instance = new CommunityBoardManager(); } return _instance; } private CommunityBoardManager() { registerBBSHandler(new TopBBSManager()); registerBBSHandler(new FavoriteBBSManager()); registerBBSHandler(new RegionBBSManager()); registerBBSHandler(new ClanBBSManager()); registerBBSHandler(new TopicBBSManager()); registerBBSHandler(new MailBBSManager()); registerBBSHandler(new FriendsBBSManager()); registerBBSHandler(new TopicBBSManager()); registerBBSHandler(new PostBBSManager()); registerBBSHandler(new RankBBSManager()); LOG.info("CommunityBoardHandlers: Loaded " + _handlers.size() + " handlers"); } public void registerBBSHandler(ICommunityBoardHandler handler) { for (String bypass : handler.getBypassBbsCommands()) { if (_handlers.containsKey(bypass)) { continue; } _handlers.put(bypass, handler); } } public void onBypassCommand(L2GameClient client, String command) { final L2PcInstance player = client.getActiveChar(); if (player == null) { return; } if (Config.COMMUNITY_TYPE.equals("off")) { player.sendPacket(SystemMessageId.CB_OFFLINE); return; } /* * if (!AutoImageSenderManager.wereAllImagesSent(player)) { player.sendMessage("Community wasn't loaded yet, try again in few seconds."); player.sendPacket(new ExShowScreenMessage("Community wasn't loaded yet, try again in few seconds.", 2000, 2, false)); return; } */ String cmd = command.substring(4); String params = ""; final int iPos = cmd.indexOf(" "); if (iPos != -1) { params = cmd.substring(iPos + 1); cmd = cmd.substring(0, iPos); } ICommunityBoardHandler bypass = _handlers.get(cmd); if (bypass != null) { bypass.handleCommand(cmd, player, params); } else { if (command.startsWith("_bbshome")) { TopBBSManager.getInstance().parseCmd(command, player); } else if (command.startsWith("_bbsgetfav") || command.startsWith("bbs_add_fav") || command.startsWith("_bbsdelfav_")) { FavoriteBBSManager.getInstance().parseCmd(command, player); } else if (command.startsWith("_bbsloc")) { RegionBBSManager.getInstance().parseCmd(command, player); } else if (command.startsWith("_bbsclan")) { ClanBBSManager.getInstance().parseCmd(command, player); } else if (command.startsWith("_bbsmemo")) { TopicBBSManager.getInstance().parseCmd(command, player); } else if (command.startsWith("_bbsmail") || command.equals("_maillist_0_1_0_")) { MailBBSManager.getInstance().parseCmd(command, player); } else if (command.startsWith("_friend") || command.startsWith("_block")) { FriendsBBSManager.getInstance().parseCmd(command, player); } else if (command.startsWith("_bbstopics")) { TopicBBSManager.getInstance().parseCmd(command, player); } else if (command.startsWith("_bbsposts")) { PostBBSManager.getInstance().parseCmd(command, player); } else if (command.startsWith("_bbsshowrank")) { RankBBSManager.getInstance().parseCmd(command, player); } else { BaseBBSManager.separateAndSend("<html><body><br><br><center>The command: " + command + " isn't implemented.</center></body></html>", player); } } } public void handleWriteCommands(L2GameClient client, String url, String arg1, String arg2, String arg3, String arg4, String arg5) { final L2PcInstance player = client.getActiveChar(); if (player == null) { return; } if (Config.COMMUNITY_TYPE.equals("off")) { player.sendPacket(SystemMessageId.CB_OFFLINE); return; } if (url.equals("Topic")) { TopicBBSManager.getInstance().parseWrite(arg1, arg2, arg3, arg4, arg5, player); } else if (url.equals("Post")) { PostBBSManager.getInstance().parseWrite(arg1, arg2, arg3, arg4, arg5, player); } else if (url.equals("_bbsloc")) { RegionBBSManager.getInstance().parseWrite(arg1, arg2, arg3, arg4, arg5, player); } else if (url.equals("_bbsclan")) { ClanBBSManager.getInstance().parseWrite(arg1, arg2, arg3, arg4, arg5, player); } else if (url.equals("Mail")) { MailBBSManager.getInstance().parseWrite(arg1, arg2, arg3, arg4, arg5, player); } else if (url.equals("Clan")) { ClanBBSManager.getInstance().parseWrite(arg1, arg2, arg3, arg4, arg5, player); } else if (url.equals("_friend")) { FriendsBBSManager.getInstance().parseWrite(arg1, arg2, arg3, arg4, arg5, player); } else { BaseBBSManager.separateAndSend("<html><body><br><br><center>The command: " + url + " isn't implemented.</center></body></html>", player); } } public ICommunityBoardHandler getCommunityHandler(String bypass) { if (_handlers.isEmpty()) { return null; } for (Map.Entry<String, ICommunityBoardHandler> entry : _handlers.entrySet()) { if (bypass.contains(entry.getKey())) { return entry.getValue(); } } return null; } public void addBypass(L2PcInstance player, String title, String bypass) { _bypasses.put(player.getObjectId(), title + "&" + bypass); } public String removeBypass(L2PcInstance player) { return _bypasses.remove(player.getObjectId()); } public Map<Integer, String> getAllBypass() { return _bypasses; } }  
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